drawText
经常使用Canvas的draw***
方法去绘制一些图像图形,绘制的坐标是从Canvas左上角
开始计算的,如果想要把一个图像放到某个位置,直接drawBitmap传递图片左上角的坐标就行了。那drawText就不一样
,如果你传递进去字符串,会发现文字的位置和你指定的不一样
文字计算是基于baseline来计算的,看下图:
我们在画文本时:
canvas.drawText("dangwen", 0, 0, paint);
将只会看到基于baseline为y坐标的字母g的一小部分,那么如何正常画出文本了
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// paint = new Paint();
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
String content = "dangwen";
Rect rect = new Rect();
// 获取包裹文本最小矩形的宽高,坐标等信息
paint.getTextBounds(content, 0, content.length(), rect);
Log.e("rect", "left = " + rect.left + ", top = " + rect.top + ", right = " + rect.right + ", bottom = " + rect.bottom);
Log.e("rect", "width = " + rect.width() + ", height" + rect.height());
// canvas.drawText("dangwen", 0, rect.height() - rect.bottom, paint);
canvas.drawText("dangwen", 0, 0, paint);
}
如上段代码,我们只需要正确设置文本Y坐标就可以了