JavaBean类:
package com.itheima.object_practice;
import java.util.Random;
public class Role {
//私有成员变量
private String name;
private int blood;
private char gender;
private String face;
String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};
// attack 攻击描述:
String[] attacks_desc = {
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
};
// injured 受伤描述:
String[] injureds_desc = {
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果『轰』的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去"
};
// 无参构造方法
public Role() {
}
//含参构造方法
public Role(String name, int blood, char gender) {
//this解决局部变量隐藏全局变量
this.name = name;
this.blood = blood;
this.gender = gender;
this.face = face;
setFace(gender);
}
// 封装
public char getGender() {
return gender;
}
public void setGender(char gender) {
this.gender = gender;
}
public String getFace() {
return face;
}
//判断性别,根据性别随机长相
public void setFace(char gender) {
Random r = new Random();
if (gender == '男') {
int index = r.nextInt(boyfaces.length);
this.face = boyfaces[index];
} else if (gender == '女') {
int index = r.nextInt(girlfaces.length);
this.face = girlfaces[index];
} else {
this.face = "面目狰狞";
}
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getBlood() {
return blood;
}
public void setBlood(int blood) {
this.blood = blood;
}
//攻击描述,随机攻击方式,随机攻击伤害量,
public void attack(Role role) {
//
Random r = new Random();
int index = r.nextInt(attacks_desc.length);
String kungfu = attacks_desc[index];
System.out.printf(kungfu, this.getName(), role.getName());
System.out.println();
int hurt = r.nextInt(20) + 1;
int remainBlood = role.getBlood() - hurt;
remainBlood = remainBlood < 0 ? 0 : remainBlood;
role.setBlood(remainBlood);
// System.out.println(this.name + "举起拳头,打了" + role.getName() + "一下,造成了" + hurt + "点伤害," + role.getName() + "还剩下" + remainBlood + "点血");
// 受伤描述
if (remainBlood > 90) {
System.out.printf(injureds_desc[0], role.getName());
} else if (remainBlood <= 90 && remainBlood > 80) {
System.out.printf(injureds_desc[1], role.getName());
} else if (remainBlood <= 80 && remainBlood > 70) {
System.out.printf(injureds_desc[2], role.getName());
} else if (remainBlood <= 70 && remainBlood > 60) {
System.out.printf(injureds_desc[3], role.getName());
} else if (remainBlood <= 60 && remainBlood > 40) {
System.out.printf(injureds_desc[4], role.getName());
} else if (remainBlood <= 40 && remainBlood > 20) {
System.out.printf(injureds_desc[5], role.getName());
} else if (remainBlood <= 20 && remainBlood > 10) {
System.out.printf(injureds_desc[6], role.getName());
} else {
System.out.printf(injureds_desc[7], role.getName());
}
System.out.println();
}
//显示角色信息方法
public void showRoleInfo() {
System.out.println("姓名为:" + getName());
System.out.println("血量为:" + getBlood());
System.out.println("性别为:" + getGender());
System.out.println("长相为:" + getFace());
}
}
测试类:
package com.itheima.object_practice;
public class GameTest {
public static void main(String[] args) {
//给成员变量赋值
Role r1 = new Role("乔峰", 100, '男');
Role r2 = new Role("鸠摩智", 100, '男');
//开始格斗,回合制
r1.showRoleInfo();
r2.showRoleInfo();
//循环每一个回合
while (true) {
//r1开始攻击r2
r1.attack(r2);
//判断r2血量
if (r2.getBlood() == 0) {
System.out.println(r1.getName() + "k.o了" + r2.getName());
break;
}
//r2-->r1
r2.attack(r1);
if (r1.getBlood() == 0) {
System.out.println(r2.getName() + "k.o了" + r1.getName());
break;
}
}
}
}
运行结果演示: