jzoj 1594: 【USACO】The Chivalrous Cow(骑士牛)( 待加入)

该博客介绍了如何解决USACO竞赛中的一个编程问题,即'骑士牛'跳跃到干草堆的最短路径。通过使用宽度优先搜索(BFS)算法,博主提供了一个C++代码实现,解析了输入输出格式,并给出了样例测试用例。代码中定义了迷宫矩阵、方向数组、队列数据结构,并通过标记避免重复访问,最终找到到达干草堆的最短步数。
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                                1594: 【USACO】

题目描述

Farmer John traded one of his cows for a cow that Farmer Don called 'The Knight'. This cow has the unique ability to jump around thepasture in moves that looked like a knight on a chessboard (two squares over, one up... or maybe two squares down and one over,etc.). 'The Knight' can't jump on rocks or trees, but can really make her way around the pasture, which is partitioned for our purposes into an X by Y set of squares (1 <= X <= 150; 1 <= Y <= 150). 'The Knight' likes hay just like any other cow. Given a map of 'The Knight's starting place, locations of the tree, shrub, rock, and other obstacles, and the location of a bale of hay, determine how many 'hops' the Knight must make in order to get to the hay. The Knight cow will be marked by a 'K' on the map; obstacles by '*',and the haybale by 'H'. Here

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