初试linux下的Socket通信(中)

TCP/IP的三次握手四次挥手

TCP通信过程包括三个步骤:建立TCP连接通道(三次握手),传输数据,断开TCP连接通道(四次挥手)。参照下图(图片来自http://www.cricode.com/3568.html
这里写图片描述

服务器与客户端交互

这里写图片描述

#include  <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>
#include <sys/socket.h>
#include <arpa/inet.h>


void error(char *msg)
{
    fprintf(stderr, "%s :  %s\n", msg, strerror(errno) );
    exit(1);
}

int read_in(int socket, char *buf, int len)
{
    char *s = buf;

    int slen = len;

    int c = recv(socket, s, slen, 0);

    while ((c > 0) && (s[c - 1] != '\n')) {
        s += c; slen -= c;
        c = recv(socket, s, slen, 0);

    }
    if (c < 0)
        return c;
    else if (c == 0)
        buf[0] = '\0';
    else
        s[c - 1] = '\0';

    return len - slen;
}


int open_listener_socket(void)
{
    int s = socket(PF_INET,  SOCK_STREAM, 0); //创建服务器Socket ,  Ipv4协议,面向连接通信,TCP协议
    if (s == -1)
        error("scoket open error");
    return s;
}

void bind_to_port(int socket, int port)
{
    struct sockaddr_in name;  //服务器网络地址结构体
    name.sin_family = PF_INET;
    name.sin_port = (in_port_t)htons(port);          // 服务器端口号
    name.sin_addr.s_addr = htonl(INADDR_ANY);  //服务器地址,允许连接到所有本地连接上

    // 设置socket能重新使用已经绑定过的接口
    int reuse = 1;
    if ( setsockopt(socket, SOL_SOCKET, SO_REUSEADDR, (char *)&reuse, sizeof(int)) == -1)
        error(" cant set the reuse option on the scoket");

    //将服务器socket绑定到网络地址上
    int c = bind(socket, (struct sockaddr*) &name, sizeof(name));
    if (c == -1)
        error("cant bind to socket");
}

int sent_msg_to_client(int socket, char *s)
{
    int result = send(socket, s, strlen(s), 0);
    if (result == -1)
        fprintf(stderr, "%s :  %s\n", "error talking to client", strerror(errno) );
    return result;
}

int main(int argc, char const *argv[])
{
    int server_sockfd;


    server_sockfd = open_listener_socket();
    bind_to_port(server_sockfd , 30000);

    // 监听连接请求,监听队列长度为10
    if (listen(server_sockfd , 10) == -1)
        error("cant listen");

    struct sockaddr_storage client_addr;   //client_addr 保存连接客户端的详细信息
    unsigned int address_size = sizeof(client_addr);
    puts("waiting for connection");
    char buf[255];

    while (1) {
        //等待客户端连接请求到达
        int client_sockfd = accept(server_sockfd, (struct sockaddr *)&client_addr, &address_size);
        if (client_sockfd == -1)
            error("accept error");
        //printf("accept client %s/n",inet_ntoa(client_addr.sin_addr));

        if (sent_msg_to_client( client_sockfd, "Internet Knock-Knock Protocol Server\r\n Version 0.1\r\nKnock! Knock!\r\n>") != -1) {
            read_in(client_sockfd, buf, sizeof(buf));
            if (strncasecmp("Who is there?", buf, 12))
                sent_msg_to_client(client_sockfd, "You should say 'Who is there?' !");
            else {
                if (sent_msg_to_client(client_sockfd, "Oscar\r\n>") != -1) {
                    read_in(client_sockfd, buf, sizeof(buf));
                    if (strncasecmp("Oscar who?", buf, 9))
                        sent_msg_to_client(client_sockfd, "You should say 'Oscar who?' !");
                    else {
                        sent_msg_to_client(client_sockfd, "Oscar silly question, you get a silly answer\r\n");
                    }
                }
            }
        }
        close(client_sockfd);
    }
    return 0;
}

实验结果

同样是用telnet做客户端,下图是终端运行结果
这里写图片描述

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