-
-
-
-
-
-
- void RGBtoHSV( float r, float g, float b, float *h, float *s, float *v )
- {
- float min, max, delta;
- min = MIN( r, g, b );
- max = MAX( r, g, b );
- *v = max;
- delta = max - min;
- if( max != 0 )
- *s = delta / max;
- else
- {
-
-
- *s = 0;
- *h = -1;
- return;
- }
-
- if( r == max )
- *h = ( g - b ) / delta;
- else if( g == max )
- *h = 2 + ( b - r ) / delta;
- else
- *h = 4 + ( r - g ) / delta;
-
- *h *= 60;
- if( *h 0 )
- *h += 360;
- }
-
- void HSVtoRGB( float *r, float *g, float *b, float h, float s, float v )
- {
- int i;
- float f, p, q, t;
- if( s == 0 )
- {
-
- *r = *g = *b = v;
- return;
- }
-
- h /= 60;
- i = floor( h );
- f = h - i;
- p = v * ( 1 - s );
- q = v * ( 1 - s * f );
- t = v * ( 1 - s * ( 1 - f ) );
-
- switch( i )
- {
- case 0:
- *r = v;
- *g = t;
- *b = p;
- break;
- case 1:
- *r = q;
- *g = v;
- *b = p;
- break;
- case 2
- *r = p;
- *g = v;
- *b = t;
- break;
- case 3:
- *r = p;
- *g = q;
- *b = v;
- break;
- case 4:
- *r = t;
- *g = p;
- *b = v;
- break;
- default:
- *r = v;
- *g = p;
- *b = q;
- break;
- }
- }
/******************************************************************************
* 下面两个函数实现rgb和hsv的互相转换
* r,g,b 的值在 0 到 1 之间
* h = [0,360], s = [0,1], v = [0,1]
* if s == 0, then h = -1 (undefined)
*****************************************************************************/
void RGBtoHSV( float r, float g, float b, float *h, float *s, float *v )
{
float min, max, delta;
min = MIN( r, g, b );
max = MAX( r, g, b );
*v = max;
delta = max - min;
if( max != 0 )
*s = delta / max;
else
{
// r = g = b = 0
// s = 0, v 未定义
*s = 0;
*h = -1;
return;
}
if( r == max )
*h = ( g - b ) / delta; // 在 yellow & magenta 之间
else if( g == max )
*h = 2 + ( b - r ) / delta; // 在 cyan & yellow 之间
else
*h = 4 + ( r - g ) / delta; // 在 magenta & cyan 之间
*h *= 60; // degrees
if( *h 0 )
*h += 360;
}
void HSVtoRGB( float *r, float *g, float *b, float h, float s, float v )
{
int i;
float f, p, q, t;
if( s == 0 )
{
// 灰度
*r = *g = *b = v;
return;
}
h /= 60; // 扇区 0 到 5
i = floor( h );
f = h - i;
p = v * ( 1 - s );
q = v * ( 1 - s * f );
t = v * ( 1 - s * ( 1 - f ) );
switch( i )
{
case 0:
*r = v;
*g = t;
*b = p;
break;
case 1:
*r = q;
*g = v;
*b = p;
break;
case 2
*r = p;
*g = v;
*b = t;
break;
case 3:
*r = p;
*g = q;
*b = v;
break;
case 4:
*r = t;
*g = p;
*b = v;
break;
default:
*r = v;
*g = p;
*b = q;
break;
}
}