import { EnemyManager } from "../Base/EnemyManager"
import SingLeton from "../Base/SingLeton"
import { ILevel, ITile } from "../Levels"
import { BurstManager } from "../Script/Burst/BurstManager"
import { DoorManager } from "../Script/Door/DoorManager"
import { PlayerManager } from "../Script/Player/PlayerManager"
import { SpikesManager } from "../Script/Spikes/SpikesManager"
import { TileManager } from "../Script/Tile/TileManager"
import { WoodenSkeletonManage } from "../Script/WoodenSkeleton/WoodenSkeletonManage"
export type IRecord =Omit<ILevel,'mapInfo'>
export default class DataManager extends SingLeton{
static get Instance(){
return super.GetInstance<DataManager>(
)
}
//放地图信息
mapInfo:Array<Array<ITile>>=[]
//地图横着和竖着的瓦片数量
mapRowCount:number=0
mapColumnCount:number=0
levelIndex:number =1
//每一项是个TileManager
tileInfo:Array<Array<TileManager>>=[]
player:PlayerManager
// enemies:WoodenSkeletonManage[]
enemies:EnemyManager[] //李四转换原则
door:DoorManager
bursts:BurstManager[]
spikes:SpikesManager[]
records:IRecord[]
reset(){
this.records=[]
this.mapInfo=[]
this.mapColumnCount=0
this.mapRowCount=0
this.tileInfo=[]
this.player=null
this.enemies=[]
this.door=null
this.bursts=[]
this.spikes=[]
}
}
// export const DataManagerInstance = new DataManager() //暴露一个实例
数据中心-cocos
最新推荐文章于 2024-08-10 16:15:00 发布