1、生成bmp图片
在学习图形图像的过程中,最简单和常见的格式是BMP和PPM。
下面为BMP生成的最简单代码:
#include <stdio.h>
#include <stdlib.h>
#define w 200
#define h 500
void WriteBMP(char*img,const char* filename)
{
int l=(w*3+3)/4*4;
int bmi[]= {
l*h+54,0,54,40,w,h,1|3*8<<16,0,l*h,0,0,100,0};
FILE *fp = fopen(filename,"wb");
fprintf(fp,"BM");
fwrite(&bmi,52,1,fp);
fwrite(img,1,l*h,fp);
fclose(fp);
}
int main()
{
char img[w*h*3];
for(int i=0; i<w*h*3; i++)img[i]=rand()%256;
WriteBMP(img,"test.bmp");
system("test.bmp");
return 0;
}
如果想指定颜色
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
/*
https://blog.csdn.net/nibiewuxuanze/article/details/78805763
按小端字节序来存储,且数据块一般组织成4字节对齐。
图像数据区也不例外,按每行图像的数据字节,按4字节对齐。
图像数据按行倒序存放,先存储最后一行图像数据,然后依次存放,直到第一行数据。
这样设计,可能是为了从文件尾部往前读的时候,能够直接顺序读出图像数据吧。
*/
typedef union {
uint8_t bytes[4];
uint32_t value;
}LITTLE;
/*
* @fileName: bmp file name: test.bmp
* @width : bmp pixel width: 32bit
* @height : bmp pixel width: 32bit
* @color : R[8]/G[8]/B[8]
* @note : BMP is l endian mode
*/
int bmp_gen_test(char *fileName, uint32_t width, uint32_t height, uint32_t color)
{
FILE *fp;
uint32_t i, j;
LITTLE l_width, l_height, l_bfSize, l_biSizeImage;
uint8_t r = color >> 16;
uint8_t g = color >> 8;
uint8_t b = color;
uint32_t width_r = (width * 24 / 8 + 3) / 4 * 4;
uint32_t bfSize = width_r * height + 54 + 2;
uint32_t biSizeImage = width_r * height;
l_width.value = width;
l_height.value = height;
l_bfSize.value = bfSize;
l_biSizeImage.value = biSizeImage;
/* BMP file format: www.cnblogs.com/wainiwann/p/7086844.html */
uint8_t bmp_head_map[54] = {
/* bmp file header: 14 byte */
0x42, 0x4d,
// bmp pixel size: width * height * 3 + 54
l_bfSize.bytes[0], l_bfSize.bytes[1], l_bfSize.bytes[2], l_bfSize.bytes[3],
0, 0 , 0, 0,
54, 0 , 0, 0, /* 14+40=54 */
/* bmp map info: 40 byte */
40, 0, 0, 0,
//width
l_width.bytes[0], l_width.bytes[1], l_width.bytes[2], l_width.bytes[3],
//height
l_height.bytes[0], l_height.bytes[1], l_height.bytes[2], l_height.bytes[3],
1, 0,
24, 00, /* 24 bit: R[8]/G[8]/B[8] */
0, 0, 0, 0, //biCompression:0
// 0, 0, 0, 0, //biSizeImage锛欰2 00 00 00=162
l_biSizeImage.bytes[0], l_biSizeImage.bytes[1], l_biSizeImage.bytes[2], l_biSizeImage.bytes[3],
0, 0, 0, 0, //biXPelsPerMeter: 60 0F 00 00
0, 0, 0, 0, //biYPelsPerMeter
0, 0, 0, 0, //biClrUsed
0, 0, 0, 0 //biClrImportant
};
/* write in binary format */
fp = fopen(fileName, "wb+");
if(fp == NULL)
{
printf("%s: file create failed!\n", fileName);
return -1;
}
printf("%s: file create success!\n", fileName);
fwrite(bmp_head_map, sizeof(bmp_head_map), 1, fp);
for(i = 0; i < height; i++) {
for(j = 0; j < width; j++)
fprintf(fp, "%c%c%c", b, g, r); /* BGR */
//4 byte align
for(j = 0; j < width_r-width*3; j++)
fprintf(fp, "%c", 0);
}
fprintf(fp, "%c%c", 0, 0); //PhotoShop two byte "0"
if(fclose(fp))
{
printf("file close failed!\n");
return -1;
}
fp = NULL;
printf("width: %d\n", width);
printf("height: %d\n", height);
printf("R:%d, G:%d, B:%d or #%06x\n", r, g, b, color);
return 0;
}
int main(int argc, char *argv[])
{
int ret;
char bmpName[200];
char *name = "test";
uint32_t width = 200;
uint32_t height = 200;
uint32_t color = 0x563412;
/* generate bmp file name */
sprintf(bmpName, "%s_%d_%d_0x%06x.bmp", name, width, height, color);
printf("bmpName: %s\n", bmpName);
ret = bmp_gen_test(bmpName, width, height, color);
if(!ret)
system(bmpName);
return 0;
}
上述代码生成一幅宽和高均为200的BMP随机位图。如图所示:
2、生成png图片
生成无压缩PNG图片:https://github.com/miloyip/svpng
//------------------ svpng.h---------------------
/*! \file
\brief svpng() is a minimalistic C function for saving RGB/RGBA image into uncompressed PNG.
\author Milo Yip
\version 0.1.1
\copyright MIT license
\sa http://github.com/miloyip/svpng
*/
#ifndef SVPNG_INC_
#define SVPNG_INC_
/*! \def SVPNG_LINKAGE
\brief User customizable linkage for svpng() function.
By default this macro is empty.
User may define this macro as static for static linkage,
and/or inline in C99/C++, etc.
*/
#ifndef SVPNG_LINKAGE
#define SVPNG_LINKAGE
#endif
/*! \def SVPNG_OUTPUT
\brief User customizable output stream.
By default, it uses C file descriptor and fputc() to output bytes.
In C++, for example, user may use std::ostream or std::vector instead.
*/
#ifndef SVPNG_OUTPUT
#include <stdio.h>
#define SVPNG_OUTPUT FILE* fp
#endif
/*! \def SVPNG_PUT
\brief Write a byte
*/
#ifndef SVPNG_PUT
#define SVPNG_PUT(u) fputc(u, fp)
#endif
/*!
\brief Save a RGB/RGBA image in PNG format.
\param SVPNG_OUTPUT Output stream (by default using file descriptor).
\param w Width of the image. (<16383)
\param h Height of the image.
\param img Image pixel data in 24-bit RGB or 32-bit RGBA format.
\param alpha Whether the image contains alpha channel.
*/
SVPNG_LINKAGE void svpng(SVPNG_OUTPUT, unsigned w, unsigned h, const unsigned char* img, int alpha) {
static const unsigned t[] = { 0, 0x1db71064, 0x3b6e20c8, 0x26d930ac, 0x76dc4190, 0x6b6b51f4, 0x4db26158, 0x5005713c,
/* CRC32 Table */ 0xedb88320, 0xf00f9344, 0xd6d6a3e8, 0xcb61b38c, 0x9b64c2b0, 0x86d3d2d4, 0xa00ae278, 0xbdbdf21c };
unsigned a = 1, b = 0, c, p = w * (alpha ? 4 : 3) + 1, x, y, i; /* ADLER-a, ADLER-b, CRC, pitch */
#define SVPNG_U8A(ua, l) for (i = 0; i < l; i++) SVPNG_PUT((ua)[i]);
#define SVPNG_U32(u) do { SVPNG_PUT((u) >> 24); SVPNG_PUT(((u) >> 16) & 255); SVPNG_PUT(((u) >> 8) & 255); SVPNG_PUT((u) & 255); } while(0)
#define SVPNG_U8C(u) do { SVPNG_PUT(u); c ^= (u); c = (c >> 4) ^ t[c & 15]; c = (c >> 4) ^ t[c & 15]; } while(0)
#define SVPNG_U8AC(ua, l) for (i = 0; i < l; i++) SVPNG_U8C((ua)[i])
#define SVPNG_U16LC(u) do { SVPNG_U8C((u) & 255); SVPNG_U8C(((u) >> 8) & 255); } while(0)
#define SVPNG_U32C(u) do { SVPNG_U8C((u) >> 24); SVPNG_U8C(((u) >> 16) & 255); SVPNG_U8C(((u) >> 8) & 255); SVPNG_U8C((u) & 255); } while(0)
#define SVPNG_U8ADLER(u) do { SVPNG_U8C(u); a = (a + (u)) % 65521; b = (b + a) % 65521; } while(0)
#define SVPNG_BEGIN(s, l) do { SVPNG_U32(l); c = ~0U; SVPNG_U8AC(s, 4); } while(0)
#define SVPNG_END() SVPNG_U32(~c)
SVPNG_U8A("\x89PNG\r\n\32\n", 8); /* Magic */
SVPNG_BEGIN("IHDR", 13); /* IHDR chunk { */
SVPNG_U32C(w); SVPNG_U32C(h); /* Width & Height (8 bytes) */
SVPNG_U8C(8); SVPNG_U8C(alpha ? 6 : 2); /* Depth=8, Color=True color with/without alpha (2 bytes) */
SVPNG_U8AC("\0\0\0", 3); /* Compression=Deflate, Filter=No, Interlace=No (3 bytes) */
SVPNG_END(); /* } */
SVPNG_BEGIN("IDAT", 2 + h * (5 + p) + 4); /* IDAT chunk { */
SVPNG_U8AC("\x78\1", 2); /* Deflate block begin (2 bytes) */
for (y = 0; y < h; y++) { /* Each horizontal line makes a block for simplicity */
SVPNG_U8C(y == h - 1); /* 1 for the last block, 0 for others (1 byte) */
SVPNG_U16LC(p); SVPNG_U16LC(~p); /* Size of block in little endian and its 1's complement (4 bytes) */
SVPNG_U8ADLER(0); /* No filter prefix (1 byte) */
for (x = 0; x < p - 1; x++, img++)
SVPNG_U8ADLER(*img); /* Image pixel data */
}
SVPNG_U32C((b << 16) | a); /* Deflate block end with adler (4 bytes) */
SVPNG_END(); /* } */
SVPNG_BEGIN("IEND", 0); SVPNG_END(); /* IEND chunk {} */
}
#endif /* SVPNG_INC_ */
-----------------main.c---------------------------------
#include "svpng.h"
void test_rgb(void) {
unsigned char rgb[256 * 256 * 3], *p = rgb;
unsigned x, y;
FILE *fp = fopen("C:\\Users\\Administrator\\Pictures\\rgb.png", "wb");
for (y = 0; y < 256; y++)
for (x = 0; x < 256; x++) {
*p++ = (unsigned char)x; /* R */
*p++ = (unsigned char)y; /* G */
*p++ = 128; /* B */
}
svpng(fp, 256, 256, rgb, 0);
fclose(fp);
}
void test_rgba(void) {
unsigned char rgba[256 * 256 * 4], *p = rgba;
unsigned x, y;
FILE* fp = fopen("C:\\Users\\Administrator\\Pictures\\rgba.png", "wb");
for (y = 0; y < 256; y++)
for (x = 0; x < 256; x++) {
*p++ = (unsigned char)x; /* R */
*p++ = (unsigned char)y; /* G */
*p++ = 128; /* B */
*p++ = (unsigned char)((x + y) / 2); /* A */
}
svpng(fp, 256, 256, rgba, 1);
fclose(fp);
}
int main(void) {
test_rgb();
test_rgba();
return 0;
}
补充:LodePNG是一个集合了PNG图像解码器和编码器的代码文件,不依赖于诸如zlib和libpng的外部链接/库,提供方便友好的PNG编解码器调用方法。LodePNG主要是采用C(ISO C90)编写的,并提供了C++的接口。LodePNG的使用非常简单,只要在项目文件中包含lodepng.cpp和lodepng.h或者lodepng.c和lodepng.h就可以。