Java之文字版格斗游戏-乔峰PK鸠摩智

JavaBean类: 

package com.itheima.object_practice;

import java.util.Random;

public class Role {
    //私有成员变量
    private String name;
    private int blood;
    private char gender;
    private String face;
    String[] boyfaces = {"风流俊雅", "气宇轩昂", "相貌英俊", "五官端正", "相貌平平", "一塌糊涂", "面目狰狞"};
    String[] girlfaces = {"美奂绝伦", "沉鱼落雁", "婷婷玉立", "身材娇好", "相貌平平", "相貌简陋", "惨不忍睹"};

    //    attack 攻击描述:
    String[] attacks_desc = {
            "%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
            "%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
            "%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
            "%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
    };

    //    injured 受伤描述:
    String[] injureds_desc = {
            "结果%s退了半步,毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中,%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声,显然受了点内伤",
            "结果%s摇摇晃晃,一跤摔倒在地",
            "结果%s脸色一下变得惨白,连退了好几步",
            "结果『轰』的一声,%s口中鲜血狂喷而出",
            "结果%s一声惨叫,像滩软泥般塌了下去"
    };
// 无参构造方法
    public Role() {
    }
//含参构造方法
    public Role(String name, int blood, char gender) {
        //this解决局部变量隐藏全局变量
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        this.face = face;
        setFace(gender);
    }
// 封装
    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;

    }

    public String getFace() {
        return face;
    }
//判断性别,根据性别随机长相
    public void setFace(char gender) {
        Random r = new Random();
        if (gender == '男') {
            int index = r.nextInt(boyfaces.length);
            this.face = boyfaces[index];
        } else if (gender == '女') {
            int index = r.nextInt(girlfaces.length);
            this.face = girlfaces[index];
        } else {
            this.face = "面目狰狞";
        }
    }


    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }
//攻击描述,随机攻击方式,随机攻击伤害量,
    public void attack(Role role) {
        //
        Random r = new Random();
        int index = r.nextInt(attacks_desc.length);
        String kungfu = attacks_desc[index];
        System.out.printf(kungfu, this.getName(), role.getName());
        System.out.println();
        int hurt = r.nextInt(20) + 1;
        int remainBlood = role.getBlood() - hurt;
        remainBlood = remainBlood < 0 ? 0 : remainBlood;
        role.setBlood(remainBlood);
//        System.out.println(this.name + "举起拳头,打了" + role.getName() + "一下,造成了" + hurt + "点伤害," + role.getName() + "还剩下" + remainBlood + "点血");
        // 受伤描述
        if (remainBlood > 90) {
            System.out.printf(injureds_desc[0], role.getName());
        } else if (remainBlood <= 90 && remainBlood > 80) {
            System.out.printf(injureds_desc[1], role.getName());
        } else if (remainBlood <= 80 && remainBlood > 70) {
            System.out.printf(injureds_desc[2], role.getName());
        } else if (remainBlood <= 70 && remainBlood > 60) {
            System.out.printf(injureds_desc[3], role.getName());
        } else if (remainBlood <= 60 && remainBlood > 40) {
            System.out.printf(injureds_desc[4], role.getName());
        } else if (remainBlood <= 40 && remainBlood > 20) {
            System.out.printf(injureds_desc[5], role.getName());
        } else if (remainBlood <= 20 && remainBlood > 10) {
            System.out.printf(injureds_desc[6], role.getName());
        } else {
            System.out.printf(injureds_desc[7], role.getName());
        }
        System.out.println();
    }
//显示角色信息方法
    public void showRoleInfo() {
        System.out.println("姓名为:" + getName());
        System.out.println("血量为:" + getBlood());
        System.out.println("性别为:" + getGender());
        System.out.println("长相为:" + getFace());
    }
}

测试类:

package com.itheima.object_practice;

public class GameTest {
    public static void main(String[] args) {
        //给成员变量赋值
        Role r1 = new Role("乔峰", 100, '男');
        Role r2 = new Role("鸠摩智", 100, '男');
        //开始格斗,回合制
        r1.showRoleInfo();
        r2.showRoleInfo();
        //循环每一个回合
        while (true) {
            //r1开始攻击r2
            r1.attack(r2);
            //判断r2血量
            if (r2.getBlood() == 0) {
                System.out.println(r1.getName() + "k.o了" + r2.getName());
                break;
            }
            //r2-->r1
            r2.attack(r1);
            if (r1.getBlood() == 0) {
                System.out.println(r2.getName() + "k.o了" + r1.getName());
                break;
            }
        }
    }
}

运行结果演示:

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