概述
对于不具备自己的渲染环境的三方框架,尽管已实现前端解析、布局及事件处理等功能,但仍需依赖系统的基础渲染和动画能力。[FrameNode]上的通用属性与通用事件对这类框架而言是冗余的,会导致多次不必要的操作,涵盖布局、事件处理等逻辑。
自定义渲染节点 ([RenderNode])是更加轻量的渲染节点,仅具备与渲染相关的功能。它提供了设置基础渲染属性的能力,以及节点的动态添加、删除和自定义绘制的能力。RenderNode能够为第三方框架提供基础的渲染和动画支持。
创建和删除节点
RenderNode提供了节点创建和删除的能力。可以通过RenderNode的构造函数创建自定义的RenderNode节点。通过构造函数创建的节点对应一个实体的节点。同时,可以通过RenderNode中的[dispose]接口来实现与实体节点的绑定关系的解除。
操作节点树
RenderNode提供了节点的增、删、查、改的能力,能够修改节点的子树结构;可以对所有RenderNode的节点的父子节点做出查询操作,并返回查询结果。
说明
- RenderNode中查询获取得到的子树结构按照开发通过RenderNode的接口传递的参数构建。
- RenderNode如果要与系统直接结合显示,使用需要依赖FrameNode中获取的RenderNode进行挂载上树。
import { FrameNode, NodeController, RenderNode } from '@kit.ArkUI';
const TEST_TAG: string = "RenderNode";
const renderNode = new RenderNode();
renderNode.frame = {
x: 0,
y: 0,
width: 200,
height: 350
};
renderNode.backgroundColor = 0xffff0000;
for (let i = 0; i < 5; i++) {
const node = new RenderNode();
// 设置node节点的Frame大小
node.frame = {
x: 10,
y: 10 + 60 * i,
width: 50,
height: 50
};
// 设置node节点的背景颜色
node.backgroundColor = 0xff00ff00;
// 将新增节点挂载在renderNode上
renderNode.appendChild(node);
}
class MyNodeController extends NodeController {
private rootNode: FrameNode | null = null;
makeNode(uiContext: UIContext): FrameNode | null {
this.rootNode = new FrameNode(uiContext);
const rootRenderNode = this.rootNode?.getRenderNode();
if (rootRenderNode) {
rootRenderNode.appendChild(renderNode);
}
return this.rootNode;
}
}
@Entry
@Component
struct Index {
private myNodeController: MyNodeController = new MyNodeController();
build() {
Row() {
NodeContainer(this.myNodeController)
.width(200)
.height(350)
Button('getNextSibling')
.onClick(() => {
const child = renderNode.getChild(1);
const nextSibling = child!.getNextSibling()
if (child === null || nextSibling === null) {
console.log(TEST_TAG + ' the child or nextChild is null');
} else {
// 获取子节点的位置信息
console.log(`${TEST_TAG} the position of child is x: ${child.position.x}, y: ${child.position.y}, ` +
`the position of nextSibling is x: ${nextSibling.position.x}, y: ${nextSibling.position.y}`);
}
})
}
}
}
设置和获取渲染相关属性
RenderNode中可以设置渲染相关的属性,包括:[backgroundColor],[clipToFrame],[opacity],[size],[position],[frame],[pivot],[scale],[translation],[rotation],[transform],[shadowColor],[shadowOffset],[shadowAlpha],[shadowElevation],[shadowRadius],[borderStyle],[borderWidth],[borderColor],[borderRadius],[shapeMask],[shapeClip],[markNodeGroup]等。
说明
- RenderNode中查询获取得到的属性为设置的属性值。
- 若未传入参数或者传入参数为非法值则查询获得的为默认值。
- 不建议对BuilderNode中的RenderNode进行修改操作。BuilderNode中具体属性设置是由状态管理实现的,属性更新的时序开发者不可控,BuilderNode和FrameNode中同时设置RenderNode属性可能会导致RenderNode属性设置与预期不相符。
import { RenderNode, FrameNode, NodeController, ShapeMask, ShapeClip } from '@kit.ArkUI';
const TEST_TAG: string = "RenderNode";
const mask = new ShapeMask();
mask.setRectShape({
left: 0,
right: 150,
top: 0,
bottom: 150
});
mask.fillColor = 0X55FF0000;
mask.strokeColor = 0XFFFF0000;
mask.strokeWidth = 24;
const clip = new ShapeClip();
clip.setCommandPath({ commands: "M100 0 L0 100 L50 200 L150 200 L200 100 Z" });
const renderNode = new RenderNode();
renderNode.backgroundColor = 0xffff0000;
renderNode.size = { width: 100, height: 100 };
class MyNodeController extends NodeController {
private rootNode: FrameNode | null = null;
makeNode(uiContext: UIContext): FrameNode | null {
this.rootNode = new FrameNode(uiContext);
const rootRenderNode = this.rootNode.getRenderNode();
if (rootRenderNode !== null) {
rootRenderNode.appendChild(renderNode);
}
return this.rootNode;
}
}
@Entry
@Component
struct Index {
private myNodeController: MyNodeController = new MyNodeController();
build() {
Flex({ direction: FlexDirection.Column, alignItems: ItemAlign.Center, justifyContent: FlexAlign.SpaceBetween }) {
Column() {
NodeContainer(this.myNodeController)
}
Button("position")
.width(300)
.onClick(() => {
renderNode.position = { x: 10, y: 10 };
console.log(TEST_TAG + " position:" + JSON.stringify(renderNode.position));
})
Button("pivot")
.width(300)
.onClick(() => {
renderNode.pivot = { x: 0.5, y: 0.6 };
console.log(TEST_TAG + " pivot:" + JSON.stringify(renderNode.pivot));
})
Button("scale")
.width(300)
.onClick(() => {
renderNode.scale = { x: 0.5, y: 1 };
console.log(TEST_TAG + " scale:" + JSON.stringify(renderNode.scale));
})
Button("translation")
.width(300)
.onClick(() => {
renderNode.translation = { x: 100, y: 0 };
console.log(TEST_TAG + " translation:" + JSON.stringify(renderNode.translation));
})
Button("rotation")
.width(300)
.onClick(() => {
renderNode.rotation = { x: 45, y: 0, z: 0 };
console.log(TEST_TAG + " rotation:" + JSON.stringify(renderNode.rotation));
})
Button("transform")
.width(300)
.onClick(() => {
renderNode.transform = [
1, 0, 0, 0,
0, 2, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
];
console.log(TEST_TAG + " transform:" + JSON.stringify(renderNode.transform));
})
Button("shadow")
.width(300)
.onClick(() => {
renderNode.shadowElevation = 10;
renderNode.shadowColor = 0XFF00FF00;
renderNode.shadowOffset = { x: 10, y: 10 };
renderNode.shadowAlpha = 0.1;
console.log(TEST_TAG + " shadowElevation:" + JSON.stringify(renderNode.shadowElevation));
console.log(TEST_TAG + " shadowColor:" + JSON.stringify(renderNode.shadowColor));
console.log(TEST_TAG + " shadowOffset:" + JSON.stringify(renderNode.shadowOffset));
console.log(TEST_TAG + " shadowAlpha:" + JSON.stringify(renderNode.shadowAlpha));
})
Button("shadowRadius")
.width(300)
.onClick(() => {
renderNode.shadowOffset = { x: 10, y: 10 };
renderNode.shadowAlpha = 0.7
renderNode.shadowRadius = 30;
console.log(TEST_TAG + " shadowOffset:" + JSON.stringify(renderNode.shadowOffset));
console.log(TEST_TAG + " shadowAlpha:" + JSON.stringify(renderNode.shadowAlpha));
console.log(TEST_TAG + " shadowRadius:" + JSON.stringify(renderNode.shadowRadius));
})
Button("border")
.width(300)
.onClick(() => {
renderNode.borderWidth = {
left: 8,
top: 8,
right: 8,
bottom: 8
};
renderNode.borderStyle = {
left: BorderStyle.Solid,
top: BorderStyle.Dotted,
right: BorderStyle.Dashed,
bottom: BorderStyle.Solid
}
renderNode.borderColor = {
left: 0xFF0000FF,
top: 0xFF0000FF,
right: 0xFF0000FF,
bottom: 0xFF0000FF
};
renderNode.borderRadius = {
topLeft: 32,
topRight: 32,
bottomLeft: 32,
bottomRight: 32
};
console.log(TEST_TAG + " borderWidth:" + JSON.stringify(renderNode.borderWidth));
console.log(TEST_TAG + " borderStyle:" + JSON.stringify(renderNode.borderStyle));
console.log(TEST_TAG + " borderColor:" + JSON.stringify(renderNode.borderColor));
console.log(TEST_TAG + " borderRadius:" + JSON.stringify(renderNode.borderRadius));
})
Button("shapeMask")
.width(300)
.onClick(() => {
renderNode.shapeMask = mask;
console.log(TEST_TAG + " shapeMask:" + JSON.stringify(renderNode.shapeMask));
})
Button("shapeClip")
.width(300)
.onClick(() => {
renderNode.shapeClip = clip;
console.log(TEST_TAG + " shapeMask:" + JSON.stringify(renderNode.shapeMask));
})
}
.padding({
left: 35,
right: 35,
top: 35,
bottom: 35
})
.width("100%")
.height("100%")
}
}
自定义绘制
通过重写RenderNode中的[draw]方法,可以自定义RenderNode的绘制内容,通过[invalidate]接口可以主动触发节点的重新绘制。
说明
- 同时同步触发多个invalidate仅会触发一次重新绘制。
- 自定义绘制有两种绘制方式:通过ArkTS接口进行调用和通过Node-API进行调用。
ArkTS接口调用示例:
import { FrameNode, NodeController, RenderNode } from '@kit.ArkUI';
import { drawing } from '@kit.ArkGraphics2D';
class MyRenderNode extends RenderNode {
width: number = 200;
draw(context: DrawContext) {
// 获取canvas对象
const canvas = context.canvas;
// 创建笔刷
const brush = new drawing.Brush();
// 设置笔刷颜色
brush.setColor({
alpha: 255,
red: 255,
green: 0,
blue: 0
});
canvas.attachBrush(brush);
// 绘制矩阵
canvas.drawRect({
left: 0,
right: this.width,
top: 0,
bottom: 200
});
canvas.detachBrush();
console.log(`RenderNode draw width = ${this.width}`);
}
}
const renderNode = new MyRenderNode();
renderNode.frame = {
x: 0,
y: 0,
width: 300,
height: 300
};
renderNode.backgroundColor = 0xff0000ff;
renderNode.opacity = 0.5;
class MyNodeController extends NodeController {
private rootNode: FrameNode | null = null;
makeNode(uiContext: UIContext): FrameNode | null {
this.rootNode = new FrameNode(uiContext);
const rootRenderNode = this.rootNode?.getRenderNode();
if (rootRenderNode !== null) {
rootRenderNode.frame = {
x: 0,
y: 0,
width: 500,
height: 500
}
rootRenderNode.appendChild(renderNode);
}
return this.rootNode;
}
}
@Entry
@Component
struct Index {
private myNodeController: MyNodeController = new MyNodeController();
build() {
Column() {
NodeContainer(this.myNodeController)
.width('100%')
Button('Invalidate')
.onClick(() => {
// 同步调用多次,仅触发一次重绘,draw回调中的日志仅打印一次
renderNode.width += 10;
renderNode.invalidate();
renderNode.invalidate();
})
}
}
}
Node-API调用示例:
C++侧可通过Node-API来获取Canvas,并进行后续的自定义绘制操作。
// native_bridge.cpp
#include "napi/native_api.h"
#include <native_drawing/drawing_canvas.h>
#include <native_drawing/drawing_color.h>
#include <native_drawing/drawing_path.h>
#include <native_drawing/drawing_pen.h>
static napi_value OnDraw(napi_env env, napi_callback_info info)
{
size_t argc = 4;
napi_value args[4] = { nullptr };
napi_get_cb_info(env, info, &argc, args, nullptr, nullptr);
int32_t id;
napi_get_value_int32(env, args[0], &id);
// 获取 Canvas 指针
void* temp = nullptr;
napi_unwrap(env, args[1], &temp);
OH_Drawing_Canvas *canvas = reinterpret_cast<OH_Drawing_Canvas*>(temp);
// 获取 Canvas 宽度
int32_t width;
napi_get_value_int32(env, args[2], &width);
// 获取 Canvas 高度
int32_t height;
napi_get_value_int32(env, args[3], &height);
// 传入canvas、height、width等信息至绘制函数中进行自定义绘制
auto path = OH_Drawing_PathCreate();
OH_Drawing_PathMoveTo(path, width / 4, height / 4);
OH_Drawing_PathLineTo(path, width * 3 / 4, height / 4);
OH_Drawing_PathLineTo(path, width * 3 / 4, height * 3 / 4);
OH_Drawing_PathLineTo(path, width / 4, height * 3 / 4);
OH_Drawing_PathLineTo(path, width / 4, height / 4);
OH_Drawing_PathClose(path);
auto pen = OH_Drawing_PenCreate();
OH_Drawing_PenSetWidth(pen, 10);
OH_Drawing_PenSetColor(pen, OH_Drawing_ColorSetArgb(0xFF, 0xFF, 0x00, 0x00));
OH_Drawing_CanvasAttachPen(canvas, pen);
OH_Drawing_CanvasDrawPath(canvas, path);
return nullptr;
}
EXTERN_C_START
static napi_value Init(napi_env env, napi_value exports)
{
napi_property_descriptor desc[] = {
{ "nativeOnDraw", nullptr, OnDraw, nullptr, nullptr, nullptr, napi_default, nullptr }
};
napi_define_properties(env, exports, sizeof(desc) / sizeof(desc[0]), desc);
return exports;
}
EXTERN_C_END
static napi_module demoModule = {
.nm_version =1,
.nm_flags = 0,
.nm_filename = nullptr,
.nm_register_func = Init,
.nm_modname = "entry",
.nm_priv = ((void*)0),
.reserved = { 0 },
};
extern "C" __attribute__((constructor)) void RegisterEntryModule(void)
{
napi_module_register(&demoModule);
}
修改工程中的src/main/cpp/CMakeLists.txt文件,添加如下内容:
# the minimum version of CMake.
cmake_minimum_required(VERSION 3.4.1)
project(NapiTest)
set(NATIVERENDER_ROOT_PATH ${CMAKE_CURRENT_SOURCE_DIR})
include_directories(${NATIVERENDER_ROOT_PATH}
${NATIVERENDER_ROOT_PATH}/include)
add_library(entry SHARED native_bridge.cpp)
target_link_libraries(entry PUBLIC libace_napi.z.so)
target_link_libraries(entry PUBLIC libace_ndk.z.so)
target_link_libraries(entry PUBLIC libnative_drawing.so)
同时在工程中的src/main/cpp/types/libentry/index.d.ts文件中,添加自定义绘制函数在ArkTS侧的定义,如:
import { DrawContext } from '@kit.ArkUI'
export const nativeOnDraw: (id: number, context: DrawContext, width: number, height: number) => number;
ArkTS侧代码:
// Index.ets
import bridge from "libentry.so" // 该 so 由 Node-API 编写并生成
import { DrawContext, FrameNode, NodeController, RenderNode } from '@kit.ArkUI'
class MyRenderNode extends RenderNode {
draw(context: DrawContext) {
// 需要将 context 中的宽度和高度从vp转换为px
bridge.nativeOnDraw(0, context, vp2px(context.size.height), vp2px(context.size.width));
}
}
class MyNodeController extends NodeController {
private rootNode: FrameNode | null = null;
makeNode(uiContext: UIContext): FrameNode | null {
this.rootNode = new FrameNode(uiContext);
const rootRenderNode = this.rootNode.getRenderNode();
if (rootRenderNode !== null) {
const renderNode = new MyRenderNode();
renderNode.size = { width: 100, height: 100 }
rootRenderNode.appendChild(renderNode);
}
return this.rootNode;
}
}
@Entry
@Component
struct Index {
private myNodeController: MyNodeController = new MyNodeController();
build() {
Row() {
NodeContainer(this.myNodeController)
}
}
}
设置标签
开发者可利用[label]接口向RenderNode设置标签信息,这有助于在节点Inspector中更清晰地区分各节点。
import { RenderNode, FrameNode, NodeController, UIContext } from '@kit.ArkUI';
class MyNodeController extends NodeController {
private rootNode: FrameNode | null = null;
makeNode(uiContext: UIContext): FrameNode | null {
this.rootNode = new FrameNode(uiContext);
const renderNode: RenderNode | null = this.rootNode.getRenderNode();
if (renderNode !== null) {
const renderChildNode: RenderNode = new RenderNode();
renderChildNode.frame = { x: 0, y: 0, width: 100, height: 100 };
renderChildNode.backgroundColor = 0xffff0000;
renderChildNode.label = 'customRenderChildNode';
console.log('label:', renderChildNode.label);
renderNode.appendChild(renderChildNode);
}
return this.rootNode;
}
}
@Entry
@Component
struct Index {
private myNodeController: MyNodeController = new MyNodeController();
build() {
Column() {
NodeContainer(this.myNodeController)
.width(300)
.height(700)
.backgroundColor(Color.Gray)
}
}
}