Handler Looper MessageQueue解析

先分别介绍一下Handler,Looper,MessageQueue:

1、Handler,Handler封装了消息的发送

2、Looper,(1)内部包含一个消息队列(即messageQueue),所有的Handler发送的消息都要走向这个队列

(2)Looper.loop()是一个死循环,不断的从MessageQueue中取出消息,如果MessageQueue中有消息就处理消息,没有消息就阻塞。

3、MessageQueue,就是一个消息的队列(可以理解成一个数组)。


分析一下:

当我们new一个Handler的时候,看一下构造函数

 <span style="font-size:14px;">public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }</span>

我们看到已经拿到一个Looper对象

看下Looper 的构造函数

<span style="font-size:14px;">  public static Looper myLooper() {
        return sThreadLocal.get();
    }</span>
调用了 sThreadLocal.get()返回一个Looper对象 ,sThreadLocal是一个ThreadLocal的对象,这也就是为什么每个activity都会有一个Looper的原因。

再看下Looper.loop()做了什么

<span style="font-size:14px;">    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            msg.target.dispatchMessage(msg);

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycle();
        }
    }</span>
可以看到 实际上就是不断的从MessageQueue中取出消息。

总结一下三者的关系:Handler负责发送消息,Looper负责接收Handler发送的消息,并把消息回传给Handler自己,MessageQueue是一个存储消息的容器。






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