HelloWorldScene.h
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "network\HttpClient.h"
#include "cocos-ext.h"
class HelloWorld : public cocos2d::Layer
{
public:
// there's no 'id' in cpp, so we recommend returning the class instance pointer
static cocos2d::Scene* createScene();
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// a selector callback
void menuCloseCallback(cocos2d::Ref* pSender);
// implement the "static create()" method manually
CREATE_FUNC(HelloWorld);
void onButtonClick(Ref* sender, cocos2d::ui::TouchEventType type);
};
#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"
#include "cocostudio/Cocostudio.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
using namespace network;
using namespace cocos2d::ui;
using namespace cocostudio;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
/
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
// add "HelloWorld" splash screen"
auto sprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(sprite, 0);
Layout *layout = dynamic_cast<Layout *>(GUIReader::getInstance()->widgetFromJsonFile("DemoLogin/DemoLogin.json"));
this->addChild(layout);
TextField *name_TextField = dynamic_cast<TextField *>(layout->getChildByName("name_TextField"));
name_TextField->setString("HAHAHHAHAHAHA");
Button *login_Button = dynamic_cast<Button *>(layout->getChildByName("login_Button"));
login_Button->addTouchEventListener(this, toucheventselector(HelloWorld::onButtonClick));
return true;
}
void HelloWorld::onButtonClick(Ref* sender, TouchEventType type)
{
switch(type)
{
case TOUCH_EVENT_ENDED:
log("按下按钮");
break;
}
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
// MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
// return;
//#endif
//
// Director::getInstance()->end();
//
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
// exit(0);
//#endif
}