在介绍C++中操作符重载之前,先介绍下C++标准库。
一、C++标准库
1. C++标准库并不是C++语言的一部分;
2. C++标准库是由C++语言编写而成的类库和函数的集合;
3. C++标准库中定义的类和对象都位于std命名空间中;
4. C++标准库的头文件都不带.h后缀;
5. C++标准库涵盖了C库的功能;
C库中<name.h>头文件对应C++中的<cname>;
C++标准库预定义了多数常用的数据结构,如:字符串,链表,队列,栈等。<bitset> <deque> <list> <map> <queue> <set> <stack> <vector>
#include <cstdio>
using namespace std;
int main()
{
printf("Hello World!\n");
printf("Press any key to continue...");
getchar();
return 0;
}
#include <iostream>
using namespace std;
int main()
{
cout<<"Hello World"<<endl;
int x;
int y;
cout<<"1st Parameter: ";
cin>>x;
cout<<"2nd Parameter: ";
cin>>y;
cout<<"Result: "<<x+y<<endl;
return 0;
}
左移运算符 << 和 右移运算符 >> 在C语言中只能用于整数运算,并且语义是确定不变的。C++是怎么改变左移运算符和右移运算符的语义的?
二、操作符重载
操作符重载为操作符提供不同的语义。
#include <cstdlib>
#include <iostream>
using namespace std;
struct Complex
{
int a;
int b;
};
int main(int argc, char *argv[])
{
Complex c1 = {1, 2};
Complex c2 = {3, 4};
Complex c3 = c1 + c2;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
编译运行结果如下:
很显然,编译出错了,不管是C还是C++中,“+”符号只能用于整数和浮点数的相加。这里是两个结构体相加,那肯定要报错了。那该怎么解决这个问题呢?
可以定义一个add函数用于两个Complex的相加。
#include <cstdlib>
#include <iostream>
using namespace std;
struct Complex
{
int a;
int b;
};
Complex add(const Complex& c1, const Complex& c2)
{
Complex ret;
ret.a = c1.a + c2.a;
ret.b = c1.b + c2.b;
return ret;
}
int main(int argc, char *argv[])
{
Complex c1 = {1, 2};
Complex c2 = {3, 4};
Complex c3 = add(c1, c2);
cout<<"c3.a = "<<c3.a<<endl;
cout<<"c3.b = "<<c3.b<<endl;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
编译运行结果如下:
add函数可以解决Complex变量相加的问题,但是Complex是现实世界中确实存在的复数,并且复数在数学中的地位和普通的实数相同。为什么不能让 + 操作符也支持复数相加呢?
C++中操作符重载的本质
1. C++中通过operator关键字可以利用函数扩展操作符;
2. operator的本质是通过函数重载实现操作符重载;
#include <cstdlib>
#include <iostream>
using namespace std;
struct Complex
{
int a;
int b;
};
Complex operator+(const Complex& c1, const Complex& c2)
{
Complex ret;
ret.a = c1.a + c2.a;
ret.b = c1.b + c2.b;
return ret;
}
int main(int argc, char *argv[])
{
Complex c1 = {1, 2};
Complex c2 = {3, 4};
Complex c3 = c1 + c2;
//Complex c3 = operator+(c1, c2);
cout<<"c3.a = "<<c3.a<<endl;
cout<<"c3.b = "<<c3.b<<endl;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
编译运行结果如下:
用operator关键字扩展的操作符可以用于类吗?
#include <cstdlib>
#include <iostream>
using namespace std;
class Complex
{
int a;
int b;
public:
Complex(int a = 0, int b = 0)
{
this->a = a;
this->b = b;
}
int getA()
{
return a;
}
int getB()
{
return b;
}
};
Complex operator+ (const Complex& c1, const Complex& c2)
{
Complex ret;
ret.a = c1.a + c2.a;
ret.b = c1.b + c2.b;
return ret;
}
int main(int argc, char *argv[])
{
Complex c1(1, 2);
Complex c2(3, 4);
Complex c3 = c1 + c2;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
编译运行结果如下:
该怎么进行改进呢?
C++中的类的友元
private声明使得类的成员不能被外界访问。但是通过friend关键字可以例外的开放权限。
#include <cstdlib>
#include <iostream>
using namespace std;
class Complex
{
int a;
int b;
public:
Complex(int a = 0, int b = 0)
{
this->a = a;
this->b = b;
}
int getA()
{
return a;
}
int getB()
{
return b;
}
friend Complex operator+ (const Complex& c1, const Complex& c2);
};
Complex operator+ (const Complex& c1, const Complex& c2)
{
Complex ret;
ret.a = c1.a + c2.a;
ret.b = c1.b + c2.b;
return ret;
}
int main(int argc, char *argv[])
{
Complex c1(1, 2);
Complex c2(3, 4);
Complex c3 = c1 + c2;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
编译运行结果如下:
左移操作符的重载
#include <cstdlib>
#include <iostream>
using namespace std;
class Complex
{
int a;
int b;
public:
Complex(int a = 0, int b = 0)
{
this->a = a;
this->b = b;
}
int getA()
{
return a;
}
int getB()
{
return b;
}
friend Complex operator+ (const Complex& c1, const Complex& c2);
friend ostream& operator<< (ostream& out, const Complex& c);
};
ostream& operator<< (ostream& out, const Complex& c)
{
out<<c.a<<" + "<<c.b<<"i";
return out;
}
Complex operator+ (const Complex& c1, const Complex& c2)
{
Complex ret;
ret.a = c1.a + c2.a;
ret.b = c1.b + c2.b;
return ret;
}
int main(int argc, char *argv[])
{
Complex c1(1, 2);
Complex c2(3, 4);
Complex c3 = c1 + c2;
cout<<c1<<endl;
cout<<c2<<endl;
cout<<c3<<endl;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
编译结果如下:
关于ostream的详细用法可以参考https://blog.csdn.net/luoyayun361/article/details/87972929
小结:
1. 操作符重载是C++的强大特性之一
2. 操作符重载的本质是通过函数扩展操作符的语义
3. operator关键字是操作符重载的关键
4. friend关键字可以对函数或类开发访问权限
5. 操作符重载遵循函数重载的规则
通过operator关键字能够将操作符定义为全局函数。操作符重载的本质就是函数重载。类的成员函数是否可以作为操作符重载的函数?
operator+的成员函数实现
用成员函数重载的操作符,比全局操作符重载函数少一个参数,即左操作数。不需要使用friend关键字。
#include <cstdlib>
#include <iostream>
using namespace std;
class Complex
{
int a;
int b;
public:
Complex(int a, int b)
{
this->a = a;
this->b = b;
}
int getA()
{
return a;
}
int getB()
{
return b;
}
Complex operator+ (const Complex& c2);
friend ostream& operator<< (ostream& out, const Complex& c);
};
ostream& operator<< (ostream& out, const Complex& c)
{
out<<c.a<<" + "<<c.b<<"i";
return out;
}
Complex Complex::operator+ (const Complex& c2)
{
Complex ret(0, 0);
ret.a = this->a + c2.a;
ret.b = this->b + c2.b;
return ret;
}
int main(int argc, char *argv[])
{
Complex c1(1, 2);
Complex c2(3, 4);
Complex c3 = c1 + c2;
cout<<c1<<endl;
cout<<c2<<endl;
cout<<c3<<endl;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
编译运行结果如下:
什么时候使用全局函数重载操作符?什么时候使用成员函数重载操作符?
当无法修改左操作数的类时,使用全局函数进行重载。=, [], ()和->操作符只能通过成员函数进行重载。
数组类的改进
重载赋值操作符,重载数组操作符,重载比较操作符
//Array.cpp
#include <stdio.h>
#include "Array.h"
Array::Array(int length)
{
if( length < 0 )
{
length = 0;
}
mLength = length;
mSpace = new int[mLength];
}
Array::Array(const Array& obj)
{
mLength = obj.mLength;
mSpace = new int[mLength];
for(int i=0; i<mLength; i++)
{
mSpace[i] = obj.mSpace[i];
}
}
int Array::length()
{
return mLength;
}
Array::~Array()
{
mLength = -1;
printf("%08X\n", mSpace);
delete[] mSpace;
}
int& Array::operator[](int i)
{
return mSpace[i];
}
Array& Array::operator= (const Array& obj)
{
delete[] mSpace;
mLength = obj.mLength;
mSpace = new int[mLength];
for(int i=0; i<mLength; i++)
{
mSpace[i] = obj.mSpace[i];
}
return *this;
}
bool Array::operator== (const Array& obj)
{
bool ret = true;
if( mLength == obj.mLength )
{
for(int i=0; i<mLength; i++)
{
if( mSpace[i] != obj.mSpace[i] )
{
ret = false;
break;
}
}
}
else
{
ret = false;
}
return ret;
}
bool Array::operator!= (const Array& obj)
{
return !(*this == obj);
}
//Array.h
#ifndef _ARRAY_H_
#define _ARRAY_H_
class Array
{
private:
int mLength;
int* mSpace;
public:
Array(int length);
Array(const Array& obj);
int length();
~Array();
int& operator[](int i);
Array& operator= (const Array& obj);
bool operator== (const Array& obj);
bool operator!= (const Array& obj);
};
#endif
//main.cpp
#include <stdio.h>
#include "Array.h"
int main()
{
Array a1(10);
Array a2(0);
Array a3(0);
if( a1 != a2 )
{
printf("a1 != a2\n");
}
for(int i=0; i<a1.length(); i++)
{
a1[i] = i + 1;
}
for(int i=0; i<a1.length(); i++)
{
printf("Element %d: %d\n", i, a1[i]);
}
a3 = a2 = a1;
if( a1 == a2 )
{
printf("a1 == a2\n");
}
for(int i=0; i<a2.length(); i++)
{
printf("Element %d: %d\n", i, a2[i]);
}
printf("Press any key to continue...");
getchar();
return 0;
}
编译运行结果如下:
C++编译器会为每个类提供默认的赋值操作符。默认的赋值操作符只是做简单的值复制。类中存在指针成员变量时就需要重载赋值操作符。
++操作符的重载
++操作符只有一个操作数,++操作符有前缀和有后缀的区分。如何重载++操作符才能区分前置运算和后置运算?
注:C++中通过一个占位参数来区分前置运算和后置运算。
#include <cstdlib>
#include <iostream>
using namespace std;
class Complex
{
int a;
int b;
public:
Complex(int a, int b)
{
this->a = a;
this->b = b;
}
int getA()
{
return a;
}
int getB()
{
return b;
}
Complex operator+ (const Complex& c2);
Complex operator++ (int);
Complex& operator++();
friend ostream& operator<< (ostream& out, const Complex& c);
};
ostream& operator<< (ostream& out, const Complex& c)
{
out<<c.a<<" + "<<c.b<<"i";
return out;
}
Complex Complex::operator++ (int)
{
Complex ret = *this;
a++;
b++;
return ret;
}
Complex& Complex::operator++()
{
++a;
++b;
return *this;
}
Complex Complex::operator+ (const Complex& c2)
{
Complex ret(0, 0);
ret.a = this->a + c2.a;
ret.b = this->b + c2.b;
return ret;
}
int main(int argc, char *argv[])
{
Complex c1(1, 2);
Complex c2(3, 4);
Complex c3 = c2;
c2++;
++c3;
cout<<c1<<endl;
cout<<c2<<endl;
cout<<c3<<endl;
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
编译运行结果如下:
不要重载&&和||操作符,为什么?
#include <cstdlib>
#include <iostream>
using namespace std;
class Test
{
int i;
public:
Test(int i)
{
this->i = i;
}
Test operator+ (const Test& obj)
{
Test ret(0);
cout<<"Test operator+ (const Test& obj)"<<endl;
ret.i = i + obj.i;
return ret;
}
bool operator&& (const Test& obj)
{
cout<<"bool operator&& (const Test& obj)"<<endl;
return i && obj.i;
}
};
int main(int argc, char *argv[])
{
int a1 = 0;
int a2 = 1;
if( a1 && (a1 + a2) )
{
cout<<"Hello"<<endl;
}
Test t1 = 0;
Test t2 = 1;
if( t1 && (t1 + t2) )
{
cout<<"World"<<endl;
}
cout << "Press the enter key to continue ...";
cin.get();
return EXIT_SUCCESS;
}
编译运行结果如下:
&&和||是C++中非常特殊的操作符。&&和||内置实现了短路规则,操作符重载是靠函数重载来完成的,操作数作为函数参数传递,C++的函数参数都会被求值,无法实现短路规则。
小结
1. 操作符重载可以直接使用类的成员函数实现;
2. =, [], ()和->操作符只能通过成员函数进行重载;
3. ++操作符通过一个int参数进行前置与后置的重载;
4. C++中不要重载&&和||操作符;