//屏幕-〉世界:
osgUtil::SceneView::projectWindowIntoObject
//或者自己运算
Matrix VPW = camera->getViewMatrix() *
camera->getProjectionMatrix() *
camera->getViewport()->computeWindowMatrix();
Matrix inverseVPW = Matrix::inverse(VPW);
Vec3d world = window * inverseVPW;
//世界-〉屏幕:
osgUtil