算法导论 第14章 数据结构的扩张(三) 14.3-6 最小差幅树

题目

   

思考

    为了加深对数据结构的扩张的理解,我们根据14.2给出的四个步骤一一来实践。

步骤1:选择基础树结构

    显然,我们得选择红黑树作为基本数据结构了,每个节点除了和红黑树一样的域之外,还有一个minGap域,用于存储以该节点为根的子树的最小差幅。对于树根而言,minGap就是整棵树,即整个序列的最小差幅了。

步骤2:附加信息

    minGap是最小差幅,因此为了便于维护以该节点为根的子树的最小差幅,我们再给每个节点增加一个min域和一个max域,前者用于存储该子树中的最小值,后者存储该子树的最大值,显然,前者只会出现在左子树或者本节点中,后者只会出现在右子树或者本节点中。

步骤3:对信息的维护

    在数据的插入和删除中,找到特定位置需O(lgn)时间,然后自底向上维护,时间亦为O(lgn)。而对于每个节点中各信息域的维护,可以用以下函数实现:

void update(node *curr)
{//更新节点信息
	//根据二叉查找树的性质可知无需考虑右子树
	curr->min = (curr->left == nil) ? curr->key : curr->left->min;
	curr->max = (curr->right == nil) ? curr->key : curr->right->max;
	int leftMinGap = (curr->left == nil) ? MAX : curr->left->minGap;
	int rightMinGap = (curr->right == nil) ? MAX : curr->right->minGap;
	//当前节点与左子树差幅
	int currLeftGap = (curr->left == nil) ? MAX : (curr->key - curr->left->max);
	int currRightGap = (curr->right == nil) ? MAX : (curr->right->min - curr->key);
	curr->minGap = Min4(leftMinGap, rightMinGap, currLeftGap, currRightGap);
}

该函数更新每个节点的信息只需要O(1)时间,因此整个插入或者删除的渐进时间没有改变,依然为O(lgn)。

步骤4:设计新操作

    新操作除了步骤3介绍的update之外,还有获得整棵树minGap的操作以及自底向上更新信息的keep函数。keep函数代码如下:

void keep(node *curr)
{
	while (curr != nil)
	{
		update(curr);
		curr = curr->parent;
	}
}

keep函数通常在删除或者插入数据后的自底向上的更新调用中,有别于之前的扩张中自上而下的更改信息。


有了上述的扩张——信息的添加和对信息有力的维护的操作,我们可以对之前的红黑树做些许更改即可实现一颗最小差幅树(Minimum Gap Tree),获得整个序列的最小差幅操作minGap只需O(1)的时间。


下面是最小差幅树的C++实现代码:

/****最小差幅树,维持一个集合中最相近的两个数的差值(>=0),红黑树扩张
*增加了minGap,min,max数据成员,其中min和max只是为了维护minGap而添加
*增加了update和keep以及minGap函数
*update在更新某节点信息,keep由底向上更新树节点信息
****/
#include<iostream>

using namespace std;
enum COLOR { red, black };//枚举,定义颜色
const int MAX = 0x7fffffff;

int Min4(int a, int b, int c, int d)
{//求四个数的最小值
	a = a < b ? a : b;
	c = c < d ? c : d;
	return a < c ? a : c;
}

class node
{
private:
	friend class MGTree;
	node *parent;
	node *left;
	node *right;
	int key;//关键字
	int minGap;//以此节点为根的树的最小差幅
	int min;//以此节点为根的树的最小值
	int max;//以此节点为根的树的最大值
	COLOR color;
	node(){}//默认构造函数,只供创建nil时调用
public:
	node(int k, COLOR c = red) :key(k), minGap(MAX), min(k), max(k),
		color(c), parent(NULL), left(NULL), right(NULL){}
	void print()const
	{
		printf("key:%-10dMinGap: %-15dmin: %-6dmax: %-6d", key, minGap, min, max);
		if (color == red) printf("red\n");
		else printf("black\n");
	}
};

class MGTree
{
private:
	static node *nil;//哨兵,静态成员,被整个MGTree类所共有
	node *root;
	MGTree(const MGTree&);//禁止复制构造
	MGTree operator=(const MGTree&);//禁止赋值
	void leftRotate(node*);//左旋
	void rightRotate(node*);//右旋
	void insertFixup(node*);//插入节点后红黑性质调整
	void eraseFixup(node*);//删除节点后红黑性质调整
	void update(node*);//更新节点信息
	void keep(node*);//保持MGTree树的性质,用在insert和erase调用
public:
	MGTree() :root(nil)
	{
		root->parent = nil;
		root->left = nil;
		root->right = nil;
		root->color = black;
		root->key = MAX; root->max = MAX;
		root->min = MAX; root->minGap = MAX;
	}
	MGTree(node *rbt) :root(rbt){}//复制构造函数,用于创建子红黑树对象
	void insert(int);//插入
	void create();//创建红黑树
	void erase(int);//删除
	node* locate(int)const;//查找
	node* minMum()const;//最小值
	node* maxMum()const;//最大值
	node* successor(int)const;//找后继
	node* predecessor(int)const;//前驱
	void preTraversal()const;//先根遍历
	void inTraversal()const;//中根遍历
	void destroy();//销毁红黑树
	void minGap()const{ root->print(); }//返回树的最小差幅
	bool empty()const{ return root == nil; }//判空
};

node *MGTree::nil = new node;//定义静态成员nil

void MGTree::update(node *curr)
{//更新节点信息
	//根据二叉查找树的性质可知无需考虑右子树
	curr->min = (curr->left == nil) ? curr->key : curr->left->min;
	curr->max = (curr->right == nil) ? curr->key : curr->right->max;
	int leftMinGap = (curr->left == nil) ? MAX : curr->left->minGap;
	int rightMinGap = (curr->right == nil) ? MAX : curr->right->minGap;
	//当前节点与左子树差幅
	int currLeftGap = (curr->left == nil) ? MAX : (curr->key - curr->left->max);
	int currRightGap = (curr->right == nil) ? MAX : (curr->right->min - curr->key);
	curr->minGap = Min4(leftMinGap, rightMinGap, currLeftGap, currRightGap);
}

void MGTree::keep(node *curr)
{
	while (curr != nil)
	{
		update(curr);
		curr = curr->parent;
	}
}

void MGTree::leftRotate(node *curr)
{
	if (curr->right != nil)
	{//存在右孩子时才能左旋
		node *rchild = curr->right;
		curr->right = rchild->left;
		if (rchild->left != nil)
			rchild->left->parent = curr;
		rchild->parent = curr->parent;
		if (curr->parent == nil)
			root = rchild;
		else if (curr == curr->parent->left)
			curr->parent->left = rchild;
		else curr->parent->right = rchild;
		curr->parent = rchild;
		rchild->left = curr;
		rchild->min = curr->min;
		rchild->max = curr->max;
		rchild->minGap = curr->minGap;
		update(curr);
	}
}


void MGTree::rightRotate(node *curr)
{
	if (curr->left != nil)
	{//存在左孩子时才能右旋
		node *lchild = curr->left;
		curr->left = lchild->right;
		if (lchild->right != nil)
			lchild->right->parent = curr;
		lchild->parent = curr->parent;
		if (curr->parent == nil)
			root = lchild;
		else if (curr == curr->parent->left)
			curr->parent->left = lchild;
		else curr->parent->right = lchild;
		lchild->right = curr;
		curr->parent = lchild;
		lchild->min = curr->min;
		lchild->max = curr->max;
		lchild->minGap = curr->minGap;
		update(curr);
	}
}


void MGTree::insert(int k)
{
	node *pkey = new node(k),
		*p = nil, *curr = root;
	while (curr != nil)
	{//找插入位置
		p = curr;//记住当前节点父亲
		if (k < curr->key)//往左找
			curr = curr->left;
		else curr = curr->right;//向右找
	}
	pkey->parent = p;
	if (p == nil)//插入的是第一个节点
		root = pkey;
	else if (k < p->key)
		p->left = pkey;
	else p->right = pkey;
	pkey->left = pkey->right = nil;
	keep(pkey->parent);
	insertFixup(pkey);//调整
}


void MGTree::insertFixup(node *curr)
{
	while (curr->parent->color == red)
	{//父亲为红节点时才需要进入循环调整
		if (curr->parent == curr->parent->parent->left)
		{//父亲是祖父左孩子
			node *uncle = curr->parent->parent->right;
			if (uncle != nil && uncle->color == red)
			{//情况1,叔叔节点存在且为红色
				curr->parent->color = black;
				uncle->color = black;
				curr->parent->parent->color = red;
				curr = curr->parent->parent;
			}
			else if (curr == curr->parent->right)
			{//情况2,叔叔节点为黑色,且当前节点是父亲右孩子
				curr = curr->parent;
				leftRotate(curr);//将父节点左旋,以转变为情况3
			}
			else
			{//情况3,叔叔节点为黑色,且当前节点是父亲左孩子
				curr->parent->color = black;
				curr->parent->parent->color = red;
				rightRotate(curr->parent->parent);
			}
		}
		else
		{//父亲是祖父右孩子,与上面三种情况对称
			node *uncle = curr->parent->parent->left;
			if (uncle != nil && uncle->color == red)
			{//情况1
				curr->parent->color = black;
				uncle->color = black;
				curr->parent->parent->color = red;
				curr = curr->parent->parent;
			}
			else if (curr == curr->parent->left)
			{//情况2
				curr = curr->parent;
				rightRotate(curr);
			}
			else
			{//情况3
				curr->parent->color = black;
				curr->parent->parent->color = red;
				leftRotate(curr->parent->parent);
			}
		}
	}
	root->color = black;//跳出循环时将根节点置为黑色
}


void MGTree::create()
{
	int k;
	cout << "Enter element(s),CTRL+Z to end" << endl;//换行后CTRL+Z结束输入
	while (cin >> k)
		insert(k);
	cin.clear();
}


void MGTree::preTraversal()const
{
	node *curr = root;
	if (curr != nil)
	{
		curr->print();
		MGTree LEFT(curr->left);//继续左子树先根遍历
		LEFT.preTraversal();
		MGTree RIGHT(curr->right);
		RIGHT.preTraversal();
	}
}


void MGTree::inTraversal()const
{
	node *curr = root;
	if (curr != nil)
	{
		MGTree LEFT(curr->left);
		LEFT.inTraversal();
		curr->print();
		MGTree RIGHT(curr->right);//继续右子树中根遍历
		RIGHT.inTraversal();
	}
}


node* MGTree::successor(int k)const
{
	node *curr = locate(k);
	if (curr->right != nil)
	{//若右子树不为空,则后继为右子树最小值
		MGTree RIGHT(curr->right);
		return RIGHT.minMum();
	}
	node *p = curr->parent;
	while (p != nil && curr == p->right)
	{//否则为沿右指针一直向上直到第一个拐弯处节点
		curr = p;
		p = p->parent;
	}
	return p;
}


node* MGTree::minMum()const
{
	node *curr = root;
	while (curr->left != nil)
		curr = curr->left;
	return curr;
}


node* MGTree::maxMum()const
{
	node *curr = root;
	while (curr->right != nil)
		curr = curr->right;
	return curr;
}


node* MGTree::predecessor(int k)const
{
	node *curr = locate(k);
	if (curr->left != nil)
	{//若左子树不为空,则前驱为左子树最大值
		MGTree LEFT(curr->left);
		return LEFT.maxMum();
	}
	node *p = curr->parent;
	while (p != nil && curr == p->left)
	{//否则为沿左指针一直往上的第一个拐弯处节点
		curr = p;
		p = p->parent;
	}
	return p;
}


void MGTree::erase(int k)
{
	node *curr = locate(k), *pdel, *child;
	if (curr == nil)
	{
		cout << "Error:no data!" << endl;
		return;
	}
	if (curr->left == nil || curr->right == nil)//决定删除节点
		pdel = curr;//若当前节点至多有一个孩子,则删除它
	else pdel = successor(k);//否则若有两孩子,则删除其后继
	node *pdel_parent = pdel->parent;//记下被删节点父母
	if (pdel->left != nil)//记下不为空的孩子
		child = pdel->left;
	else child = pdel->right;
	child->parent = pdel_parent;
	if (pdel_parent == nil)//若删除的是根节点
		root = child;
	else if (pdel == pdel_parent->left)//否则若被删节点是其父亲左孩子
		pdel_parent->left = child;
	else pdel_parent->right = child;
	if (curr != pdel)
		curr->key = pdel->key;//若被删的是后继,则将后继值赋给当前节点
	keep(pdel_parent);//自底向上维护节点信息
	if (pdel->color == black)//被删节点为黑色时才调整
		eraseFixup(child);
	delete pdel;//释放所占内存
}


void MGTree::eraseFixup(node *curr)
{
	while (curr != root && curr->color == black)
	{//当前不为根,且为黑色
		if (curr == curr->parent->left)
		{//若其是父亲左孩子
			node *brother = curr->parent->right;//兄弟节点肯定存在
			if (brother->color == red)
			{//情况1,兄弟是红色,转变为情况2,3,4
				brother->color = black;
				curr->parent->color = red;
				leftRotate(curr->parent);
				brother = curr->parent->right;
			}
			if (brother->left->color == black && brother->right->color == black)
			{//情况2,兄弟是黑色,且两孩子也是黑色,将当前节点和兄弟去一重黑色
				brother->color = red;
				curr = curr->parent;
			}
			else if (brother->right->color == black)
			{//情况3,兄弟左孩子为红,右孩子为黑,转变为情况4
				brother->color = red;
				brother->left->color = black;
				rightRotate(brother);
				brother = curr->parent->right;
			}
			else
			{//情况4,右孩子为黑色,左孩子随意
				brother->color = curr->parent->color;
				curr->parent->color = black;
				brother->right->color = black;
				leftRotate(curr->parent);
				curr = root;
			}
		}
		else
		{//若其是父亲右孩子,与上面四中情况对称
			node *brother = curr->parent->left;
			if (brother->color == red)
			{//情况1
				brother->color = black;
				curr->parent->color = red;
				rightRotate(curr->parent);
				brother = curr->parent->left;
			}
			if (brother->right->color == black && brother->left->color == black)
			{//情况2
				brother->color = red;
				curr = curr->parent;
			}
			else if (brother->left->color == black)
			{//情况3
				brother->color = red;
				brother->right->color = black;
				leftRotate(brother);
				brother = curr->parent->left;
			}
			else
			{//情况4
				brother->color = curr->parent->color;
				curr->parent->color = black;
				brother->left->color = black;
				rightRotate(curr->parent);
				curr = root;
			}
		}
	}
	curr->color = black;//结束循环时将当前节点置为黑色
}


node* MGTree::locate(int k)const
{
	node *curr = root;
	while (curr != nil && curr->key != k)
	{
		if (k < curr->key)curr = curr->left;
		else curr = curr->right;
	}
	return curr;
}

void MGTree::destroy()
{
	while (root != nil)
	{
		//cout << "erase: " << root->key << endl;
		erase(root->key);
	}
	delete nil;
}

int main()
{//1 5 9 15 18 22
	MGTree mgt;
	cout << "create----------" << endl;
	mgt.create();
	int choice, k;
	cout << "Enter your choice,1->insert,2->delete,3->minGap,4->print tree,5->exit" << endl;
	do
	{
		cin >> choice;
		switch (choice)
		{
		case 1:
			cout << "Enter a integer: ";
			cin >> k;
			mgt.insert(k);
			break;
		case 2:
			cout << "Enter a integer: ";
			cin >> k;
			mgt.erase(k);
			break;
		case 3:
			if (!mgt.empty())mgt.minGap();
			else cout << "Error:empty!" << endl;
			break;
		case 4:
			cout << "inTraversal-----" << endl;
			mgt.inTraversal();
			cout << "preTraversal----" << endl;
			mgt.preTraversal();
			break;
		case 5:
			cout << "destroy---------" << endl;
			mgt.destroy();
			return 0;
		default:
			cout << "Bad input!" << endl;
		}
		//cout << "Enter your choice,1->insert,2->delete,3->minGap,4->print tree,5->exit" << endl;
	} while (choice >= 1 && choice <= 5);
	return 0;
}



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