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驱动级键盘操作跳过检测
结合opencv简单识别图像
直接上代码
import time
import cv2
import numpy as np
import win32api
import win32con
import ctypes
import win32gui
import random
import threading
from PIL import Image
from PIL import ImageGrab
import time
isEnd = False
VK_CODE = {
'backspace': 0x08,
'tab': 0x09,
'clear': 0x0C,
'enter': 0x0D,
'shift': 0x10,
'ctrl': 0x11,
'alt': 0x12,
'pause': 0x13,
'caps_lock': 0x14,
'esc': 0x1B,
'spacebar': 0x20,
'page_up': 0x21,
'page_down': 0x22,
'end': 0x23,
'home': 0x24,
'left_arrow': 0x25,
'up_arrow': 0x26,
'right_arrow': 0x27,
'down_arrow': 0x28,
'select': 0x29,
'print': 0x2A,
'execute': 0x2B,
'print_screen': 0x2C,
'ins': 0x2D,
'del': 0x2E,
'help': 0x2F,
'0': 0x30,
'1': 0x31,
'2': 0x32,
'3': 0x33,
'4': 0x34,
'5': 0x35,
'6': 0x36,
'7': 0x37,
'8': 0x38,
'9': 0x39,
'a': 0x41,
'b': 0x42,
'c': 0x43,
'd': 0x44,
'e': 0x45,
'f': 0x46,
'g': 0x47,
'h': 0x48,
'i': 0x49,
'j': 0x4A,
'k': 0x4B,
'l': 0x4C,
'm': 0x4D,
'n': 0x4E,
'o': 0x4F,
'p': 0x50,
'q': 0x51,
'r': 0x52,
's': 0x53,
't': 0x54,
'u': 0x55,
'v': 0x56,
'w': 0x57,
'x': 0x58,
'y': 0x59,
'z': 0x5A,
'numpad_0': 0x60,
'numpad_1': 0x61,
'numpad_2': 0x62,
'numpad_3': 0x63,
'numpad_4': 0x64,
'numpad_5': 0x65,
'numpad_6': 0x66,
'numpad_7': 0x67,
'numpad_8': 0x68,
'numpad_9': 0x69,
'multiply_key': 0x6A,
'add_key': 0x6B,
'separator_key': 0x6C,
'subtract_key': 0x6D,
'decimal_key': 0x6E,
'divide_key': 0x6F,
'F1': 0x70,
'F2': 0x71,
'F3': 0x72,
'F4': 0x73,
'F5': 0x74,
'F6': 0x75,
'F7': 0x76,
'F8': 0x77,
'F9': 0x78,
'F10': 0x79,
'F11': 0x7A,
'F12': 0x7B,
'F13': 0x7C,
'F14': 0x7D,
'F15': 0x7E,
'F16': 0x7F,
'F17': 0x80,
'F18': 0x81,
'F19': 0x82,
'F20': 0x83,
'F21': 0x84,
'F22': 0x85,
'F23': 0x86,
'F24': 0x87,
'num_lock': 0x90,
'scroll_lock': 0x91,
'left_shift': 0xA0,
'right_shift ': 0xA1,
'left_control': 0xA2,
'right_control': 0xA3,
'left_menu': 0xA4,
'right_menu': 0xA5,
'browser_back': 0xA6,
'browser_forward': 0xA7,
'browser_refresh': 0xA8,
'browser_stop': 0xA9,
'browser_search': 0xAA,
'browser_favorites': 0xAB,
'browser_start_and_home': 0xAC,
'volume_mute': 0xAD,
'volume_Down': 0xAE,
'volume_up': 0xAF,
'next_track': 0xB0,
'previous_track': 0xB1,
'stop_media': 0xB2,
'play/pause_media': 0xB3,
'start_mail': 0xB4,
'select_media': 0xB5,
'start_application_1': 0xB6,
'start_application_2': 0xB7,
'attn_key': 0xF6,
'crsel_key': 0xF7,
'exsel_key': 0xF8,
'play_key': 0xFA,
'zoom_key': 0xFB,
'clear_key': 0xFE,
'+': 0xBB,
',': 0xBC,
'-': 0xBD,
'.': 0xBE,
'/': 0xBF,
' ': 0xBA,
'[': 0xDB,
'\\': 0xDC,
']': 0xDD,
"'": 0xDE,
'`': 0xC0}
# handle = win32gui.FindWindow(None, '地下城与勇士')
# win32gui.SetForegroundWindow(handle)
# 获取随机时间上下0.1倍浮动
def getRandomTime(t):
t0 = t - t * 0.01
t2 = t + t * 0.01
# print("左边界",t0)
# print("有边界",t2)
t1 = random.uniform(t0, t2)
# print("随机结果",t1)
return t1
# 等待操作
def sleep(t):
time.sleep(getRandomTime(t))
# 按键操作(按一次松)
def keyOperation(button, t):
win32api.keybd_event(VK_CODE[button], win32api.MapVirtualKey(VK_CODE[button], 0), 0, 0) # 0
t = getRandomTime(t)
sleep(t)
win32api.keybd_event(VK_CODE[button], win32api.MapVirtualKey(VK_CODE[button], 0), win32con.KEYEVENTF_KEYUP, 0)
sleep(0.1)
# 加破击兵刃
# 按下某个键
def keyOn(button):
win32api.keybd_event(VK_CODE[button], win32api.MapVirtualKey(VK_CODE[button], 0), 0, 0) # 0
def keyOf(button):
win32api.keybd_event(VK_CODE[button], win32api.MapVirtualKey(VK_CODE[button], 0), win32con.KEYEVENTF_KEYUP, 0)
def getbuff1():
keyOperation("q",0.4)
# 加流行狂
def getbuff2():
keyOperation("d", 0.05)
keyOperation("d", 0.1)
keyOperation("j", 0.1)
# 流星升+刺
def liuxingsheng():
keyOperation("o", 0.1)
keyOperation("l", 0.2)
sleep(0.5)
keyOperation("o", 0.2)
# 里鬼剑术
def ligui():
i = 0
while True:
i = i + 1
if (i == 3):
return
keyOperation("u", 0.05)
keyOperation("u", 0.05)
keyOperation("u", 0.05)
keyOperation("o", 0.05)
keyOperation("o", 0.05)
sleep(1)
# 前冲
def go(t):
keyOperation("d", 0.1)
keyOperation("d", t)
# 进入房间的操作d
def intoRoom():
go(getRandomTime(2))
keyOperation("f", 0.1)
go(getRandomTime(2))
# 测试用
# 猛龙
def menglong():
keyOn("d")
keyOperation("p", 0.1)
keyOf("d")
keyOn("a")
keyOperation("p", 0.5)
keyOf("a")
# 是否有闪光
def has_gold_flash(image):
# 加载图像并转换为RGB模式
image = image.convert('RGB')
# image = Image.open(image_path).convert('RGB')
# 获取图像的宽度和高度
width, height = image.size
# 遍历图像的每个像素
for x in range(width):
for y in range(height):
# 获取当前像素的颜色
r, g, b = image.getpixel((x, y))
# 检查当前像素是否为金色
if r > g and r > b and g < b:
return True
# 如果没有找到金色闪光,返回False
return False
def gran_screen_pil():
# 截取窗口图片,建议将游戏窗口调整到最左上角,调整后面两个参数截取你想要的图片大小
image = ImageGrab.grab(bbox=(0, 0, 1350, 760))
image = np.array(image)
end = cv2.imread('D:\desktop\dnf\end.png', cv2.IMREAD_GRAYSCALE)
if len(image.shape) > 2:
image = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY)
if len(end.shape) > 2:
end = cv2.cvtColor(end, cv2.COLOR_BGR2GRAY)
resultEnd = cv2.matchTemplate(image, end, cv2.TM_SQDIFF_NORMED)
minEnd_val, maxEnd_val, minEnd_loc, maxEnd_loc = cv2.minMaxLoc(resultEnd)
# print('结果{}----------------{}',minEnd_val,maxEnd_val)
if (minEnd_val < 0.5):
global isEnd
print("见到结束画面,开始下一把")
isEnd = True
# if has_gold_flash(image):
# print("有金色闪光")
def ci():
keyOperation("d", 0.1)
keyOn("d")
sleep(0.2)
keyOperation("j", 0.05)
keyOperation("j", 0.05)
keyOf("d")
def read_picture():
while True:
# 1秒后开始截图hd
time.sleep(0.1)
gran_screen_pil()
def do():
global isEnd
while True:
isEnd = False
print("开始!")
getbuff2()
sleep(1)
print('杀意buff!')
getbuff1()
print("波动刻印!")
time.sleep(0.5)
go(5)
keyOperation("h", 1)
sleep(1.5)
print("第一个图打完")
go(2.3)
keyOperation("f", 0.2)
sleep(getRandomTime(1.5))
print("第2个图打完")
# keyOperation("o",0.2)
# sleep(1)
go(1.3)
keyOperation("u",0.2)
print("邪光斩!")
sleep(0.5)
keyOperation("p", 0.2)
sleep(1)
go(3.7)
keyOperation("y",0.2)
print("y技能")
sleep(3)
go(2)
# keyOperation("n",0.2)
# print("二觉")
# sleep(2)
keyOperation("e",0.2)
sleep(0.5)
keyOperation("t", 0.2)
print("三觉")
sleep(6.2)
if(isEnd):
print("结束")
doEnd()
continue
keyOperation("b",0.2)
if(isEnd):
print("结束")
doEnd()
continue
if(isEnd):
print("结束")
doEnd()
continue
sleep(1)
keyOperation("h",0.2)
sleep(1)
keyOperation("q",0.2)
print("q技能")
sleep(3)
if(isEnd):
print("结束")
doEnd()
continue
keyOperation("h",0.2)
print("圣又之阵")
sleep(1)
if(isEnd):
print("结束")
doEnd()
continue
doEnd()
# 最后一个图的结束操作n
def doEnd():
print("结束")
keyOperation("0", 0.2)
keyOperation("j", 0.2)
keyOperation("j", 0.2)
keyOperation("j", 0.2)
keyOperation("j", 0.2)
keyOperation("j", 0.2)
keyOperation("j", 0.2)
keyOperation("j", 0.2)
keyOperation("j", 0.2)
keyOperation("j", 0.2)
keyOperation("j", 0.2)
keyOperation("j", 0.2)
keyOperation("j", 0.2)
keyOperation("j", 0.2)
time.sleep(0.5)
keyOperation("esc", 0.2)
time.sleep(0.5)
keyOperation("F10", 0.2)
time.sleep(4)
if __name__ == '__main__':
sleep(2)
t1 = threading.Thread(target=read_picture)
t2 = threading.Thread(target=do)
t1.start()
t2.start()
注意,需要以管理员身份运行代码即可
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