三子棋

多么简单的一个游戏,实现也是如此的复杂,只想说要走的路还有很长很长..........

game.h
#ifndef __GAME_H__
#define __GAME_H__

#include <stdio.h>
#include <stdlib.h>
#include <string.h>


#define ROWS 3
#define COLS 3

void init_board(char board[ROWS][COLS], int rows, int cols);     //棋盘初始化
void display_board(char board[ROWS][COLS], int rows, int cols);  //棋盘显示
void computer_move(char board[ROWS][COLS], int rows, int cols);   //电脑走
void player_move(char board[ROWS][COLS], int rows, int cols);    //玩家走
char check_win(char board[ROWS][COLS], int rows, int cols);       //检查输赢情况



#endif __GAME_H__


game.c

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void init_board(char board[ROWS][COLS], int rows, int cols)
{
    memset(board, ' ', rows*cols*sizeof(char));
}

void display_board(char board[ROWS][COLS], int rows, int cols)
{
   int i = 0;
   for(i=0; i<rows; i++)
   {
	   printf(" %c | %c | %c \n", board[i][0], board[i][1],board[i][2]);
      if(i != rows)
   
	   printf("---|---|---\n");
   }
}

void player_move(char board[ROWS][COLS], int rows, int cols)
{
	int x = 0;
	int y = 0;
	while(1)
	{
		printf("请输入坐标>");
		scanf("%d%d", &x, &y);
		x--;
		y--;
		if(((x>=0) && (x<rows)) && ((y>=0) && (y<=cols)))
		{
			if(board[x][y] == ' ')
			{
				board[x][y] = 'X';
				break;
			}
			else
			{
				printf("输入有误,请重输\n");
			}
		}
		else
		{
			printf("输入有误,请重输\n");
		}
	}
}

void computer_move(char board[ROWS][COLS], int rows, int cols)
{
	int x = 0;
	int y = 0;
	x = rand()%3;
	y = rand()%3;
	while(1)
	{
		x = rand()%3;
	    y = rand()%3;
	if(board[x][y] == ' ')
	{
	   board[x][y] = '0';
	   break;
	}
	} 
}
int check_full(char board[ROWS][COLS], int rows, int cols)
{
	int i = 0;
	int j = 0;
	for(i=0; i<rows; i++)
	{
		for(j=0; j<cols; j++)
		{
			if(board[i][j] == ' ')
				return 0;
		}
	}
     return 1;
}

char check_win(char board[ROWS][COLS], int rows, int cols)
{
	int i = 0;
	int j = 0;
	for(i=0; i<rows; i++)
	{
		if((board[i][0]==board[i][1]) &&
	   	  (board[i][1]==board[i][2]) && 
		  (board[i][0]!= ' '))
		{
			return board[i][0];
		}
	}
	for(i=0; i<cols; i++)
	{
		if((board[0][i]==board[1][i]) &&
	   	  (board[1][i]==board[2][i]) && 
		  (board[0][i]!= ' '))
		{
			return board[0][i];
		}

	}
	if((board[0][0]==board[1][1]) &&
	   (board[1][1]==board[2][2]) && 
	   (board[0][0]!= ' '))
	{
		  return board[0][0];
	}
	if((board[2][0]==board[1][1]) &&
	   (board[1][1]==board[0][2]) && 
	   (board[0][2]!= ' '))
	{
		  return board[0][0];
	}
	if(check_full(board, rows, cols))
	 {
                  return 'p';
	 }
        return ' ';
}

test.c

#define _CRT_SECURE_NO_WARNINGS 1

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "game.h"

void game()
{
	char board[ROWS][COLS];
	double ret = 0.0;
	init_board(board, ROWS, COLS);
	display_board(board, ROWS, COLS);
	srand((unsigned int)time(NULL));
       while(1)
      {
       player_move(board, ROWS, COLS);
	   if((ret = check_win(board, ROWS, COLS))!=' ')
		   break;
            
	   display_board(board, ROWS, COLS);
	   printf("\n");

	   computer_move(board, ROWS, COLS);

	   if((ret = check_win(board, ROWS, COLS))!=' ')
		   break;

	   display_board(board, ROWS, COLS);
	   printf("\n");
      }
      if(ret == 'X')
	   printf("恭喜您,赢了本次比赛\n");

      if(ret == '0')
	   printf("电脑险胜,您要继续努力哦\n");

      else if(ret == 'p')
	   printf("你们棋艺不相上下,为平局哦\n");

      display_board(board, ROWS, COLS);
}

void menu()
{
   printf("********************************\n");
   printf("******** 1 play       0 exit****\n");
   printf("********************************\n");

}
int main()
{
   int input = 0;
   do
   {
       menu();
       printf("请选择:");
       scanf("%d", &input);
       switch(input)
	 {
	   case 1:
		   game();
		   break;
	   case 0:
		   break;
	   default:
		   printf("输入错误,请重新选择:\n");
	  }
   }while(input);
   return 0;
}


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