三字棋游戏

 简单写了一个三字棋,实现了如下一些简单的功能。(1)棋盘的初始化(2)棋盘的打印(3)玩家下棋(4)电脑下棋(电脑可以对玩家下的棋堵)(5)判断输赢

分为test.c(测试文件),game.c(游戏的实现函数),game.h(游戏的头文件)

注意:

1.控制打印出类似的九宫格,来表示棋盘。
玩家落⼦子(输⼊入坐标的⽅方式)为 X
电脑落⼦子(随机坐标)为 0

2.玩家落子的细节:

(1)考虑玩家落子的合法性

(2)坐标是否占用

3.电脑落子

(1)当玩家下了两个子的时候,电脑要进行堵玩家,坐标要没有被占用

(2)若不进行堵玩家的时候随机进行下子,坐标要没有被占用

4.判断输赢

(1)玩家赢

(2)电脑赢

(3)平局

(4)继续游戏

先判断输赢,再判断平局,若无输赢无平局时游戏继续

test.c
#define _CRT_SECURE_NO_WARNINGS 0
#include"game.h"
void menu()
{
	printf("******************************\n");
	printf("****** 1.play     0.exit *****\n");
	printf("******************************\n");
}//菜单
void game()
{
	char board[ROW][COL] = {0};
	int ret = 0;
	InitBoard(board, ROW, COL);//初始化棋盘
	DisplayBoard(board, ROW, COL);//打印棋盘
	while(1)
	{
		PlayerMove(board, ROW, COL);//玩家走
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);//判断输赢
		if (ret != ' ')
			break;
		ComputerMove(board, ROW, COL);//电脑走
		DisplayBoard(board, ROW, COL);
		ret = IsWin(board, ROW, COL);//判断输赢,返回‘X’是玩家赢,返回‘0’是电脑赢,返回‘q’是平局,返回‘ ’继续游戏
		if (ret != ' ')
			break;
	} 
	switch (ret)
	{
	case 'X':
		printf("恭喜!您赢了!\n");
		break;
	case '0':
		printf("很遗憾,您输了!\n");
		break;
	case 'q':
		printf("游戏平局!\n");
		break;
	default:
		break;
	}
	printf("显示全局情况\n");
	DisplayBoard(board, ROW, COL);
}
void test()
{
	int input = 0;
	do
	{
		menu();
		printf("请选择模式:");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏!\n");
			break;
		default:
			printf("选择错误,请重新选择:\n");
			break;
		}
	} while (input);
}
int main()
{
	srand((unsigned int)time(NULL));
	test();
	system("pause");
	return 0;
}

头文件:

game.h
#ifndef __GAME_H__
#define __GAME_H__

#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <stdio.h>

#define ROW 3
#define COL 3

void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
#endif //__GAME_H__


游戏实现:

game.c
#define _CRT_SECURE_NO_WARNINGS 0
#include"game.h"
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{	
		printf(" %c | %c | %c |\n", board[i][0], board[i][1], board[i][2]);
		if (i < row - 1)
		{
			printf("---|---|---|\n");
		}
	}
}//打印棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}//初始化棋盘
void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("玩家走,请输入坐标:");
		scanf("%d%d", &x, &y);
		if (x > ROW || x <= 0 || y <= 0 || y > COL || board[x - 1][y - 1] != ' ')
		{
			printf("输入坐标不合理,请重新输入!\n");
		}
		else if (board[x - 1][y - 1] == ' ')
		{
			board[x - 1][y - 1] = 'X';
			break;
		}
	}
}//玩家走
void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑走:\n");
	int i = 0;
	int j = 0;
	int flag = 0;
	for (i = 0; i < row; i++)
	{
		if ((board[i][0] == board[i][1]) && (board[i][1] == 'X') && board[i][2] == ' ')
		{
			board[i][2] = '0';
			break;
		}
		if ((board[i][1] == board[i][2]) && (board[i][1] == 'X') && board[i][0] == ' ')
		{
			board[i][0] = '0';
			break;
		}
		if ((board[i][0] == board[i][2]) && (board[i][0] == 'X') && board[i][1] == ' ')
		{
			board[i][1] = '0';
			break;
		}
	}
		if (i < row)
		{
			flag = 1;
		}//行堵
	if (flag == 0)
	{
		for (i = 0; i < col; i++)
		{
			if ((board[0][i] == board[1][i]) && (board[1][i] == 'X') && board[2][i] == ' ')
			{
				board[2][i] = '0';
				break;
			}
			if ((board[1][i] == board[2][i]) && (board[1][i] == 'X') && board[0][i] == ' ')
			{
				board[0][i] = '0';
				break;
			}
			if ((board[0][i] == board[2][i]) && (board[0][i] == 'X') && board[1][i] == ' ')
			{
				board[1][i] = '0';
				break;
			}		
		}
		if (i < col)
		{
			flag = 1;
		}
	}//列堵
	if (flag == 0)
	{
		if ((board[0][0] == board[1][1]) && (board[1][1] == 'X') && board[2][2] == ' ')
		{
			board[2][2] = '0';
			flag = 1;
		}
		if ((board[1][1] == board[2][2]) && (board[1][1] == 'X') && board[0][0] == ' ')
		{
			board[0][0] = '0';
			flag = 1;
		}
		if ((board[0][0] == board[2][2]) && (board[0][0] == 'X') && board[1][1] == ' ')
		{
			board[1][1] = '0';
			flag = 1;
		}
	}//对角线堵
	if (flag==0)
	{
		while (1)
		{
			int x = rand() % row;
			int y = rand() % col;
			if (board[x][y] == ' ')
			{
				board[x][y] = '0';
				break;
			}
		}
	}
}//电脑走
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}//判断棋盘是否满
char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0, j = 0;
	for(i=0;i<row;i++)
	{
		if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && board[i][0] != ' ')
			return board[i][0];//行赢
	}
	for (i = 0; i < col; i++)
	{
		if ((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && board[0][i] != ' ')
			return board[0][i];//列赢
	}
	if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2])&&board[0][0]!=' ')
		return board[0][0];//对角线		
	if ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && board[0][2]!=' ')
		return board[0][2];//对角线
	if (IsFull(board, row, col))
		return 'q';//棋盘满
	return ' ';
}//判断输赢



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