简单写了一个三字棋,实现了如下一些简单的功能。(1)棋盘的初始化(2)棋盘的打印(3)玩家下棋(4)电脑下棋(电脑可以对玩家下的棋堵)(5)判断输赢
分为test.c(测试文件),game.c(游戏的实现函数),game.h(游戏的头文件)
注意:
1.控制打印出类似的九宫格,来表示棋盘。
玩家落⼦子(输⼊入坐标的⽅方式)为 X
电脑落⼦子(随机坐标)为 0
2.玩家落子的细节:
(1)考虑玩家落子的合法性
(2)坐标是否占用
3.电脑落子
(1)当玩家下了两个子的时候,电脑要进行堵玩家,坐标要没有被占用
(2)若不进行堵玩家的时候随机进行下子,坐标要没有被占用
4.判断输赢
(1)玩家赢
(2)电脑赢
(3)平局
(4)继续游戏
先判断输赢,再判断平局,若无输赢无平局时游戏继续
test.c
#define _CRT_SECURE_NO_WARNINGS 0
#include"game.h"
void menu()
{
printf("******************************\n");
printf("****** 1.play 0.exit *****\n");
printf("******************************\n");
}//菜单
void game()
{
char board[ROW][COL] = {0};
int ret = 0;
InitBoard(board, ROW, COL);//初始化棋盘
DisplayBoard(board, ROW, COL);//打印棋盘
while(1)
{
PlayerMove(board, ROW, COL);//玩家走
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);//判断输赢
if (ret != ' ')
break;
ComputerMove(board, ROW, COL);//电脑走
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);//判断输赢,返回‘X’是玩家赢,返回‘0’是电脑赢,返回‘q’是平局,返回‘ ’继续游戏
if (ret != ' ')
break;
}
switch (ret)
{
case 'X':
printf("恭喜!您赢了!\n");
break;
case '0':
printf("很遗憾,您输了!\n");
break;
case 'q':
printf("游戏平局!\n");
break;
default:
break;
}
printf("显示全局情况\n");
DisplayBoard(board, ROW, COL);
}
void test()
{
int input = 0;
do
{
menu();
printf("请选择模式:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!\n");
break;
default:
printf("选择错误,请重新选择:\n");
break;
}
} while (input);
}
int main()
{
srand((unsigned int)time(NULL));
test();
system("pause");
return 0;
}
头文件:
game.h
#ifndef __GAME_H__
#define __GAME_H__
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <stdio.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
#endif //__GAME_H__
游戏实现:
game.c
#define _CRT_SECURE_NO_WARNINGS 0
#include"game.h"
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c |\n", board[i][0], board[i][1], board[i][2]);
if (i < row - 1)
{
printf("---|---|---|\n");
}
}
}//打印棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}//初始化棋盘
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家走,请输入坐标:");
scanf("%d%d", &x, &y);
if (x > ROW || x <= 0 || y <= 0 || y > COL || board[x - 1][y - 1] != ' ')
{
printf("输入坐标不合理,请重新输入!\n");
}
else if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
}
}//玩家走
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:\n");
int i = 0;
int j = 0;
int flag = 0;
for (i = 0; i < row; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == 'X') && board[i][2] == ' ')
{
board[i][2] = '0';
break;
}
if ((board[i][1] == board[i][2]) && (board[i][1] == 'X') && board[i][0] == ' ')
{
board[i][0] = '0';
break;
}
if ((board[i][0] == board[i][2]) && (board[i][0] == 'X') && board[i][1] == ' ')
{
board[i][1] = '0';
break;
}
}
if (i < row)
{
flag = 1;
}//行堵
if (flag == 0)
{
for (i = 0; i < col; i++)
{
if ((board[0][i] == board[1][i]) && (board[1][i] == 'X') && board[2][i] == ' ')
{
board[2][i] = '0';
break;
}
if ((board[1][i] == board[2][i]) && (board[1][i] == 'X') && board[0][i] == ' ')
{
board[0][i] = '0';
break;
}
if ((board[0][i] == board[2][i]) && (board[0][i] == 'X') && board[1][i] == ' ')
{
board[1][i] = '0';
break;
}
}
if (i < col)
{
flag = 1;
}
}//列堵
if (flag == 0)
{
if ((board[0][0] == board[1][1]) && (board[1][1] == 'X') && board[2][2] == ' ')
{
board[2][2] = '0';
flag = 1;
}
if ((board[1][1] == board[2][2]) && (board[1][1] == 'X') && board[0][0] == ' ')
{
board[0][0] = '0';
flag = 1;
}
if ((board[0][0] == board[2][2]) && (board[0][0] == 'X') && board[1][1] == ' ')
{
board[1][1] = '0';
flag = 1;
}
}//对角线堵
if (flag==0)
{
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}
}//电脑走
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}//判断棋盘是否满
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for(i=0;i<row;i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && board[i][0] != ' ')
return board[i][0];//行赢
}
for (i = 0; i < col; i++)
{
if ((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && board[0][i] != ' ')
return board[0][i];//列赢
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2])&&board[0][0]!=' ')
return board[0][0];//对角线
if ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]) && board[0][2]!=' ')
return board[0][2];//对角线
if (IsFull(board, row, col))
return 'q';//棋盘满
return ' ';
}//判断输赢