HelloWorldScene.h
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "network\HttpClient.h"
#include "cocos-ext.h"
class HelloWorld : public cocos2d::Layer
{
public:
// there's no 'id' in cpp, so we recommend returning the class instance pointer
static cocos2d::Scene* createScene();
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// a selector callback
void menuCloseCallback(cocos2d::Ref* pSender);
// implement the "static create()" method manually
CREATE_FUNC(HelloWorld);
void onHttpRequestComplete(cocos2d::network::HttpClient *pSender, cocos2d::network::HttpResponse *pResponse);
void onHttpPostComplete(cocos2d::network::HttpClient *pSender, cocos2d::network::HttpResponse *pResponse);
};
#endif // __HELLOWORLD_SCENE_H__
HelloWorldScene.cpp
#include "HelloWorldScene.h"
USING_NS_CC;
using namespace network;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
/*auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
[](Object *sender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
return;
#endif
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
});*/
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
/
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
// add "HelloWorld" splash screen"
auto sprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(sprite, 0);
return true;
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
// MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
// return;
//#endif
//
// Director::getInstance()->end();
//
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
// exit(0);
//#endif
HttpRequest *request = new HttpRequest;
request->setUrl("http://127.0.0.1/test2.php");
request->setRequestType(HttpRequest::Type::GET);
request->setResponseCallback(this, httpresponse_selector(HelloWorld::onHttpRequestComplete));
request->setTag("GET1");
HttpClient::getInstance()->send(request);
request->release();
//HttpRequest* request = new HttpRequest();
// request->setUrl("http://127.0.0.1/test.php");
// request->setRequestType(HttpRequest::Type::POST);
// request->setResponseCallback(this, httpresponse_selector(HelloWorld::onHttpPostComplete));
//const char* postData = "username=zwcwu&password=123456";
// request->setRequestData(postData,strlen(postData) );
//
//
// request->setTag("POST1");
// HttpClient::getInstance()->send(request);
// request->release();
}
void HelloWorld::onHttpRequestComplete(cocos2d::network::HttpClient *pSender, cocos2d::network::HttpResponse *pResponse)
{
if(!pResponse)
{
log("response is null", pResponse);
return;
}
if(!pResponse->isSucceed())
{
log("response failed, %s", pResponse->getErrorBuffer());
return;
}
long statusCode = pResponse->getResponseCode();
log("responseCode:%ld", statusCode);
std::vector<char> *buffer = pResponse->getResponseData();
std::string buf(buffer->begin(), buffer->end());
log("get requestData:%d,%s", buf.length(), buf.c_str());
}
void HelloWorld::onHttpPostComplete(cocos2d::network::HttpClient *pSender, cocos2d::network::HttpResponse *pResponse)
{
if(!pResponse)
{
log("response is null", pResponse);
return;
}
if(!pResponse->isSucceed())
{
log("response failed, %s", pResponse->getErrorBuffer());
return;
}
long statusCode = pResponse->getResponseCode();
log("responseCode:%ld", statusCode);
std::vector<char> *buffer = pResponse->getResponseData();
std::string buf(buffer->begin(), buffer->end());
log("get requestData:%s", buf.c_str());
}
test.php
<html>
<body>
<?php
if(isset($_POST["username"]) && isset($_POST["password"]))
{
echo $_POST["username"];
if($_POST["username"]=="zwcwu" && $_POST["password"]=="123456")
{
echo "Login Success"; //return to client
}
else
{
echo "Login Failed"; //return to client
}
}
else
{
echo "No Username or Password"; //return to client
}
?>
</body>
</html>
test2.php
<?php
echo "WC"
?>