注意:所用的函数库是quick-cocos2d-x-2.2.1-rc
这里有一个GCommandEventManager.lua
GCommandEventManager={}
function GCommandEventManager.init()
require(cc.PACKAGE_NAME .. ".api.EventProtocol").extend(GCommandEventManager)
end
-- function GCommandEventManager.addEL(eventName,callBack)
-- GCommandEventManager:addEventListener(eventName,callBack)
-- end
return GCommandEventManager
-- --------------------------提供以下接口------------------------
-- EventProxy:addEventListener(eventName, listener, data)
-- EventProxy:removeEventListener(eventName, key1, key2)
-- EventProxy:removeAllEventListenersForEvent(eventName)
-- EventProxy:removeAllEventListeners()
GCommandEventManager:addEventListener("Story_doTowerStoryPre",function(params)
GCommandEventManager:removeAllEventListenersForEvent("Story_doTowerStoryPre")
if params.data.code == 0 then
local Storykey = params.data.ret.storykey.."1"
b_win = true
local encodestr = crypto.md5(Storykey)
GMissionCommand.TowerStoryResult(encodestr)
print("请求了一次")
GCommandEventManager:addEventListener("Story_doTowerStory",GTowerLayer.FightResult)
end
end)
而对于有名函数。如下
GCommandEventManager:removeEventListener("Story_doTowerStory",GTowerLayer.FightResult)
则必须调用GTowerLayer.FightResult这个函数才能移除事件监听