using
System;
using System.IO;
using System.IO.Compression;
public class Zip
{
/// <summary>
/// 压缩
/// </summary>
/// <param name="sourceFile"> 源文件名,如a.txt </param>
/// <param name="destinationFile"> 目标文件名,如a.rar </param>
public static void CompressFile( string sourceFile, string destinationFile)
{
if ( ! File.Exists(sourceFile)) throw new FileNotFoundException();
using (FileStream sourceStream = new FileStream(sourceFile, FileMode.Open, FileAccess.Read, FileShare.Read))
{
byte [] buffer = new byte [sourceStream.Length];
int checkCounter = sourceStream.Read(buffer, 0 , buffer.Length);
if (checkCounter != buffer.Length) throw new ApplicationException();
using (FileStream destinationStream = new FileStream(destinationFile, FileMode.OpenOrCreate, FileAccess.Write))
{
using (GZipStream compressedStream = new GZipStream(destinationStream, CompressionMode.Compress, true ))
{
compressedStream.Write(buffer, 0 , buffer.Length);
}
}
}
}
/// <summary>
/// 解压缩
/// </summary>
/// <param name="sourceFile"> 源文件名,如a.rar </param>
/// <param name="destinationFile"> 目标文件名,如a.txt </param>
public static void DecompressFile( string sourceFile, string destinationFile)
{
if ( ! File.Exists( sourceFile)) throw new FileNotFoundException();
using (FileStream sourceStream = new FileStream(sourceFile, FileMode.Open))
{
byte [] quartetBuffer = new byte [ 4 ];
int position = ( int )sourceStream.Length - 4 ;
sourceStream.Position = position;
sourceStream.Read(quartetBuffer, 0 , 4 );
sourceStream.Position = 0 ;
int checkLength = BitConverter.ToInt32(quartetBuffer, 0 );
byte [] buffer = new byte [checkLength + 100 ];
using (GZipStream decompressedStream = new GZipStream(sourceStream, CompressionMode.Decompress, true ))
{
int total = 0 ;
for ( int offset = 0 ; ; )
{
int bytesRead = decompressedStream.Read(buffer, offset, 100 );
if (bytesRead == 0 ) break ;
offset += bytesRead;
total += bytesRead;
}
using (FileStream destinationStream = new FileStream(destinationFile, FileMode.Create))
{
destinationStream.Write(buffer, 0 , total);
destinationStream.Flush();
}
}
}
}
}
using System.IO;
using System.IO.Compression;
public class Zip
{
/// <summary>
/// 压缩
/// </summary>
/// <param name="sourceFile"> 源文件名,如a.txt </param>
/// <param name="destinationFile"> 目标文件名,如a.rar </param>
public static void CompressFile( string sourceFile, string destinationFile)
{
if ( ! File.Exists(sourceFile)) throw new FileNotFoundException();
using (FileStream sourceStream = new FileStream(sourceFile, FileMode.Open, FileAccess.Read, FileShare.Read))
{
byte [] buffer = new byte [sourceStream.Length];
int checkCounter = sourceStream.Read(buffer, 0 , buffer.Length);
if (checkCounter != buffer.Length) throw new ApplicationException();
using (FileStream destinationStream = new FileStream(destinationFile, FileMode.OpenOrCreate, FileAccess.Write))
{
using (GZipStream compressedStream = new GZipStream(destinationStream, CompressionMode.Compress, true ))
{
compressedStream.Write(buffer, 0 , buffer.Length);
}
}
}
}
/// <summary>
/// 解压缩
/// </summary>
/// <param name="sourceFile"> 源文件名,如a.rar </param>
/// <param name="destinationFile"> 目标文件名,如a.txt </param>
public static void DecompressFile( string sourceFile, string destinationFile)
{
if ( ! File.Exists( sourceFile)) throw new FileNotFoundException();
using (FileStream sourceStream = new FileStream(sourceFile, FileMode.Open))
{
byte [] quartetBuffer = new byte [ 4 ];
int position = ( int )sourceStream.Length - 4 ;
sourceStream.Position = position;
sourceStream.Read(quartetBuffer, 0 , 4 );
sourceStream.Position = 0 ;
int checkLength = BitConverter.ToInt32(quartetBuffer, 0 );
byte [] buffer = new byte [checkLength + 100 ];
using (GZipStream decompressedStream = new GZipStream(sourceStream, CompressionMode.Decompress, true ))
{
int total = 0 ;
for ( int offset = 0 ; ; )
{
int bytesRead = decompressedStream.Read(buffer, offset, 100 );
if (bytesRead == 0 ) break ;
offset += bytesRead;
total += bytesRead;
}
using (FileStream destinationStream = new FileStream(destinationFile, FileMode.Create))
{
destinationStream.Write(buffer, 0 , total);
destinationStream.Flush();
}
}
}
}
}