观察者模式(observer行为型)c#简单例子
几个要点:模式使目标与观察都之间的依赖关系达到松耦合、通知会自动传播
例子:玩家击中敌人后发生一系列变化:发后爆炸、敌人少1个....
namespace adapterpattern
{
public partial class ObserverForm : Form
{
public ObserverForm()
{
InitializeComponent();
BaseData.EnemyNumber = 100;
}
private void btnDisplay_Click(object sender, EventArgs e)
{
IObserver explosionEvent = new ExplosionEvent();//观察员1
IObserver enemy = new Enemy();//观察员2
player p1 = new player1();
p1.AddObserver(explosionEvent);
p1.AddObserver(enemy);
listBox1.Items.Add(p1.Display());
}
}
public static class BaseData//数据中转站
{
public static string DisplayString { get; set; }
public static int EnemyNumber { get; set; }
}
public abstract class player
{