最短路径的解决

项目写最短路径,直接就是一个bfs,然后队列,有一个量指向他的上一步,代码实现就是要

#include <stdio.h>
int map[21][21] =
{
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
	{0,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,0,1,0},
	{0,1,0,1,0,1,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0},
	{0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,0},
	{0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0},
	{0,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,0,1,0,1,0},
	{0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,1,0},
	{0,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,0,1,1,1,0},
	{0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0},
	{0,1,0,1,1,1,0,1,0,1,1,1,0,1,1,1,0,1,0,1,0},
	{0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,1,0},
	{0,1,1,1,0,1,0,1,0,1,1,1,0,1,1,1,0,1,1,1,0},
	{0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0},
	{0,1,1,1,0,1,0,1,0,1,0,1,1,1,0,1,1,1,0,1,0},
	{0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0},
	{0,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0},
	{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0},
	{0,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,1,0},
	{0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0},
	{0,1,1,1,1,1,0,1,1,1,0,1,1,1,1,1,1,1,1,1,0},
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
};
struct queue
{
	int x, y;
	int step;
	int last;
}queue[10000];
int v[100][100];
int dx[4] = { 0,1,0,-1 };
int dy[4] = { 1,0,-1,0 };
void bfs(int starx, int stary, int endx, int endy)
{
	int tail = 1, head = 1;
	v[starx][stary] = 1;
	queue[tail].x = starx;
	queue[tail].y = stary;
	queue[tail].last = 0;
	queue[tail].step = 0;
	tail++;
	int flag = 0;
	while (head < tail)
	{
		for (int k = 0; k < 4; k++)
		{
			int xx = queue[head].x + dx[k], yy = queue[head].y + dy[k];
			if (xx < 0 || xx>21 || yy < 0 || yy>21) continue;
			if (map[xx][yy] == 1 && v[xx][yy] == 0)//1表示可以走
			{
				queue[tail].x = xx;
				queue[tail].y = yy;
				queue[tail].step = queue[tail - 1].step + 1;
				queue[tail].last = head;
				v[xx][yy] = 1;
				tail++;
			}
			if (xx == endx && yy == endy)
			{
				//printf("\n%d %d %d\n",tail, xx, yy);
				flag = 1;
				break;
			}
		}
		if (flag)
		{
			//printf("8888");
			break;
		}
		head++;
	}
	int temp = queue[tail - 1].last;
	//printf("%d %d %d", queue[142].last, queue[142].x, queue[142].y);
	while (temp != 0)
	{
		printf("%d %d\n", queue[temp].x, queue[temp].y);
		map[queue[temp].x][queue[temp].y] = 2;
		temp = queue[temp].last;
	}
}
int main()
{
	bfs(1, 1, 19, 19);
	for (int i = 0; i < 21; i++)
	{
		for (int j = 0; j < 21; j++)
		{
			printf("%d ", map[i][j]);
		}
		printf("\n");
	}
}

然后就是将这个最短路得出来的路径都是2,然后我们就是根据这个2来判断是那个地方就OK

进入项目当中就是

#include <stdio.h>
#include <easyx.h>
#include <graphics.h>
#include <math.h>
#include <conio.h>
#include <time.h>
#include <cstring>
int one, zero, two, three,four,rank;
int level;
int winer, loser;
int a = 1, b = 1;//控制鼠鼠的坐标,把x y看成数组下标!然后通过数组下标来画鼠鼠
int aa, bb;
int aia=19, aib=1;//双人的对战
int aiaa, aibb;
int wg;//外挂
int wgmap[100][100];
int oneendx = 10;
int oneendy = 10;
int twoendx = 19;
int twoendy = 19;
//倒计时
char str[100];
int countdown;
clock_t Starttime;//获取开始时间 结束时间在每一个关卡里面
//关卡
int map[12][12] =//第一个地图 1为可以走,0为不能走(这样子可以不用搞最外面的边界)
{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,1,1,0,1,1,1,0,0,0,0,0},
		{0,0,1,0,0,0,1,0,1,1,1,0},
		{0,1,1,1,1,0,1,1,0,0,1,0},
		{0,1,0,0,1,0,0,0,1,1,1,0},
		{0,1,1,1,1,0,1,1,0,0,1,0},
		{0,0,0,0,1,0,1,0,1,0,1,0},
		{0,1,1,0,1,0,1,0,1,0,1,0},
		{0,1,1,1,1,1,1,1,1,0,1,0},
		{0,0,0,0,0,0,0,0,1,1,1,0},
		{0,0,1,1,1,1,1,1,1,0,1,0},
		{0,0,0,0,0,0,0,0,0,0,0,0}
};
int map2[21][21] =
{    
    {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
	{0,1,1,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,0,1,0},
	{0,1,0,1,0,1,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0},
	{0,1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,0},
	{0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0},
	{0,1,1,1,0,1,1,1,1,1,1,1,0,1,1,1,0,1,0,1,0},
	{0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,1,0,1,0},
	{0,1,1,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,1,1,0},
	{0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0},
	{0,1,0,1,1,1,1,1,0,1,1,1,0,1,1,1,1,1,0,1,0},
	{0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,1,0},
	{0,1,1,1,0,1,0,1,0,1,1,1,0,1,1,1,0,1,1,1,0},
	{0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,0,0,1,0},
	{0,1,1,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1,0,1,0},
	{0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0},
	{0,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,1,0},
	{0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0},
	{0,1,0,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,0,1,0},
	{0,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,1,0},
	{0,1,1,1,1,1,0,1,1,1,0,1,1,1,1,1,1,1,1,1,0},
	{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
};
//复制地图
int copywgmap[100][100];
int copymap[12][12];
int copymap2[21][21];
//挂
struct queue
{
	int x, y;
	int step;
	int last;
}queue[1000];
int v[100][100];
int copyv[100][100];
struct queue copyqueue[100];
int dx[4] = { 0,1,0,-1 };
int dy[4] = { 1,0,-1,0 };
//第一关外挂
void onebfs(int starx, int stary, int endx, int endy,int maplen)
{
	int tail = 1, head = 1;
	v[starx][stary] = 1;
	queue[tail].x = starx;
	queue[tail].y = stary;
	queue[tail].last = 0;
	queue[tail].step = 0;
	tail++;
	int flag = 0;
	while (head < tail)
	{
		for (int k = 0; k < 4; k++)
		{
			int xx = queue[head].x + dx[k], yy = queue[head].y + dy[k];
			if (xx < 0 || xx>maplen || yy < 0 || yy>maplen) continue;
			if (map[xx][yy] == 1 && v[xx][yy] == 0)//1表示可以走
			{
				queue[tail].x = xx;
				queue[tail].y = yy;
				queue[tail].step = queue[tail - 1].step + 1;
				queue[tail].last = head;
				v[xx][yy] = 1;
				tail++;
			}
			if (xx == endx && yy == endy)
			{
				flag = 1;
				break;
			}
		}
		if (flag)
		{
			break;
		}
		head++;
	}
	int temp = queue[tail - 1].last;
	while (temp != 0)
	{
		//printf("%d %d\n", queue[temp].x, queue[temp].y);
		map[queue[temp].x][queue[temp].y] = 2;//2就表示最短路
		temp = queue[temp].last;
	}
	map[starx][stary] = 1;
}
//第二关外挂
void twobfs(int starx, int stary, int endx, int endy, int maplen)
{
	int tail = 1, head = 1;
	v[starx][stary] = 1;
	queue[tail].x = starx;
	queue[tail].y = stary;
	queue[tail].last = 0;
	queue[tail].step = 0;
	tail++;
	int flag = 0;
	while (head < tail)
	{
		for (int k = 0; k < 4; k++)
		{
			int xx = queue[head].x + dx[k], yy = queue[head].y + dy[k];
			if (xx < 0 || xx>maplen || yy < 0 || yy>maplen) continue;
			if (map2[xx][yy] == 1 && v[xx][yy] == 0)//1表示可以走
			{
				queue[tail].x = xx;
				queue[tail].y = yy;
				queue[tail].step = queue[tail - 1].step + 1;
				queue[tail].last = head;
				v[xx][yy] = 1;
				tail++;
			}
			if (xx == endx && yy == endy)
			{
				flag = 1;
				break;
			}
		}
		if (flag)
		{
			break;
		}
		head++;
	}
	int temp = queue[tail - 1].last;
	while (temp != 0)
	{
		//printf("%d %d\n", queue[temp].x, queue[temp].y);
		map2[queue[temp].x][queue[temp].y] = 2;//2就表示最短路
		temp = queue[temp].last;
	}
	map2[starx][stary] = 1;
}
//关卡的重置
void reset()
{
	one = two = three = four = rank = zero = 0;
	a = b = 1;
	aia = 19;
	aib = 1;
	wg = 0;
	memcpy(map, copymap, sizeof(int) * 12 * 12);
	memcpy(map2, copymap2, sizeof(int) * 21 * 21);
}
//外挂的重置
void wgreset()
{
	//memcpy(map2, copymap2, sizeof(int) * 21 * 21);
	//memcpy(map, copymap, sizeof(int) * 12 * 12);
	for (int i = 0; i < 12; i++)
	{
		for (int j = 0; j < 12; j++)
		{
			if (map[i][j] == 2) map[i][j] = 1;
		}
	}
	for (int i = 0; i < 21; i++)
	{
		for (int j = 0; j < 21; j++)
		{
			if (map2[i][j] == 2) map2[i][j] = 1;
		}
	}
	memcpy(v, copyv, sizeof(int) * 100 * 100);
	memcpy(queue, copyqueue, sizeof(struct queue) * 100);
}
//输掉的函数
void losedraw()
{
	//切换图片加上双缓冲
	BeginBatchDraw();
	IMAGE img;
	loadimage(&img, "./lose.jpg", 500, 500);
	putimage(0, 0, &img);
	FlushBatchDraw();
}
void backoragain(ExMessage* msg)
{
	//重置起点和关卡
	reset();
	printf("鼠标位置:x:%d y:%d\n", msg->x, msg->y);
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 220 && msg->x <= 490 && msg->y >= 60 && msg->y <= 120)//再来一次
	{
		//判断是第几关 用一个level来判断
		switch (level)
		{
		case 1:
			one = 1;
			loser = 0;
			level = 0;
			Starttime = clock();
			break;
		case 2:
			two = 1;
			loser = 0;
			level = 0;
			Starttime = clock();
			break;
		case 3:
			three = 1;
			loser = 0;
			level = 0;
			Starttime = clock();
			break;
		}
		printf(" 第一关%d\n", one);
	}
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 15 && msg->x <= 380 && msg->y >= 270 && msg->y <= 430)//返回主菜单
	{
		loser = 0;
		zero = 0;
	}
}
void lose()
{
	losedraw();
	ExMessage msg;
	if (peekmessage(&msg, EM_MOUSE))
	{
		backoragain(&msg);
	}
}
int wy, dz;
//点击鼠标获胜
void yan(ExMessage* msg)
{
	printf("%d\n", zero);
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 0 && msg->x <= 500 && msg->y >= 0 && msg->y <= 500)
	{
		dz = wy = 0;
		zero = 0;
		printf("%d\n", zero);
	}
}
//王源获胜
void wangyuan()
{
	BeginBatchDraw();
	IMAGE img;
	loadimage(&img, "./renwin.jpg", 500, 500);
	putimage(0, 0, &img);
	ExMessage msg;
	if (peekmessage(&msg, EM_MOUSE))
	{
		yan(&msg);
	}
	FlushBatchDraw();
}
void dingzhen()
{
	BeginBatchDraw();
	IMAGE img;
	loadimage(&img, "./aiwin.jpg", 500, 500);
	putimage(0, 0, &img);
	ExMessage msg;
	if (peekmessage(&msg, EM_MOUSE))
	{
		yan(&msg);
	}
	FlushBatchDraw();
}
//关卡
//到达终点 倒计时结束判断
void shuexport()
{
	if (one == 1)
	{
		if (a == 10 && b == 10)
		{
			int is_ok = MessageBox(GetHWnd(), "帮助牛爷爷打败沸羊羊", "阿里嘎多美羊羊桑", MB_OKCANCEL);
			if (is_ok==IDOK)
			{
				one = 0;
				two = 1;
				a = 1;
				b = 1;
				Starttime = clock();
			}
			else
			{
				one = 0;
				zero = 0;
			}
		}
		//倒计时结束的处理
		if (countdown < 0)
		{
			zero = 1;
			three = two = one = 0;
			loser = 1;
			//printf("\n%d %d %d %d\n", zero, one, loser, countdown);
		}
	}
	if (two == 1)
	{
		if (a == 19 && b == 19)
		{
			int is_ok = MessageBox(GetHWnd(), "王源丁真", "阿里嘎多美羊羊桑", MB_OKCANCEL);
			if (is_ok == IDOK)
			{
				two = 0;
				three = 1;
				a = 1;
				b = 1;
				//Starttime = clock();
			}
			else
			{
				one = 0;
				zero = 0;
			}
		}
		//倒计时结束的处理
		if (countdown < 0)
		{
			zero = 1;
			three = two = one = 0;
			loser = 1;
			//printf("\n%d %d %d %d\n", zero, one, loser, countdown);
		}
	}
	if (three == 1)
	{
		//printf("%d %d\n", a, b);
		if (a == 11 && b == 19)
		{
			three = 0;
			wy = 1;
			//wangyuan();//王源获胜
		}
		if (aia == 11 && aib == 19)
		{
			three = 0;
			dz = 1;
			//dingzhen();//丁真获胜
		}
	}
}
//画图
void draw(int maplen,int imagelen)
{
	//画图要在这个双缓冲里面
	BeginBatchDraw();
	//加载背景图片
	if (one == 1)
	{
		IMAGE img;
		loadimage(&img, "./niu.jpg", 500, 500);
		putimage(0, 0, &img);
	}
	if (two == 1)
	{
		IMAGE img;
		loadimage(&img, "./twobk.jpg", 500, 500);
		putimage(0, 0, &img);
	}
	if (three == 1)
	{
		IMAGE img;
		loadimage(&img, "./threebk.jpg", 500, 500);
		putimage(0, 0, &img);
	}
	//绘制返回按钮
	settextstyle(30, 0, "华文彩云");
	outtextxy(20, 15, "返回");
	//下面是地图的绘画
	//定义墙壁的图片 墙壁的绘制
	IMAGE wall;
	loadimage(&wall, "./wall.jpg", imagelen, imagelen);
	if (one == 1)//第一关地图
	{
		//终点绘制
		IMAGE end;
		loadimage(&end, "./end.jpg", imagelen, imagelen);
		putimage(50 + (imagelen * oneendx), 50 + (imagelen * oneendy), &end);
		//鼠鼠的绘制
		IMAGE role;
		loadimage(&role, "./dog.jpg", imagelen, imagelen);
		setfillcolor(BLACK);
		if (a >= 0 && a < maplen && b >= 0 && b < maplen && map[a][b])//如果这个点在地图上为ok那么我们就画
		{
			int drawmousex = b;
			int drawmousey = a;
			putimage(50 + (imagelen * drawmousex), 50 + (imagelen * drawmousey), &role);
			aa = a;
			bb = b;
		}
		else
		{
			int drawmousex = bb;
			int drawmousey = aa;
			putimage(50 + (imagelen * drawmousex), 50 + (imagelen * drawmousey), &role);
			a = aa;
			b = bb;
		}
		for (int i = 0; i < maplen; i++)
		{
			for (int j = 0; j < maplen; j++)
			{
				if (!map[i][j])//j表示x  i表示yf
				{
					int drawx = j;
					int drawy = i;
					putimage(50 + (drawx * imagelen), 50 + (drawy * imagelen), &wall);
					//fillrectangle(50+(30*j), 50 + (30 * i), 50 + (30 * j)+30, 50 + (30 * i)+30);
				}
				//printf("%d %d %d\n ",i,j,map[i][j]);
				//illrectangle(i , j , i + 20, j + 20);
			}
		}
	}
	if (two == 1)
	{
		//printf("%d %d", a, b);
		//终点绘制
		IMAGE end;
		loadimage(&end, "./two.jpg", imagelen, imagelen);
		putimage(50 + (imagelen * twoendx), 50 + (imagelen * twoendy), &end);
		//鼠鼠的绘制
		IMAGE role;
		loadimage(&role, "./tworole.jpg", imagelen, imagelen);
		if (a >= 0 && a < maplen && b >= 0 && b < maplen && map2[a][b])//如果这个点在地图上为ok那么我们就画
		{
			int drawmousex = b;
			int drawmousey = a;
			printf("%d %d\n", a, b);
			putimage(50 + (imagelen * drawmousex), 50 + (imagelen * drawmousey), &role);//把它看作鼠鼠
			aa = a;
			bb = b;
		}
		else
		{
			int drawmousex = bb;
			int drawmousey = aa;
			putimage(50 + (imagelen * drawmousex), 50 + (imagelen * drawmousey), &role);
			a = aa;
			b = bb;
		}
		for (int i = 0; i < maplen; i++)
		{
			for (int j = 0; j < maplen; j++)
			{
				if (!map2[i][j])//j表示x  i表示y
				{
					int drawx = j;
					int drawy = i;
					putimage(50 + (drawx * imagelen), 50 + (drawy * imagelen), &wall);
				}
			}
		}
	}
	if (three == 1)//双人对战
	{
		IMAGE end;
		loadimage(&end, "./threeend.jpg", imagelen, imagelen);
		putimage(50 + (imagelen * 19), 50 + (imagelen * 11), &end);
		//printf("%d %d\n", aia, aib);
		IMAGE role1;
		loadimage(&role1, "./dingzhen.jpg", imagelen, imagelen);
		IMAGE role2;
		loadimage(&role2, "./wangyuan.jpg", imagelen, imagelen);
		if (a >= 0 && a < maplen && b >= 0 && b < maplen && map2[a][b])//如果这个点在地图上为ok那么我们就画
		{
			int drawmousex = b;
			int drawmousey = a;
			putimage(50 + (imagelen * drawmousex), 50 + (imagelen * drawmousey), &role2);//把它看作鼠鼠
			aa = a;
			bb = b;
		}
		else
		{
			int drawmousex = bb;
			int drawmousey = aa;
			putimage(50 + (imagelen * drawmousex), 50 + (imagelen * drawmousey), &role2);
			a = aa;
			b = bb;
		}
		if (aia >= 0 && aia < maplen && aib >= 0 && aib < maplen && map2[aia][aib])//如果这个点在地图上为ok那么我们就画
		{
			int drawmousex = aib;
			int drawmousey = aia;
			putimage(50 + (imagelen * drawmousex), 50 + (imagelen * drawmousey), &role1);//把它看作鼠鼠
			aiaa = aia;
			aibb = aib;
		}
		else
		{
			int drawmousex = aibb;
			int drawmousey = aiaa;
			putimage(50 + (imagelen * drawmousex), 50 + (imagelen * drawmousey), &role1);
			aia = aiaa;
			aib = aibb;
		}

		for (int i = 0; i < maplen; i++)
		{
			for (int j = 0; j < maplen; j++)
			{
				if (!map2[i][j])//j表示x  i表示y
				{
					int drawx = j;
					int drawy = i;
					putimage(50 + (drawx * imagelen), 50 + (drawy * imagelen), &wall);
				}
			}
		}
	}
	//最短路的绘制
	if ((one == 1 || two == 1)&&wg==1)
	{
		for (int i = 0; i < maplen; i++)
		{
			for (int j = 0; j < maplen; j++)
			{
				if (map[i][j]==2&&one==1)//j表示x  i表示yf
				{
					int drawx = j;
					int drawy = i;
					setfillcolor(RED);
					//putimage(50 + (drawx * imagelen), 50 + (drawy * imagelen), &wall);
					fillrectangle(50+(30*j), 50 + (30 * i), 50 + (30 * j)+30, 50 + (30 * i)+30);
				}
				if (map2[i][j] == 2 && two == 1)
				{
					int drawx = j;
					int drawy = i;
					setfillcolor(RED);
					//putimage(50 + (drawx * imagelen), 50 + (drawy * imagelen), &wall);
					fillrectangle(50 + (17 * j), 50 + (17 * i), 50 + (17 * j) + 17, 50 + (17 * i) + 17);
				}
				//printf("%d %d %d\n ",i,j,map[i][j]);
				//illrectangle(i , j , i + 20, j + 20);
			}
		}
	}
	//倒计时的绘制
	if (!three)
	{
		setbkmode(TRANSPARENT);
		settextstyle(30, 0, "华文行楷");
		settextcolor(BLACK);
		//printf("%s", str);
		outtextxy(420, 420, str);
	}
	FlushBatchDraw();
}
//鼠鼠的移动
void yidong()//通过全局变量x y来确定鼠鼠的移动
{
	//改变的是二维数组的地方 然后我们画图再重新定义两个变量map[a][b]
	if (_kbhit() != 0)//判断是否有键盘输入,防止_getch()导致函数卡着不动
	{
		char key = _getch();
		switch (key)
		{
		case 72:
			a -= 1;
			//yy += 1;
			//printf("上键\n");
			break;
		case 80:
			a += 1;
			//yy -= 1;
			//printf("下键\n");
			break;
		case 75:
			b -= 1;
			//xx += 1;
			//printf("左键\n");
			break;
		case 77:
			b += 1;
			//xx -= 1;
			//printf("右键\n");
			break;
		case 'w':
			aia -= 1;
			break;
		case 's':
			aia += 1;
			break;
		case 'a':
			aib -= 1;
			break;
		case 'd':
			aib += 1;
			break;
		case ' ':
			if (one == 1)
			{
				wgreset();
				//printf("%d %d\n", a, b);
				if (wg == 1)
				{
					wg = 0;
					wgreset();
				}
				else
				{
					onebfs(a, b, oneendy, oneendx, 12);
					wg = 1;
				}
				break;
			}
			if (two == 1)
			{
				//wgreset();
				if (wg == 1)
				{
					wg = 0;
					wgreset();
				}
				else
				{
					twobfs(a, b, twoendy, twoendx, 21);
					wg = 1;
				}
				break;
			}
		}
	}
}
//返回主菜单按钮
void back(ExMessage* msg)
{
	//printf("鼠标位置:x:%d y:%d\n", msg->x, msg->y);
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 20 && msg->x <= 80 && msg->y >= 15 && msg->y <= 45)
	{
		//重置关卡
		reset();
	}
}
//路变墙 墙变路
void change(ExMessage* msg,int imagelen)
{
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 50 && msg->x <= 410 && msg->y >= 50 && msg->y <= 410)
	{
		//printf("鼠标位置:x:%d y:%d\n", msg->x, msg->y);
		int indexx = (msg->x - 50) / imagelen;//表示b
		int indexy = (msg->y - 50) / imagelen;//表示a
		printf(" %d %d\n", indexy, indexx);
		if (one == 1)
		{
			if (map[indexy][indexx])
			{
				map[indexy][indexx] = 0;
				//printf("ok");
			}
			else
			{
				map[indexy][indexx] = 1;
			}
			printf(" 地图:%d ", map[indexy][indexx]);
		}
		if (two == 1)
		{
			if (map2[indexy][indexx])
			{
				map2[indexy][indexx] = 0;
				//printf("ok");
			}
			else
			{
				map2[indexy][indexx] = 1;
			}
			printf(" 地图:%d ", map2[indexy][indexx]);
		}
	}
}
//倒计时
void time()
{
	int Endtime = clock();
	countdown = (int)((Endtime - Starttime) / CLOCKS_PER_SEC);
	if (one == 1)
	{
		countdown = 100 - countdown;//控制几秒倒计时
	}
	if (two == 1)
	{
		countdown = 90 - countdown;//控制几秒倒计时
	}
	sprintf_s(str, "%d s", countdown);
	//printf("%d ", countdown);
}
//关卡的主函数
void apex(int ztlevel,int maplen,int imagelen)
{
	level = ztlevel;
	//画图
	draw(maplen,imagelen);
	//倒计时
	time();
	//控制返回主界面 墙变路 路变墙
	ExMessage msg;
	if (peekmessage(&msg, EM_MOUSE))
	{
		//printf("88888");
		//返回主菜单
		back(&msg);
		//路变墙 墙变路
		change(&msg,imagelen);
	}
	//控制鼠鼠移动
	yidong();
	//判断鼠鼠有没有到出口的函数 以及时间到达的处理
	shuexport();
}
//排行榜
void Rankdraw()
{
	BeginBatchDraw();//双缓冲
	IMAGE img;
	loadimage(&img, "./win.jpg", 500, 500);
	putimage(0, 0, &img);
	//绘制返回按键
	setbkmode(TRANSPARENT);
	settextstyle(30, 0, "华文彩云");
	outtextxy(20, 15, "返回");
	outtextxy(150, 150, "第一关排行榜");
	outtextxy(150, 200, "第二关排行榜");
	outtextxy(150, 250, "第三关排行榜");
	FlushBatchDraw();
}
void rankmousedown(ExMessage* msg)
{
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 20 && msg->x <= 80 && msg->y >= 15 && msg->y <= 45)
	{
		//重置关卡
		reset();
	}
}
void Rank()
{
	Rankdraw();
	ExMessage msg;
	if (peekmessage(&msg, EM_MOUSE))
	{
		rankmousedown(&msg);
	}
}
//主菜单
//主菜单通往各个界面
void mousedown(ExMessage* msg)
{
	//printf("鼠标位置:x:%d y:%d\n", msg->x, msg->y);
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 200 && msg->x <= 290 && msg->y >= 150 && msg->y <= 180)//第一关
	{
		one = 1;
		zero = 1;
		Starttime = clock();
	}
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 200 && msg->x <= 290 && msg->y >= 200 && msg->y <= 230)//第二关
	{
		two = 1;
		zero = 1;
		Starttime = clock();
	}
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 200 && msg->x <= 290 && msg->y >= 250 && msg->y <= 280)//第三关双人对战
	{
		three = 1;
		zero = 1;
		Starttime = clock();
	}
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 200 && msg->x <= 290 && msg->y >= 300 && msg->y <=330 )//第四关
	{
		four = 1;
		zero = 1;
		Starttime = clock();
	}
	if (msg->message == WM_LBUTTONDOWN && msg->x >= 200 && msg->x <= 290 && msg->y >= 350 && msg->y <= 380)//排行榜
	{
		rank = 1;
		zero = 1;
	}
}//主菜单的
void home()
{
	//背景图
	//reset();
	IMAGE img;
	loadimage(&img, "./shu.jpg", 500, 500);
	putimage(0, 0, &img);
	//第一关图片
	BeginBatchDraw();//双缓冲
	setbkmode(TRANSPARENT);
	settextstyle(30, 0, "华文彩云");
	outtextxy(200, 150, "第一关");
	outtextxy(200, 200, "第二关");
	outtextxy(200, 250, "第三关");
	outtextxy(200, 300, "chase");
	outtextxy(200, 350, "排行榜");
	//fillrectangle(200, 150, 290, 180);
	ExMessage msg;
	if (peekmessage(&msg, EM_MOUSE))
	{
		mousedown(&msg);
	}
	FlushBatchDraw();
}//主菜单
int main()
{
	memcpy(copymap, map, sizeof(int) * 12 * 12);
	memcpy(copymap2, map2, sizeof(int) * 21 * 21);
	memcpy(copyv, v, sizeof(int) * 100 * 100);
	memcpy(copywgmap, wgmap, sizeof(int) * 100 * 100);
	memcpy(copyqueue, queue, sizeof(struct queue) * 100);
	initgraph(500, 500, SHOWCONSOLE);
	while (true)
	{
		if (zero == 0)
		{
			home();
		}
		if (one == 1)
		{
			apex(1,12,30);//简单的关卡
		}
		if (two == 1)
		{
			apex(2, 21, 17);
		}
		if (three == 1)
		{
			apex(3, 21, 17);
		}
		if (rank == 1)
		{
			Rank();
		}
		if (loser == 1)
		{
			lose();
		}
		if (wy == 1)
		{
			wangyuan();
		}
		if (dz == 1)
		{
			dingzhen();
		}
	}
	getchar();
}

然后现在就是差文件的操作了,把排行榜搞出来就ok

下班下班,明天直接写完!

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