C++ Vector And cocos2d Vector


    std::vector<int> intList;
    for (int i = 0; i < 5; i++) {
        intList.push_back(i);
        if (i == 2)
        {
            intList.push_back(i);
        }
    }
    intList.pop_back();//移除最后一个
    intList.erase(intList.begin());//移除第一个
    for(int i : intList)
    {
        log("this is %d", i);
    }
    std::for_each(intList.begin(), intList.end(),[](int& x){
        log("for_each: %d", x);
    });
    //由end操作返回的迭代器指向vector的"末端元素的下一个"。通常称为超出末端迭代器(off-the-end iterator),表明它指向了一个不存在的元素。如果vector为空,begin返回的迭代器与end返回的迭代器相同。
    std::vector<int>::iterator b = intList.begin();
    std::vector<int>::iterator e = intList.end();
    while (b != e)
    {
        log("iterator pointer to %d", *b);
        ++b;
    }
    log("this size is  %lu", intList.size());




    Vector<Sprite*> spList;
    for (int i = 0; i < 5; i++)
    {
        auto sp = Sprite::create("splash.png");
        sp->setTag(i+1);
        spList.pushBack(sp);
    }
    spList.popBack();//移除最后一个
    spList.erase(0);//移除第一个
    auto sp = Sprite::create();
    sp->setTag(998);
    spList.pushBack(sp);
    for(auto sp : spList)
    {
        log("tag is %d", sp->getTag());
    }
    /*
     cocos2d: tag is 2
     cocos2d: tag is 3
     cocos2d: tag is 4
     cocos2d: tag is 998
     */
    spList.pushBack(sp);
    spList.pushBack(sp);
    log("erase previously is %lu", spList.size());//6
    spList.eraseObject(sp);
    log("erase late is %lu", spList.size());//5,说名只会移除第一个
    spList.eraseObject(sp);
    spList.eraseObject(sp);
    spList.eraseObject(sp);spList.eraseObject(sp);
    spList.eraseObject(sp);spList.eraseObject(sp);
    spList.eraseObject(sp);spList.eraseObject(sp);
    spList.eraseObject(sp);spList.eraseObject(sp);
    spList.eraseObject(sp);spList.eraseObject(sp);
    //移除多次不会报错
    log("last size is %lu", spList.size());//3







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