1、SurfaceHolder
public interface SurfaceHolder
显示一个surface的抽象接口,使你可以控制surface的大小和格式, 以及在surface上编辑像素,和监视surace的改变。
这个接口通常通过SurfaceView类实现。
源码
public interface SurfaceHolder {
//.........
public interface Callback {
/**
* This is called immediately after the surface is first created.
* Implementations of this should start up whatever rendering code
* they desire. Note that only one thread can ever draw into
* a {@link Surface}, so you should not draw into the Surface here
* if your normal rendering will be in another thread.
*
* @param holder The SurfaceHolder whose surface is being created.
*/
public void surfaceCreated(SurfaceHolder holder);
/**
* This is called immediately after any structural changes (format or
* size) have been made to the surface. You should at this point update
* the imagery in the surface. This method is always called at least
* once, after {@link #surfaceCreated}.
*
* @param holder The SurfaceHolder whose surface has changed.
* @param format The new PixelFormat of the surface.
* @param width The new width of the surface.
* @param height The new height of the surface.
*/
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height);
/**
* This is called immediately before a surface is being destroyed. After
* returning from this call, you should no longer try to access this
* surface. If you have a rendering thread that directly accesses
* the surface, you must ensure that thread is no longer touching the
* Surface before returning from this function.
*
* @param holder The SurfaceHolder whose surface is being destroyed.
*/
public void surfaceDestroyed(SurfaceHolder holder);
}
//.....................
}
surface的控制器,用来操纵surface,处理它的Canvas上画的效果和动画,控制表面,大小,像素等。
几个需要注意的方法:
(1)、abstract void addCallback(SurfaceHolder.Callback callback);
// 给SurfaceView当前的持有者一个回调对象。
(2)、abstract Canv