判断一个点是否在三角形内部

//判断一个点是否在三角形内部
public class IsIntriangle{
	 
	 //(1)面积法求解
	public static boolean isInside1(double x1, double y1, double x2, double y2,
			double x3, double y3, double x, double y) {
		double area1 = getArea(x1, y1, x2, y2, x, y);
		double area2 = getArea(x1, y1, x3, y3, x, y);
		double area3 = getArea(x2, y2, x3, y3, x, y);
		double allArea = getArea(x1, y1, x2, y2, x3, y3);
		return (area1 + area2 + area3) <=allArea;
	}
    //海伦公式求三角形的面积
	public static double getArea(double x1, double y1, double x2, double y2,
			double x3, double y3) {
		double side1Len = getSideLength(x1, y1, x2, y2);
		double side2Len = getSideLength(x1, y1, x3, y3);
		double side3Len = getSideLength(x2, y2, x3, y3);
		double p = (side1Len + side2Len + side3Len) / 2;
		return Math.sqrt((p - side1Len) * (p - side2Len) * (p - side3Len) * p);
	}
     //获得一条边的长度
	public static double getSideLength(double x1, double y1, double x2,double y2) {
		double a = Math.abs(x1 - x2);
		double b = Math.abs(y1 - y2);
		return Math.sqrt(a * a + b * b);
	}

	//(2)向量法求解

	//求交叉值
	public static double crossProduct(double x1,double y1,double x2,double y2)
	{
         return x1*y2-x2*y1;
	}

	public static boolean isInside2(double x1,double y1,double x2,double y2,
		                     double x3,double y3,double x,double y)
	{
		//如果三角形的点不是逆时针输入,改变一下顺序
		if(crossProduct(x3-x1,y3-y1,x2-x1,y2-y1)>=0)
		{
			 double tmpx=x2;
			 double tmpy=y2;
			 x2=x3;
			 y2=y3;
			 x3=tmpx;
			 y3=tmpy;
		}
		 //在这条边的右边
		if(crossProduct(x2-x1,y2-y1,x-x1,y-y1)<0)
		{
			 return false;
		}
		//在这条边的右边
		if(crossProduct(x3-x2,y3-y2,x-x2,y-y2)<0)
		{
			return false;
		}
		//在这条边的右边
		if(crossProduct(x1-x3,y1-y3,x-x3,y-y3)<0)
		{
			return false;
		}
		return true;
	}

	 public static void main(String[]args)
	 {
        double x1 = -5;
		double y1 = 0;
		double x2 = 0;
		double y2 = 8;
		double x3 = 5;
		double y3 = 0;
		double x = 0;
		double y = 6;
		System.out.println(isInside1(x1, y1, x2, y2, x3, y3, x, y));
		System.out.println(isInside2(x1, y1, x2, y2, x3, y3, x, y));

	 }
}


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