1.1点击事件的传递规则
点击事件的事件分发就是对MotionEvent事件的分发过程,当一个MotionEvent产生了以后,系统需要把这个事件传递给一个具体的View,这个传递过程就是分发过程。当一个点击事件产生后,一般顺序事件先传递到Activity,再传递到ViewGroup,最终传到View。
点击事件的分发过程由三个很重要的方法共同完成:
下面的伪代码表现了三者的关系:
public boolean dispatchTouchEvent(MotionEvent ev){
boolean consume = false;
if(onInterceptTouchEvent(ev)){
consume = onTouchEvent(ev);
}else{
consume = child.dispatchTouchEvent(ev);
}
return consume;
}
补充:当一个View需要处理事件时,如果设置了OnTouchListener,那么OnTouchListener中的onTouch方法会被回调,onTouch如果返回false,当前View的onTouchEvent方法会被调用,所以,给View设置的OnTouchListener优先级比onTouchEvent高。
当一个点击事件产生后:Activity -> Window -> View,顶级View接收到事件后,会按照事件分发机制去分发事件。
(如果一个View的onTouchEvent返回false,那么它的父容器的onTouchEvent将会被调用,以此类推,如果所有元素都不处理这个事件,这个事件最终传递给Activity处理)
结论:
1.同一个事件序列是指从手指接触屏幕的那一刻起,到手指离开屏幕的那一刻结束,在这个过程中产生的一系列事件,这个事件序列以down事件开始,中间含有数量不定的move事件,最终以up事件结束。
2.一个事件序列只能被一个View拦截且消耗,一旦一个元素拦截了某此事件,那么同一个事件序列内的所有事件都会直接交给它处理,因此同一个事件序列中的事件不能分别由两个View同时处理。(特殊手段:一个View将本该自己处理的事情通过onTouchEvent强行传递给其他View处理)
3.某个View一旦决定拦截,那么这一个事件序列都只能由它来处理,并且它的onInterceptTouchEvent不会再被调用。(当一个View决定拦截一个事件后,系统会把同一个事件内的其他方法都直接交给它处理,因此就不用再调用这个View的onInterceptTouchEvent去询问它是否拦截了)
4.某个View一旦开始处理事件,如果它不消耗ACTION_DOWN事件(onTouchEvent返回了false),那么同一个事件序列中的其他事件都不会再交给它来处理,事件重新交给父元素,父元素的onTouchEvent会被调用。
5.如果View不消除ACTION_DOWN以外的其他事件,那么这个点击事件会消失,此时父元素的onTouchEvent会被调用,并且当前View可以持续收到后续事件,最终这些消失的点击事件会传递给Activity处理。
6.ViewGroup默认不拦截事件,Android源码中ViewGroup的onInterceptTouchEvent方法默认返回false。
7.View没有onInterceptTouchEvent方法,一旦有点击事件传递给它,那么他的onTouchEvent方法会被调用。
8.View的onTouchEvent默认都会消耗事件(返回true)除非它是不可点击的。
9.View的enable属性不影响onTouchEvent的默认返回值。
10.onClick会发生的前提是当前View是可点击的,并且收到了down和up的事件。
11.事件传递过程是由外向内的,事件总是先传递给父元素,然后再由父元素分发给子View,通过requestDisallowInterceptTouchEvent方法可以在子元素中干预父元素的事件分发过程,但ACTION_DOWN事件除外。
1.2事件分发的源码解析
事件分发包含了三部分的事件分发:
1.Activity的事件分发
2.ViewGroup的事件分发
3.View的事件分发
1.2.1 Activity对点击事件的分发过程
点击事件用MotionEvent表示
当一个点击操作发生时,事件最先传递给当前Activity,由Activity的dispatchTouchEvent进行事件派发
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
//分析1
onUserInteraction();
}
//分析2
if (getWindow().superDispatchTouchEvent(ev)) {
//如果getWindow().superDispatchTouchEvent(ev)返回ture
//如果Activity的dispatchTouchEvent方法返回true/false,则事件分发结束,不会调用ctivity.onTouchEvent
return true;
}
//分析4
return onTouchEvent(ev);
}
1.事件开始交给Activity所附属的Window进行分发,如果返回true,整个事件循环就结束了,返回false意味着事件没人处理,所有View的onTouchEvent都返回了false,那么Activity的onTouchEvent就会被调用
2.Window如何将事件传递给ViewGroup:
Window是个抽象类,Window的superDispatchTouchEvent方法也是抽象方法,Window的唯一实现是PhoneWindow
PhoneWindow处理点击事件:
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
}
PhoneWindow将事件直接传递给了DecorView:
1.DecorView是顶级View
2.DecorView继承自FrameLayout
3.FrameLayout继承自ViewGroup,所以DecorView的间接父类就是ViewGroup,所以最终事件会传递给View。
总的来说:Activity的dispatchTouchEvent调用到了ViewGroup的dispatchTouchEvent方法。即:默认情况下Activity的dispatchTouchEvent调用ViewGroup的dispatchTouchEvent方法,而无论dispatchTouchEvent返回什么都结束分发。
1.2.2顶级View对点击事件的分发过程
点击事件如何在View中进行分发:
点击事件达到顶级View(一般是个ViewGroup),会调用ViewGroup的dispatchTouchEvent方法,如果顶级ViewGroup拦截事件即onInterceptTouchEvent返回true,则事件由ViewGroup处理,这时如果ViewGroup的mOnTouchListener被设置,则onTouch会被调用,否则onTouchEvent会被调用。在onTouchEvent中如果设置了mOnClickListener,则onClick会被调用。如果顶级ViewGroup不拦截事件,事件会传递给它所在的点击事件链子上的子View,这时子View的dispatchTouchEvent会被调用。此时事件已经从顶级View传递给了下一层View,如此循环,完成整个事件的分发。
ViewGroup的dispatchTouchEvent:
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
// If the event targets the accessibility focused view and this is it, start
// normal event dispatch. Maybe a descendant is what will handle the click.
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
ev.setTargetAccessibilityFocus(false);
}
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted; //检查是否要拦截
if (actionMasked == MotionEvent.ACTION_DOWN //down事件
|| mFirstTouchTarget != null) { //之前的某次事件已经经由此ViewGroup派发给children后被处理掉了
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
//在这种情况下,actionMasked != ACTION_DOWN && mFirstTouchTarget == null
// 第一次的down事件没有被此ViewGroup的children处理掉(要么是它们自己不处理,要么是ViewGroup从一
// 开始的down事件就开始拦截),则接下来的所有事件
// 也没它们的份,即不处理down事件的话,那表示你对后面接下来的事件也不感兴趣
// 这种情况下设置ViewGroup拦截接下来的事件
intercepted = true;
}
//ViewGroup会在两种情况下判断是否要拦截当前事件:事件类型为ACTION_DOWN或mFirstTouchTarget!=null
//当事件由ViewGroup的子元素成功处理时,mFirstTouchTarget会被赋值并指向子元素
//也就是说当事件由ViewGroup不拦截事件并将事件交由子元素处理时,mFirstTouchTarget!=null。
//特殊情况:FLAG_DISALLOW_INTERCEPT标记位
//通过requestDisallowInterceptTouchEvent方法设置,一般位于子View中
//一旦设置后,ViewGroup无法拦截除了ACTION_DOWN以外的点击事件。
//原因:ViewGroup在分发事件时,如果是ACTION_DOWN就会重置FLAG_DISALLOW_INTERCEPT这个标记位,导致子View中设置的这个标记位无效,
//因此在面对ACTION_DOWN事件时,ViewGroup中总会调用自己的onInterceptTouch方法询问自己是否要拦截事件。
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL; //touch事件是否取消了
// Update list of touch targets for pointer down, if needed.
final boolean isMouseEvent = ev.getSource() == InputDevice.SOURCE_MOUSE;
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0
&& !isMouseEvent;
TouchTarget newTouchTarget = null; // 接下来ViewGroup判断要将此touch事件交给谁处理
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) { // 没取消也不拦截,即是个有效的touch事件
// If the event is targeting accessibility focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN // 第一个手指down
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN) // 接下来的手指down
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x =
isMouseEvent ? ev.getXCursorPosition() : ev.getX(actionIndex);
final float y =
isMouseEvent ? ev.getYCursorPosition() : ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
//当ViewGroup不拦截事件时,事件向下分发交由它的子View进行处理
//首先判断ViewGroup是否能够接受点击事件:子元素是否在播动画和点击事件的坐标是否落在子元素的区域内。
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
//不满足这两个条件直接跳过,看下一个child
if (!child.canReceivePointerEvents()
|| !isTransformedTouchPointInView(x, y, child, null)) {
continue;
}
// child view能receive touch事件而且touch坐标也在view边界内
newTouchTarget = getTouchTarget(child);// 查找child对应的TouchTarget
if (newTouchTarget != null) {// 比如在同一个child上按下了多跟手指
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
//子View已经在自己的范围内得到了触摸。
//除了它正在处理的那个,给它一个新的指针。
newTouchTarget.pointerIdBits |= idBitsToAssign;
break; // newTouchTarget已经有了,跳出for循环
}
resetCancelNextUpFlag(child);
// 将此事件交给child处理
// 有这种情况,一个手指按在了child1上,另一个手指按在了child2上,以此类推
// 这样TouchTarget的链就形成了
//进行子View的分发
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
//dispatchTransformedTouchEvent实际上调用的就是子元素的dispatchTouchEvent方法
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
// 如果处理掉了的话,将此child添加到touch链的头部
// 注意这个方法内部会更新 mFirstTouchTarget
alreadyDispatchedToNewTouchTarget = true;// down或pointer_down事件已经被处理了
break;// 可以退出for循环了。
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
// 本次没找到newTouchTarget但之前的mFirstTouchTarget已经有了
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
// while结束后,newTouchTarget指向了最初的TouchTarget
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// 非down事件直接从这里开始处理,不会走上面的一大堆寻找TouchTarget的逻辑
//如果遍历所有子元素后事件都没有被合适的处理:
//1.ViewGroup没有子元素。2.子元素处理了点击事件,但是在dispatchTouchEvent中返回了false,
//一般是因为子元素在onTouchEvent中返回了false。这两种情况下ViewGroup会自己处理点击事件
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// 没有children处理则派发给自己处理
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
//child为null,它会调用super.dispatchTouchEvent(event),很显然这里就转到了View的dispatchTouchEvent方法,
//即点击事件开始交由View处理
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) { // 遍历TouchTarget形成的链表
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;// 已经处理过的不再让其处理事件
} else {
// 取消child标记
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
// 如果ViewGroup从半路拦截了touch事件则给touch链上的child发送cancel事件
// 如果cancelChild为true的话
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;// TouchTarget链中任意一个处理了则设置handled为true
}
if (cancelChild) { // 如果是cancelChild的话,则回收此target节点
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next; // 相当于从链表中删除一个节点
}
target.recycle(); // 回收它
target = next;
continue;
}
}
predecessor = target;// 访问下一个节点
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
// 取消或up事件时resetTouchState
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
// 当某个手指抬起时,将其相关的信息移除
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;// 返回处理的结果
}
总结:简单来说,就是ViewGroup会去询问onInterceptTouchEven,是否对该事件进行拦截。默认是不拦截的。如果不拦截,则将事件向子View进行分发。
1.2.3 View对点击事件的处理过程
这里的View不包含ViewGroup
View的dispatchTouchEvent方法
/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
if (onFilterTouchEventForSecurity(event)) {
if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
result = true;
}
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
//首先判断是否设置OnTouchListener,如果OnTouchListener中的onTouch方法中返回true,那么onTouchEvent就不会被调用,
//如果OnTouchListener中的onTouch方法返回true,那么onTouchEvent就不会被调用
//OnTouchListener的优先级高于onTouchEvent
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) { // 先在ENABLED状态下尝试调用onTouch方法
result = true; 如果被onTouch处理了,则直接返回true
}
// 从这里我们可以看出,当你既设置了OnTouchListener又设置了OnClickListener,那么当前者返回true的时候,
// onTouchEvent没机会被调用,当然你的OnClickListener也就不会被触发;另外还有个区别就是onTouch里可以
// 收到每次touch事件,而onClickListener只是在up事件到来时触发。
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
View不包含ViewGroup,是一个单独元素,没有子元素无法向下传递事件,只能自己处理,
View的onTouchEvent:
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
final int action = event.getAction();
final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;
//当View处于不可用状态下,View照样会消耗点击事件
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
return clickable;
}
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
//onTouchEvent对点击事件的具体处理
if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
switch (action) {
case MotionEvent.ACTION_UP:
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
if ((viewFlags & TOOLTIP) == TOOLTIP) {
handleTooltipUp();
}
if (!clickable) {
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
break;
}
boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
// take focus if we don't have it already and we should in
// touch mode.
boolean focusTaken = false;
if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
focusTaken = requestFocus();
}
if (prepressed) {
// The button is being released before we actually
// showed it as pressed. Make it show the pressed
// state now (before scheduling the click) to ensure
// the user sees it.
setPressed(true, x, y);
}
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClickInternal();
}
}
}
if (mUnsetPressedState == null) {
mUnsetPressedState = new UnsetPressedState();
}
if (prepressed) {
postDelayed(mUnsetPressedState,
ViewConfiguration.getPressedStateDuration());
} else if (!post(mUnsetPressedState)) {
// If the post failed, unpress right now
mUnsetPressedState.run();
}
removeTapCallback();
}
mIgnoreNextUpEvent = false;
break;
case MotionEvent.ACTION_DOWN:
if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
}
mHasPerformedLongPress = false;
if (!clickable) {
checkForLongClick(
ViewConfiguration.getLongPressTimeout(),
x,
y,
TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
break;
}
if (performButtonActionOnTouchDown(event)) {
break;
}
// Walk up the hierarchy to determine if we're inside a scrolling container.
boolean isInScrollingContainer = isInScrollingContainer();
// For views inside a scrolling container, delay the pressed feedback for
// a short period in case this is a scroll.
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true, x, y);
checkForLongClick(
ViewConfiguration.getLongPressTimeout(),
x,
y,
TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
}
break;
case MotionEvent.ACTION_CANCEL:
if (clickable) {
setPressed(false);
}
removeTapCallback();
removeLongPressCallback();
mInContextButtonPress = false;
mHasPerformedLongPress = false;
mIgnoreNextUpEvent = false;
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
break;
case MotionEvent.ACTION_MOVE:
if (clickable) {
drawableHotspotChanged(x, y);
}
final int motionClassification = event.getClassification();
final boolean ambiguousGesture =
motionClassification == MotionEvent.CLASSIFICATION_AMBIGUOUS_GESTURE;
int touchSlop = mTouchSlop;
if (ambiguousGesture && hasPendingLongPressCallback()) {
if (!pointInView(x, y, touchSlop)) {
// The default action here is to cancel long press. But instead, we
// just extend the timeout here, in case the classification
// stays ambiguous.
removeLongPressCallback();
long delay = (long) (ViewConfiguration.getLongPressTimeout()
* mAmbiguousGestureMultiplier);
// Subtract the time already spent
delay -= event.getEventTime() - event.getDownTime();
checkForLongClick(
delay,
x,
y,
TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
}
touchSlop *= mAmbiguousGestureMultiplier;
}
// Be lenient about moving outside of buttons
if (!pointInView(x, y, touchSlop)) {
// Outside button
// Remove any future long press/tap checks
removeTapCallback();
removeLongPressCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
}
final boolean deepPress =
motionClassification == MotionEvent.CLASSIFICATION_DEEP_PRESS;
if (deepPress && hasPendingLongPressCallback()) {
// process the long click action immediately
removeLongPressCallback();
checkForLongClick(
0 /* send immediately */,
x,
y,
TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__DEEP_PRESS);
}
break;
}
return true;
}
return false;
}
View的CLICKABLE和LONG_CLICKABLE有一个为true,那么他就会消耗这个事件,即onTouchEvent方法返回true。
当ACTION_UP事件发生时,会触发performClick方法,如果View设置了OnClickListener,那么performClick方法内部会调用他的onClick方法