前言
自从Android 5.0问世以后,它的UI风格受到了大家普遍的赞美,简单、动感十足,但是由于工作比较忙,本人对于Android 5.0并没有太多的关注。前几天在知名博主任玉刚 ( 博客地址 ) 帅哥的群中有同学问到实现Android 5.0 Material Design中的点击任意View时产生水波的效果,刚哥表示已经实现水波效果,但是需要过段时间才能开出来。刚好本人在昨天写了声波支付的波纹效果,于是今天按照刚哥给出的实现思路弄了一下,于是也就有了今天的文章。可能效果不是很好,分享出来一是自我学习,二也是希望分享一下思路。
从目前的一些实现来看,主要有那么两个实现思路,第一种就是自定义View,比如继承Button,在Button的onDraw里面再动态绘制一层背景,然后改变背景的大小以及颜色,达到动态效果,这种实现使用比较局限,自定义一种类型的View,那么就只有这种View能够产生波纹效果;另一种是自定义布局,然后该布局中只有一个视图,也是同样的方法绘制背景,然后动画,但是也有局限性,就是一个布局中只能放一个视图,只有这个视图能够产生水波效果!
现实的情况是我们需要所有的视图在点击时都产生波纹效果,那么问题就来了,如何实现呢?
代码实现
其实大家的实现思路都是类似的,这是适用性、复杂度的问题。
我的实现思路是自定义一个布局,然后在用户触摸该布局时,通过该触摸点的坐标找到对应的子视图,找到该视图后我们在布局的dispatchDraw函数中裁剪一块区域,并且在这块区域中绘制波纹效果,使得背景图层的半径逐渐增大、透明度逐渐减小。这样点击某个视图时它的上面就产生了一个逐渐变大、颜色变浅的背景图层,不管是任何视图都会有这个动态效果!效果完成之后清除掉背景图层即可。
直接上代码吧。
- /*
- * The MIT License (MIT)
- *
- * Copyright (c) 2015 bboyfeiyu@gmail.com ( mr.simple )
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- package org.simple;
- import android.content.Context;
- import android.content.res.TypedArray;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.graphics.Point;
- import android.graphics.RectF;
- import android.util.AttributeSet;
- import android.view.MotionEvent;
- import android.view.View;
- import android.view.ViewGroup;
- import android.widget.RelativeLayout;
- import org.simple.materiallayout.R;
- /**
- * MaterialLayout是模拟Android 5.0中View被点击的波纹效果的布局,与其他的模拟Material
- * Desigin效果的View不同,所有在MaterialLayout布局下的子视图被点击时都会产生波纹效果,而不是某个特定的View才会有这样的效果.
- *
- * @author mrsimple
- */
- public class MaterialLayout extends RelativeLayout {
- private static final int DEFAULT_RADIUS = 10;
- private static final int DEFAULT_FRAME_RATE = 10;
- private static final int DEFAULT_DURATION = 200;
- private static final int DEFAULT_ALPHA = 255;
- private static final float DEFAULT_SCALE = 0.8f;
- private static final int DEFAULT_ALPHA_STEP = 5;
- /**
- * 动画帧率
- */
- private int mFrameRate = DEFAULT_FRAME_RATE;
- /**
- * 渐变动画持续时间
- */
- private int mDuration = DEFAULT_DURATION;
- /**
- *
- */
- private Paint mPaint = new Paint();
- /**
- * 被点击的视图的中心点
- */
- private Point mCenterPoint = null;
- /**
- * 视图的Rect
- */
- private RectF mTargetRectf;
- /**
- * 起始的圆形背景半径
- */
- private int mRadius = DEFAULT_RADIUS;
- /**
- * 最大的半径
- */
- private int mMaxRadius = DEFAULT_RADIUS;
- /**
- * 渐变的背景色
- */
- private int mCirclelColor = Color.LTGRAY;
- /**
- * 每次重绘时半径的增幅
- */
- private int mRadiusStep = 1;
- /**
- * 保存用户设置的alpha值
- */
- private int mBackupAlpha;
- /**
- * 圆形半径针对于被点击视图的缩放比例,默认为0.8
- */
- private float mCircleScale = DEFAULT_SCALE;
- /**
- * 颜色的alpha值, (0, 255)
- */
- private int mColorAlpha = DEFAULT_ALPHA;
- /**
- * 每次动画Alpha的渐变递减值
- */
- private int mAlphaStep = DEFAULT_ALPHA_STEP;
- private View mTargetView;
- /**
- * @param context
- */
- public MaterialLayout(Context context) {
- this(context, null);
- }
- public MaterialLayout(Context context, AttributeSet attrs) {
- super(context, attrs);
- init(context, attrs);
- }
- public MaterialLayout(Context context, AttributeSet attrs, int defStyle) {
- super(context, attrs, defStyle);
- init(context, attrs);
- }
- private void init(Context context, AttributeSet attrs) {
- if (isInEditMode()) {
- return;
- }
- if (attrs != null) {
- initTypedArray(context, attrs);
- }
- initPaint();
- this.setWillNotDraw(false);
- this.setDrawingCacheEnabled(true);
- }
- private void initTypedArray(Context context, AttributeSet attrs) {
- final TypedArray typedArray = context.obtainStyledAttributes(attrs,
- R.styleable.MaterialLayout);
- mCirclelColor = typedArray.getColor(R.styleable.MaterialLayout_color, Color.LTGRAY);
- mDuration = typedArray.getInteger(R.styleable.MaterialLayout_duration,
- DEFAULT_DURATION);
- mFrameRate = typedArray
- .getInteger(R.styleable.MaterialLayout_framerate, DEFAULT_FRAME_RATE);
- mColorAlpha = typedArray.getInteger(R.styleable.MaterialLayout_alpha, DEFAULT_ALPHA);
- mCircleScale = typedArray.getFloat(R.styleable.MaterialLayout_scale, DEFAULT_SCALE);
- typedArray.recycle();
- }
- private void initPaint() {
- mPaint.setAntiAlias(true);
- mPaint.setStyle(Paint.Style.FILL);
- mPaint.setColor(mCirclelColor);
- mPaint.setAlpha(mColorAlpha);
- // 备份alpha属性用于动画完成时重置
- mBackupAlpha = mColorAlpha;
- }
- /**
- * 点击的某个坐标点是否在View的内部
- *
- * @param touchView
- * @param x 被点击的x坐标
- * @param y 被点击的y坐标
- * @return 如果点击的坐标在该view内则返回true,否则返回false
- */
- private boolean isInFrame(View touchView, float x, float y) {
- initViewRect(touchView);
- return mTargetRectf.contains(x, y);
- }
- /**
- * 获取点中的区域,屏幕绝对坐标值,这个高度值也包含了状态栏和标题栏高度
- *
- * @param touchView
- */
- private void initViewRect(View touchView) {
- int[] location = new int[2];
- touchView.getLocationOnScreen(location);
- // 视图的区域
- mTargetRectf = new RectF(location[0], location[1], location[0]
- + touchView.getWidth(), location[1] + touchView.getHeight());
- }
- /**
- * 减去状态栏和标题栏的高度
- */
- private void removeExtraHeight() {
- int[] location = new int[2];
- this.getLocationOnScreen(location);
- // 减去两个该布局的top,这个top值就是状态栏的高度
- mTargetRectf.top -= location[1];
- mTargetRectf.bottom -= location[1];
- // 计算中心点坐标
- int centerHorizontal = (int) (mTargetRectf.left + mTargetRectf.right) / 2;
- int centerVertical = (int) ((mTargetRectf.top + mTargetRectf.bottom) / 2);
- // 获取中心点
- mCenterPoint = new Point(centerHorizontal, centerVertical);
- }
- private View findTargetView(ViewGroup viewGroup, float x, float y) {
- int childCount = viewGroup.getChildCount();
- // 迭代查找被点击的目标视图
- for (int i = 0; i < childCount; i++) {
- View childView = viewGroup.getChildAt(i);
- if (childView instanceof ViewGroup) {
- return findTargetView((ViewGroup) childView, x, y);
- } else if (isInFrame(childView, x, y)) { // 否则判断该点是否在该View的frame内
- return childView;
- }
- }
- return null;
- }
- private boolean isAnimEnd() {
- return mRadius >= mMaxRadius;
- }
- private void calculateMaxRadius(View view) {
- // 取视图的最长边
- int maxLength = Math.max(view.getWidth(), view.getHeight());
- // 计算Ripple圆形的半径
- mMaxRadius = (int) ((maxLength / 2) * mCircleScale);
- int redrawCount = mDuration / mFrameRate;
- // 计算每次动画半径的增值
- mRadiusStep = (mMaxRadius - DEFAULT_RADIUS) / redrawCount;
- // 计算每次alpha递减的值
- mAlphaStep = (mColorAlpha - 100) / redrawCount;
- }
- /**
- * 处理ACTION_DOWN触摸事件, 注意这里获取的是Raw x, y,
- * 即屏幕的绝对坐标,但是这个当屏幕中有状态栏和标题栏时就需要去掉这些高度,因此得到mTargetRectf后其高度需要减去该布局的top起点
- * ,也就是标题栏和状态栏的总高度.
- *
- * @param event
- */
- private void deliveryTouchDownEvent(MotionEvent event) {
- if (event.getAction() == MotionEvent.ACTION_DOWN) {
- mTargetView = findTargetView(this, event.getRawX(), event.getRawY());
- if (mTargetView != null) {
- removeExtraHeight();
- // 计算相关数据
- calculateMaxRadius(mTargetView);
- // 重绘视图
- invalidate();
- }
- }
- }
- @Override
- public boolean onInterceptTouchEvent(MotionEvent event) {
- deliveryTouchDownEvent(event);
- return super.onInterceptTouchEvent(event);
- }
- @Override
- protected void dispatchDraw(Canvas canvas) {
- super.dispatchDraw(canvas);
- // 绘制Circle
- drawRippleIfNecessary(canvas);
- }
- private void drawRippleIfNecessary(Canvas canvas) {
- if (isFoundTouchedSubView()) {
- // 计算新的半径和alpha值
- mRadius += mRadiusStep;
- mColorAlpha -= mAlphaStep;
- // 裁剪一块区域,这块区域就是被点击的View的区域.通过clipRect来获取这块区域,使得绘制操作只能在这个区域范围内的进行,
- // 即使绘制的内容大于这块区域,那么大于这块区域的绘制内容将不可见. 这样保证了背景层只能绘制在被点击的视图的区域
- canvas.clipRect(mTargetRectf);
- mPaint.setAlpha(mColorAlpha);
- // 绘制背景圆形,也就是
- canvas.drawCircle(mCenterPoint.x, mCenterPoint.y, mRadius, mPaint);
- }
- if (isAnimEnd()) {
- reset();
- } else {
- invalidateDelayed();
- }
- }
- /**
- * 发送重绘消息
- */
- private void invalidateDelayed() {
- this.postDelayed(new Runnable() {
- @Override
- public void run() {
- invalidate();
- }
- }, mFrameRate);
- }
- /**
- * 判断是否找到被点击的子视图
- *
- * @return
- */
- private boolean isFoundTouchedSubView() {
- return mCenterPoint != null && mTargetView != null;
- }
- private void reset() {
- mCenterPoint = null;
- mTargetRectf = null;
- mRadius = DEFAULT_RADIUS;
- mColorAlpha = mBackupAlpha;
- mTargetView = null;
- invalidate();
- }
- }
自定义的属性, attrs.xml
- <?xml version="1.0" encoding="utf-8"?>
- <resources>
- <declare-styleable name="MaterialLayout">
- <attr name="alpha" format="integer" />
- <attr name="alpha_step" format="integer" />
- <attr name="framerate" format="integer" />
- <attr name="duration" format="integer" />
- <attr name="color" format="color" />
- <attr name="scale" format="float" />
- </declare-styleable>
- </resources>
使用示例
- <org.simple.MaterialLayout xmlns:android="http://schemas.android.com/apk/res/android"
- xmlns:ml="http://schemas.android.com/apk/res/com.example.materialdemo"
- android:id="@+id/layout"
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:layout_margin="5dp"
- android:background="#f0f0f0"
- android:gravity="center"
- ml:duration="200"
- ml:alpha="200"
- ml:scale="1.2"
- ml:color="#FFD306" >
- <Button
- android:id="@+id/my_button"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:background="#33CC99"
- android:padding="10dp"
- android:text="@string/click"
- android:textSize="20sp" />
- <ImageView
- android:id="@+id/my_imageview1"
- android:layout_width="100dp"
- android:layout_height="100dp"
- android:layout_below="@id/my_button"
- android:layout_marginTop="30dp"
- android:background="#33CC99"
- android:contentDescription="@string/app_name"
- android:padding="10dp"
- android:src="@drawable/ic_launcher" />
- </org.simple.MaterialLayout>
效果图
这个gif录得有点卡,真机上看起来还是不错的。大家可以到github上clone一份运行看看效果,如果觉得不行也别喷,给出你的github地址,本人也愿意学习您的优秀实现。在这里也期待刚哥早日开源出更好的