WPF 实现3D翻转倒计时控件~

  接着上一篇倒计时控件

01

代码如下

一、创建 NumberCardControl.xaml代码如下。

<UserControl x:Class="WPFDevelopers.Samples.ExampleViews.NumberCard.NumberCardControl"
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
             xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
             xmlns:local="clr-namespace:WPFDevelopers.Samples.ExampleViews.NumberCard"
             mc:Ignorable="d" 
             d:DesignHeight="450" d:DesignWidth="800">
    <UserControl.Resources>
        <DropShadowEffect x:Key="NumberCardDropShadowEffect" BlurRadius="10" 
                          Color="{DynamicResource BlackColor}" 
                          Direction="-90" ShadowDepth="2"/>

        <Style x:Key="NumberCardTextBlock"  TargetType="{x:Type TextBlock}">
            <Setter Property="FontWeight" Value="ExtraBold"/>
            <Setter Property="FontSize" Value="150"/>
            <Setter Property="HorizontalAlignment" Value="Center"/>
            <Setter Property="Effect" Value="{StaticResource NumberCardDropShadowEffect}"/>
            <Setter Property="Foreground" Value="{DynamicResource WhiteSolidColorBrush}"/>
        </Style>
        <RadialGradientBrush x:Key="BorderRadialGradientBrush" 
                         GradientOrigin="0.5,0.7" RadiusX="0.7" RadiusY="0.7">
            <GradientStop Color="{DynamicResource RegularTextColor}" Offset="0" />
            <GradientStop Color="{DynamicResource BlackColor}" Offset="1" />
        </RadialGradientBrush>
    </UserControl.Resources>
    <Border>
        <Grid VerticalAlignment="Center" HorizontalAlignment="Center">
            <Border Height="300" Width="200" x:Name="PART_BorderDefault"
                    Background="{DynamicResource BorderRadialGradientBrush}">
                <Grid>
                    <Grid.RowDefinitions>
                        <RowDefinition/>
                        <RowDefinition/>
                    </Grid.RowDefinitions>
                    <TextBlock Grid.Row="0" Text="{Binding NextNumber,RelativeSource={RelativeSource AncestorType=local:NumberCardControl}}"
                                               VerticalAlignment="Top"
                                               Margin="0,45,0,2"
                                               Style="{DynamicResource NumberCardTextBlock}"/>
                    <TextBlock Grid.Row="1" Text="{Binding Number,RelativeSource={RelativeSource AncestorType=local:NumberCardControl}}"
                                               VerticalAlignment="Bottom" Margin="0,0,0,55"
                                               Style="{DynamicResource NumberCardTextBlock}"/>

                </Grid>
            </Border>
            <Viewport3D x:Name="PART_Viewport3D" Height="300" Width="200">
                <Viewport3D.Camera>
                    <PerspectiveCamera Position="0,-0.5,1.6" LookDirection="0,0,-1"/>
                </Viewport3D.Camera>
                <Viewport3D.Children>
                    <ModelVisual3D>
                        <ModelVisual3D.Content>
                            <AmbientLight Color="White"/>
                        </ModelVisual3D.Content>
                    </ModelVisual3D>
                    <ContainerUIElement3D>
                        <ContainerUIElement3D.Transform>
                            <RotateTransform3D CenterY="-.5">
                                <RotateTransform3D.Rotation>
                                    <AxisAngleRotation3D x:Name="PART_AxisAngleRotation3D" Axis="1 0 0"/>
                                </RotateTransform3D.Rotation>
                            </RotateTransform3D>
                        </ContainerUIElement3D.Transform>
                        <Viewport2DVisual3D>
                            <Viewport2DVisual3D.Material>
                                <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
                            </Viewport2DVisual3D.Material>
                            <Viewport2DVisual3D.Geometry>
                                <MeshGeometry3D Positions="-1,0.5,0    -1,-0.5,0   1,-0.5,0   1,0.5,0"
                                    TextureCoordinates="0,0   0,1     1,1  1,0"
                                    TriangleIndices="0 1 2 0 2 3"/>
                            </Viewport2DVisual3D.Geometry>
                            <Border Width="300" Height="150" ClipToBounds="True" 
                                                    Background="{DynamicResource BorderRadialGradientBrush}">
                                <TextBlock  Text="{Binding Number,RelativeSource={RelativeSource AncestorType=local:NumberCardControl}}" 
                                                           VerticalAlignment="Top" Margin="0,45,0,2"
                                                           Style="{DynamicResource NumberCardTextBlock}"/>
                            </Border>
                        </Viewport2DVisual3D>
                        <Viewport2DVisual3D>
                            <Viewport2DVisual3D.Material>
                                <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
                            </Viewport2DVisual3D.Material>
                            <Viewport2DVisual3D.Geometry>
                                <MeshGeometry3D Positions="1,0.5,0  1,-0.5,0   -1,-0.5,0   -1,0.5,0"
                                    TextureCoordinates="0,0   0,1   1,1  1,0"
                                    TriangleIndices="0 1 2 0 2 3"/>
                            </Viewport2DVisual3D.Geometry>
                            <Border Width="300" Height="150" ClipToBounds="True"
                                                    Background="{DynamicResource BorderRadialGradientBrush}">
                                <TextBlock   Text="{Binding NextNumber,RelativeSource={RelativeSource AncestorType=local:NumberCardControl}}" 
                                                            VerticalAlignment="Bottom" Margin="0,0,0,-105"
                                                            RenderTransformOrigin="0.5,0.5"
                                                            Style="{DynamicResource NumberCardTextBlock}">
                                    <TextBlock.RenderTransform >
                                        <ScaleTransform ScaleX="-1" ScaleY="-1"/>
                                    </TextBlock.RenderTransform>
                                </TextBlock>
                            </Border>
                        </Viewport2DVisual3D>
                    </ContainerUIElement3D>
                </Viewport3D.Children>
            </Viewport3D>
        </Grid>
    </Border>
</UserControl>

二、NumberCardControl.xaml.cs 代码如下

using System.Windows;
using System.Windows.Controls;

namespace WPFDevelopers.Samples.ExampleViews.NumberCard
{
    /// <summary>
    /// NumberCardControl.xaml 的交互逻辑
    /// </summary>
    public partial class NumberCardControl : UserControl
    {
        public string Number
        {
            get { return (string)GetValue(NumberProperty); }
            set { SetValue(NumberProperty, value); }
        }

        public static readonly DependencyProperty NumberProperty =
            DependencyProperty.Register("Number", typeof(string), typeof(NumberCardControl), new PropertyMetadata("10"));

        public string NextNumber
        {
            get { return (string)GetValue(NextProperty); }
            set { SetValue(NextProperty, value); }
        }

        public static readonly DependencyProperty NextProperty =
            DependencyProperty.Register("NextNumber", typeof(string), typeof(NumberCardControl), new PropertyMetadata("0"));
        public NumberCardControl()
        {
            InitializeComponent();
        }
    }
}

三、NumberCardExample.xaml 代码如下

<UserControl x:Class="WPFDevelopers.Samples.ExampleViews.NumberCard.NumberCardExample"
             xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
             xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
             xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
             xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
             xmlns:local="clr-namespace:WPFDevelopers.Samples.ExampleViews.NumberCard"
             mc:Ignorable="d" 
             d:DesignHeight="450" d:DesignWidth="800" MouseDown="UserControl_MouseDown">
    <Grid x:Name="MainGrid">
       
    </Grid>
</UserControl>

四、NumberCardExample.xaml.cs 代码如下

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media.Animation;

namespace WPFDevelopers.Samples.ExampleViews.NumberCard
{
    /// <summary>
    /// NumberCardExample.xaml 的交互逻辑
    /// </summary>
    public partial class NumberCardExample : UserControl
    {
        private Storyboard storyboard;
        private const double seconds = 1000;
        private double currentSeconds = seconds;
        private int number = 10;
        public NumberCardExample()
        {
            InitializeComponent();
            this.Loaded += NumberCardExample_Loaded;
        }

        private void NumberCardExample_Loaded(object sender, RoutedEventArgs e)
        {
            storyboard = new Storyboard();
            storyboard.FillBehavior = FillBehavior.Stop;
            var num = 1;
            
            for (int i = num; i <= number; i++)
            {
                currentSeconds = seconds * (number - i);
                var numberCard = new NumberCardControl();
                
                numberCard.Number = i.ToString();
                numberCard.Name = $"numberCard{i}";
                var next = number;
                if (!i.Equals(num))
                    next = i - 1;
                else
                    next = 0;
                numberCard.NextNumber = next.ToString();
                this.RegisterName(numberCard.Name, numberCard);
                numberCard.PART_BorderDefault.Name = $"PART_BorderDefault{i}";
                this.RegisterName(numberCard.PART_BorderDefault.Name, numberCard.PART_BorderDefault);

                TimeSpan beginTime = TimeSpan.FromMilliseconds(currentSeconds);

                DoubleAnimation doubleAnimation = new DoubleAnimation();
                doubleAnimation.From = 0;
                doubleAnimation.To = 180;
                doubleAnimation.BeginTime = beginTime;
                doubleAnimation.Duration = TimeSpan.FromMilliseconds(seconds);
                numberCard.PART_Viewport3D.Name = $"Viewport3D{i}";
                this.RegisterName(numberCard.PART_Viewport3D.Name, numberCard.PART_Viewport3D);
                Storyboard.SetTargetName(doubleAnimation, numberCard.PART_Viewport3D.Name);
                Storyboard.SetTargetProperty(doubleAnimation, new PropertyPath("(Viewport3D.Children)[1].(ContainerUIElement3D.Transform).(RotateTransform3D.Rotation).(AxisAngleRotation3D.Angle)"));

                storyboard.Children.Add(doubleAnimation);
                
                var animationOpacity = new DoubleAnimation
                {
                    Duration = TimeSpan.FromMilliseconds(0),
                    BeginTime = doubleAnimation.Duration.TimeSpan + beginTime,
                    From = 1.0,
                    To = 0,
                };
                Storyboard.SetTargetName(animationOpacity, numberCard.Name);
                Storyboard.SetTargetProperty(animationOpacity, new PropertyPath(UserControl.OpacityProperty));
                storyboard.Children.Add(animationOpacity);
                MainGrid.Children.Add(numberCard);
            }
        }

        private void UserControl_MouseDown(object sender, MouseButtonEventArgs e)
        {
            
            if (storyboard != null && storyboard.Children.Count > 0)
            {
                storyboard.Begin(this);
            }
        }
    }
}

02


效果预览

鸣谢素材提供者 - 屈越

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Github:https://github.com/WPFDevelopersOrg

出处:https://www.cnblogs.com/yanjinhua

版权:本作品采用「署名-非商业性使用-相同方式共享 4.0 国际」许可协议进行许可。

转载请著名作者 出处 https://github.com/WPFDevelopersOrg

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