(Java版)剑指offer(三)

21.调整数组顺序使奇数位于偶数前面
快慢指针法

class Solution {
    public int[] exchange(int[] nums) {
        //快慢指针法
        int fast=0,low=1;
        while(low < nums.length){
            if(nums[fast] %2 ==1) {
                fast++;
                low++;
            }else if(nums[low]%2 == 1){ //fast是偶数而low是奇数,则可以直接交换
                int tmp = nums[fast];
                nums[fast] = nums[low];
                nums[low] = tmp;
                fast++;
                low++;
            }else{ fast是偶数而low也是偶数,则需要找到low是奇数为止才可以交换
                low++;
            }
        }
        return nums;
    }
}

22.链表中倒数第k个节点
快慢指针法

/**
 * Definition for singly-linked list.
 * public class ListNode {
 *     int val;
 *     ListNode next;
 *     ListNode(int x) { val = x; }
 * }
 */
class Solution {
    public ListNode getKthFromEnd(ListNode head, int k) {
        if(head == null || k<1){
            return null;
        }
        ListNode fast = head;
        ListNode slow = head;
        for(int i =0;i<k;i++){ //fast先走k步
            if(fast == null){
                return null;
            }
            fast = fast.next;
        }
        while(fast != null){
            fast = fast.next;            
            slow = slow.next;           
        }
        return slow; //fast遍历结束slow指向的节点就是倒数第k个节点
    }
}

24.反转链表

/**
 * Definition for singly-linked list.
 * public class ListNode {
 *     int val;
 *     ListNode next;
 *     ListNode(int x) { val = x; }
 * }
 */
class Solution {
    public ListNode reverseList(ListNode head) {
        ListNode prev = null;
        ListNode curr = head;
        while (curr != null) {
            ListNode next = curr.next;
            curr.next = prev;  //此处的作用就是箭头反向
            prev = curr;
            curr = next;
        }
        return prev;
    }
}

25.合并两个排序的链表

/**
 * Definition for singly-linked list.
 * public class ListNode {
 *     int val;
 *     ListNode next;
 *     ListNode(int x) { val = x; }
 * }
 */
class Solution {
    public ListNode mergeTwoLists(ListNode l1, ListNode l2) {
        ListNode preHead = new ListNode(0);
        ListNode pre = preHead;
        while(l1!=null  && l2 !=null){
            if(l1.val < l2.val){
                pre.next = l1;
                l1 = l1.next;
            }else{
                pre.next = l2;
                l2 = l2.next;
            }
            pre = pre.next;
        }
        pre.next = l1==null? l2:l1;
        return preHead.next;
    }
}

26.树的子结构
B是A的子结构, 即 A中有出现和B相同的结构和节点值。
dfs:

class Solution {
    public boolean isSubStructure(TreeNode A, TreeNode B) {
        return (A != null && B != null) && (recur(A, B) || isSubStructure(A.left, B) ||                 isSubStructure(A.right, B));
    }
    boolean recur(TreeNode A, TreeNode B) {
        if(B == null) return true;
        if(A == null || A.val != B.val) return false;
        return recur(A.left, B.left) && recur(A.right, B.right);
    }
}

27.二叉树的镜像

/**
 * Definition for a binary tree node.
 * public class TreeNode {
 *     int val;
 *     TreeNode left;
 *     TreeNode right;
 *     TreeNode(int x) { val = x; }
 * }
 */
class Solution {
    public TreeNode mirrorTree(TreeNode root) {
        if(root == null) return null;
        Stack<TreeNode> stack = new Stack<>() ;
        stack.add(root);
        while(!stack.isEmpty()) {
            TreeNode node = stack.pop();
            if(node.left != null) stack.add(node.left);
            if(node.right != null) stack.add(node.right);
            TreeNode tmp = node.left;
            node.left = node.right;
            node.right = tmp;
        }
        return root;
    }
}

28.对称二叉树

/**
 * Definition for a binary tree node.
 * public class TreeNode {
 *     int val;
 *     TreeNode left;
 *     TreeNode right;
 *     TreeNode(int x) { val = x; }
 * }
 */
class Solution {
    public boolean isSymmetric(TreeNode root) {
		//只能使用后序遍历,用递归的返回值判断内侧结点与外侧结点是否相等
        if(root == null) return true;
        return cmp(root.left,root.right);

    }
    public boolean cmp(TreeNode left,TreeNode right){
        if(left == null  && right !=null ) return false;
        else if(left != null && right == null) return false;
        else if(left ==null && right ==null) return true;
        else if(left.val != right.val) return false;
        else{
            boolean outside =  cmp(left.left,right.right); //比较外侧:左子树:左、 右子树:右
            boolean inside =  cmp(left.right,right.left); //比较内侧:左子树:右、 右子树:左
            boolean issame = outside && inside;
            return issame;   
        }
    }
}

29.顺时针打印矩阵
注意处理矩阵的边界

class Solution {
    public int[] spiralOrder(int[][] matrix) {
        if(matrix.length == 0) return new int[0];
        
        int l = 0, r = matrix[0].length - 1, t = 0, b = matrix.length - 1, x = 0;
        int[] res = new int[(r + 1) * (b + 1)];
        while(true) {
            for(int i = l; i <= r; i++) res[x++] = matrix[t][i]; // left to right.
            if(++t > b) break;//++t保证了不访问重复的位置
            for(int i = t; i <= b; i++) res[x++] = matrix[i][r]; // top to bottom.
            if(l > --r) break;
            for(int i = r; i >= l; i--) res[x++] = matrix[b][i]; // right to left.
            if(t > --b) break;
            for(int i = b; i >= t; i--) res[x++] = matrix[i][l]; // bottom to top.
            if(++l > r) break;
        }
        return res;
    }
}

30 .包含min函数的栈
双栈模拟队列

class MinStack {
    Stack<Integer> A, B;
    public MinStack() {
        A = new Stack<>();
        B = new Stack<>();
    }
    public void push(int x) {
        A.add(x);
        if(B.empty() || B.peek() >= x) //保持栈中最小元素
            B.add(x);
    }
    public void pop() {
        if(A.pop().equals(B.peek()))
            B.pop();
    }
    public int top() {
        return A.peek();
    }
    public int min() {
        return B.peek();
    }
}

/**
 * Your MinStack object will be instantiated and called as such:
 * MinStack obj = new MinStack();
 * obj.push(x);
 * obj.pop();
 * int param_3 = obj.top();
 * int param_4 = obj.min();
 */
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值