首先编译OpenSceneGraph
下载 OpenSceneGraph-3.4.0.zip 3rdParty_VS2017_v141_x64_V11_full.7z
cmake 设置好目录生成x64 工程
先ALL_BUILD 再 INSTALL,注意install目录要设置一下,最好不要c盘目录,否则install提示权限不够
编译 gdal-2.1.1
【必须注意】要采用nmake命令行,启动X64 native command tool for vs 2017 而不是 developer command tool for vs 2017
修改nmake.opt就是改 WIN64=YES 把这个注释掉#STDCALL=YES
参考:
http://blog.csdn.net/octdream/article/details/71106474
X64 DEBUG:
nmake /f makefile.vc WIN64=TRUE DEBUG=TRUE
---------------------漫长的等待----------------------
nmake /f makefile.vc WIN64=TRUE DEBUG=TRUE install
---------------------漫长的等待----------------------
nmake /f makefile.vc WIN64=TRUE DEBUG=TRUE d
下载 OpenSceneGraph-3.4.0.zip 3rdParty_VS2017_v141_x64_V11_full.7z
cmake 设置好目录生成x64 工程
先ALL_BUILD 再 INSTALL,注意install目录要设置一下,最好不要c盘目录,否则install提示权限不够
编译 gdal-2.1.1
【必须注意】要采用nmake命令行,启动X64 native command tool for vs 2017 而不是 developer command tool for vs 2017
修改nmake.opt就是改 WIN64=YES 把这个注释掉#STDCALL=YES
参考:
http://blog.csdn.net/octdream/article/details/71106474
X64 DEBUG:
nmake /f makefile.vc WIN64=TRUE DEBUG=TRUE
---------------------漫长的等待----------------------
nmake /f makefile.vc WIN64=TRUE DEBUG=TRUE install
---------------------漫长的等待----------------------
nmake /f makefile.vc WIN64=TRUE DEBUG=TRUE d