ubuntu下用android-ndk-r8e编译FFmpeg-0.7.15


感谢http://blog.csdn.net/cbzhaojay/article/details/8524915?reload的作者,FFmpeg终于编译成功。

1:下载android-ndk-r8e,在终端下命令jar -vxfj xxxx解压。在root下进入/etc/bash.bashc,添加以下代码配置ndk路径,其中NDK路径需要填写正确的路径

NDK=/home/zhutj/android-ndk-r8e/
export PATH="$PATH:$NDK"

2:以/home/zhutj/androidProject/ffmpeg_project/jni形式创建一个工程,其中androidProject是我取的一个存放所有工程的目录,ffmpeg_project为我将要编译的工程名,然后把

FFmpeg-0.7.15解压到jni下,解压后把FFmpeg-0.7.15重命名为ffmpeg

3:以下开始编辑Android.mk文件以及ffmpeg的配置文件config.sh

a:在jni下编辑Android.mk文件,内容如下:

include $(all-subdir-makefiles)

b:在jni/ffmpeg下编辑Android.mk文件,内容如下:

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_WHOLE_STATIC_LIBRARIES := libavformat libavcodec libavutil libpostproc libswscale 
LOCAL_MODULE := ffmpeg
include $(BUILD_SHARED_LIBRARY)
include $(call all-makefiles-under,$(LOCAL_PATH))

c:在jni/ffmpeg下编辑av.mk文件,内容如下:

# LOCAL_PATH is one of libavutil,libavcodec,libavformat,or libswscale

#include $(LOCAL_PATH)/../config-$(TARGET_ARCH).mak

include $(LOCAL_PATH)/../config.mak

OBJS :=

OBJS-yes :=

MMX-OBJS-yes :=

include $(LOCAL_PATH)/Makefile

# collect objects

OBJS-$(HAVE_MMX) += $(MMX-OBJS-yes)

OBJS += $(OBJS-yes)

FFNAME := lib$(NAME)

FFLIBS := $(foreach,NAME,$(FFLIBS),lib$(NAME))

FFCFLAGS = -DHAVE_AV_CONFIG_H -Wno-sign-compare -Wno-switch -Wno-pointer-sign
FFCFLAGS += -DTARGET_CONFIG=\"config-$(TARGET_ARCH).h\"

ALL_S_FILES := $(wildcard $(LOCAL_PATH)/$(TARGET_ARCH)/*.S)

ALL_S_FILES := $(addprefix $(TARGET_ARCH)/, $(notdir $(ALL_S_FILES)))

ifneq ($(ALL_S_FILES),)

ALL_S_OBJS := $(patsubst %.S,%.o,$(ALL_S_FILES))

C_OBJS := $(filter-out $(ALL_S_OBJS),$(OBJS))

S_OBJS := $(filter $(ALL_S_OBJS),$(OBJS))

else

C_OBJS := $(OBJS)

S_OBJS :=

endif

C_FILES := $(patsubst %.o,%.c,$(C_OBJS))

S_FILES := $(patsubst %.o,%.S,$(S_OBJS))

FFFILES := $(sort $(S_FILES)) $(sort $(C_FILES))

d:在jni/ffmpeg/libavformat编辑Android,mk,内容如下:

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(LOCAL_PATH)/../av.mk
LOCAL_SRC_FILES := $(FFFILES)
LOCAL_C_INCLUDES :=	\
$(LOCAL_PATH)	\
$(LOCAL_PATH)/..
LOCAL_CFLAGS += $(FFCFLAGS)
LOCAL_CFLAGS += -include "string.h" -Dipv6mr_interface=ipv6mr_ifindex
LOCAL_LDLIBS := -lz
LOCAL_STATIC_LIBRARIES := $(FFLIBS)
LOCAL_MODULE := $(FFNAME)
include $(BUILD_STATIC_LIBRARY)

e:在jni/ffmpeg/libavcodec编辑Android,mk,内容如下:

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
include $(LOCAL_PATH)/../av.mk
LOCAL_SRC_FILES := $(FFFILES)
LOCAL_C_INCLUDES :=	\
$(LOCAL_PATH)	\
$(LOCAL_PATH)/..
LOCAL_CFLAGS += $(FFCFLAGS)
LOCAL_LDLIBS := -lz
LOCAL_STATIC_LIBRARIES := $(FFLIBS)
LOCAL_MODULE := $(FFNAME)
include $(BUILD_STATIC_LIBRARY)

f:在jni/ffmpeg/libavutil libpostproc libswscale编辑Android,mk内容如下:(高版本可能有libswresample目录)

LOCAL_PATH := $(call my-dir)  
include $(CLEAR_VARS)  
include $(LOCAL_PATH)/../av.mk  
LOCAL_SRC_FILES := $(FFFILES)  
LOCAL_C_INCLUDES :=        \
$(LOCAL_PATH)        \
$(LOCAL_PATH)/..  
LOCAL_CFLAGS += $(FFCFLAGS)  
LOCAL_STATIC_LIBRARIES := $(FFLIBS)  
LOCAL_MODULE := $(FFNAME)  
include $(BUILD_STATIC_LIBRARY)


g:在jni/ffmpeg下编辑config.sh,内容如下:

#!/bin/bash  
PREBUILT=/home/zhutj/android-ndk-r8e/toolchains/arm-linux-androideabi-4.4.3/prebuilt/linux-x86  
PLATFORM=/home/zhutj/android-ndk-r8e/platforms/android-9/arch-arm  
./configure --target-os=linux \
    --arch=arm \
    --enable-version3 \
    --enable-gpl \
    --enable-nonfree \
    --enable-shared \
    --disable-stripping \
    --disable-ffmpeg \
    --disable-ffplay \
    --disable-ffserver \
    --disable-ffprobe \
    --disable-symver \
    --enable-encoders \
    --enable-muxers \
    --disable-devices \
    --disable-protocols \
    --enable-protocol=file \
    --enable-avfilter \
    --disable-network \
    --disable-avdevice \
    --disable-asm \
    --enable-cross-compile \
    --cc=$PREBUILT/bin/arm-linux-androideabi-gcc \
    --cross-prefix=$PREBUILT/bin/arm-linux-androideabi- \
    --strip=$PREBUILT/bin/arm-linux-androideabi-strip \
    --extra-cflags="-fPIC -DANDROID" \
    --extra-ldflags="-Wl,-T,$PREBUILT/arm-linux-androideabi/lib/ldscripts/armelf_linux_eabi.x -Wl,-rpath-link=$PLATFORM/usr/lib -L$PLATFORM/usr/lib -nostdlib $PREBUILT/lib/gcc/arm-linux-androideabi/4.4.3/crtbegin.o $PREBUILT/lib/gcc/arm-linux-androideabi/4.4.3/crtend.o -lc -lm -ldl" \

    sed -i 's/HAVE_LRINT 0/HAVE_LRINT 1/g' config.h
    sed -i 's/HAVE_LRINTF 0/HAVE_LRINTF 1/g' config.h
    sed -i 's/HAVE_ROUND 0/HAVE_ROUND 1/g' config.h
    sed -i 's/HAVE_ROUNDF 0/HAVE_ROUNDF 1/g' config.h
    sed -i 's/HAVE_TRUNC 0/HAVE_TRUNC 1/g' config.h
    sed -i 's/HAVE_TRUNCF 0/HAVE_TRUNCF 1/g' config.h
    sed -i 's/HAVE_CBRT 0/HAVE_CBRT 1/g' config.h
    sed -i 's/HAVE_CBRTF 0/HAVE_CBRTF 1/g' config.h
    sed -i 's/HAVE_ISINF 0/HAVE_ISINF 1/g' config.h
    sed -i 's/HAVE_ISNAN 0/HAVE_ISNAN 1/g' config.h
    sed -i 's/HAVE_SINF 0/HAVE_SINF 1/g' config.h
    sed -i 's/HAVE_RINT 0/HAVE_RINT 1/g' config.h

上面PREBUILT PLATFORM的路径自己根据NDK的路径自己更改,并增加可执行权限,命令如下:

chmod +x config.sh

4:终端下进入/jni/ffmpeg下执行

./config.sh

注意: 1、出现command not found错误,则删除config.sh中每行之间的空格.
             2、出现yasm not found错误,使用apt-get stall yasm下载安装yasm或者在config.sh中写上--disable-yasm(yasm是汇编中的,ffmpeg为了提高效率而使用)

执行成功后会生成config.h和config.mk文件

5:修改

a、删除 libavformat libavcodec libavutil libpostproc libswscale  目录下Makefile下的

include $(SUBDIR)../config.mak

include $(SUBDIR)../subdir.mak

b、修改jni/ffmpeg/config.h下的

#define restrict restrict为#define restrict (ffmpeg版本不同这里有不同的名字定义,但是修改后是一样)

6:进入ffmpeg_project目录下编译:

ndk-build

注意:1、出现miising sepatator Stop错误,有可能是Android.mk文件中的空格引起(编码格式引起的),删掉空格( \ 后面的空格 )

            2、multiple definition ‘ff_inverse'(重复定义函数),在编译FFmpeg-0.7.15时是因为libavcode中的inverse.c引用了libavutil中的inverse.h注释掉libavcode中inverse.c引用代码即可








  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 1
    评论
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值