self加载模块

import { _decorator, Asset, AssetManager, assetManager, Component, Node, Prefab, sp, SpriteFrame } from 'cc';
const { ccclass, property } = _decorator;
export const loadingRes = new class {
    public loadSpriteFrame(bundleName: string, url: string): Promise<SpriteFrame> {
        return this._load(bundleName, SpriteFrame, url);
    }
    public loadSpine(bundleName: string, url: string): Promise<sp.SkeletonData> {
        return this._load(bundleName, sp.SkeletonData, url);
    }
    public loadPrefab(bundleName: string, url: string): Promise<Prefab> {
        return this._load(bundleName, Prefab, url);
    }

    private async _load<T extends typeof Asset>(bundleName: string, type: T, url: string): Promise<InstanceType<T>> {
        let bundle = assetManager.getBundle(bundleName);
        if (!bundle) {
            await this.loadBundleAsync(bundleName);
            bundle = assetManager.getBundle(bundleName);
        }
        return new Promise<InstanceType<T>>((resolve, reject) => {
            bundle.load(url, type, (err, asset) => {
                if (err) {
                    console.error(err);
                    return;
                }
                resolve(asset as InstanceType<T>);
            });
        })
    }


    private loadBundleAsync(bundleName: string): Promise<AssetManager.Bundle> {
        return new Promise((resolve, reject) => {
            assetManager.loadBundle(bundleName, (err, bundle) => {
                if(err)
                {
                    console.error(err);
                    return;
                }
                resolve(bundle);
            });
        });
    }
    
    
}


使用例子

async test(){
        let testnode=instantiate(await loadingRes.loadPrefab('atlas_equip', 'prefab/Label'))
        let sp=await loadingRes.loadSpriteFrame('atlas_equip', 'atlas_equip/icon_zhuanbei_shoe_1')
        console.log("🚀 ~ Scene ~ test ~ sp:", sp)
        testnode.getComponent(Sprite).spriteFrame=sp;
        this.node.addChild(testnode);
    }

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