C++设计模式:享元模式

一、源代码:
 

#include<iostream>
#include<memory>
#include<map>
#include<array>

using namespace std;

class Shape
{
public:
    virtual void draw() = 0;
    virtual ~Shape() = default;
};

class Circle:public Shape
{
public:
    Circle(string color)
    {
        this->_color = color;
    }
    void setX(int x)
    {
        this->_x = x;
    }
    void setY(int y)
    {
        this->_y = y;
    }
    void setRadius(int radius)
    {
        this->_radius = radius;
    }
    virtual void draw() override
    {
        cout<<"   Circle:Draw()->[Color: "<<_color<<",x: "<<_x<<",y: "<<_y<<",radius: "<<_radius<<"]"<<endl;
    }
private:
    string _color;
    int _x;
    int _y;
    int _radius;
};

class ShapeFactory
{
public:
    static shared_ptr<Shape> getCircle(string color)
    {
        shared_ptr<Shape> circle = circleMap[color];

        if(circle == nullptr)
        {
            circle = make_shared<Circle>(color);
            circleMap[color] = circle;
            cout<<"Creating circle of color: "<<color<<endl;
        }
        return circle;
    }
private:
    static map<string,shared_ptr<Shape>> circleMap;
};

map<string,shared_ptr<Shape>> ShapeFactory::circleMap = {};


int main()
{
    array<string,5> colors = {"Red","Green","Blue","White","Black"};
    for(int i = 0;i< 20;++i)
    {
        shared_ptr<Circle> circle = dynamic_pointer_cast<Circle>(ShapeFactory::getCircle(colors[rand()%5]));
        circle->setX(rand()%100);
        circle->setY(rand()%100);
        circle->setRadius(rand()%50+1);
        circle->draw();
    }
    return 0;
}

二、运行结果:

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