UIimage的缩放线程实现安全和非线程安全操作

关于图片缩放的线程安全和非线程安全操作.

线程安全的操作只能在主线程中进行操作,对于大图片的处理肯定会消耗大量的时间,如下面的方法

方法1使用UIKit

+ (UIImage*)imageWithImage :(( UIImage*)image scaledToSize :(( CGSize)newSize;

{

// Create a graphics image context

UIGraphicsBeginImageContext(newSize);

 

// Tell the old image to draw in this new context, with thedesired

// new size

[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];

 

// Get the new image from the context

UIImage* newImage =UIGraphicsGetImageFromCurrentImageContext();

 

// End the context

UIGraphicsEndImageContext();

 

// Return the new image.

return newImage;


此方法很简单,但是这种方法不是线程安全的情况下.



方法2使用CoreGraphics

+ (UIImage*)imageWithImage :( UIImage*)sourceImage scaledToSize :(               CGSize)newSize;

{

CGFloat targetWidth= targetSize.width;

CGFloat targetHeight= targetSize.height;

 

CGImageRef imageRef= [sourceImage CGImage];

CGBitmapInfo bitmapInfo=CGImageGetBitmapInfo(imageRef);

CGColorSpaceRef colorSpaceInfo=CGImageGetColorSpace(imageRef);

 

if (bitmapInfo == kCGImageAlphaNone) {

bitmapInfo =kCGImageAlphaNoneSkipLast;

}

 

CGContextRef bitmap;

 

if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) {

bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

 

} else {

bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

 

}

 

if (sourceImage.imageOrientation == UIImageOrientationLeft) {

CGContextRotateCTM(bitmap, radians(90));

CGContextTranslateCTM(bitmap, 0,-targetHeight);

 

} else if (sourceImage.imageOrientation == UIImageOrientationRight) {

CGContextRotateCTM(bitmap, radians(-90));

CGContextTranslateCTM(bitmap, -targetWidth, 0);

 

} else if (sourceImage.imageOrientation == UIImageOrientationUp) {

// NOTHING

} else if (sourceImage.imageOrientation == UIImageOrientationDown) {

CGContextTranslateCTM(bitmap, targetWidth, targetHeight);

CGContextRotateCTM(bitmap, radians(-180.));

}

 

CGContextDrawImage(bitmap, CGRectMake(0,0, targetWidth, targetHeight), imageRef);

CGImageRef ref = CGBitmapContextCreateImage(bitmap);

UIImage* newImage = [UIImage imageWithCGImage:ref];

 

CGContextRelease(bitmap);

CGImageRelease(ref);

 

return newImage;

}

这种方法的好处是它是线程安全,加上它负责的 (使用正确的颜色空间和位图信息,处理图像方向)的小东西,UIKit版本不会。

如何调整和保持长宽比 (如 AspectFill选项)?

它是非常类似于上述,方法,它看起来像这样:

+ (UIImage*)imageWithImage :( UIImage*)sourceImagescaledToSizeWithSameAspectRatio :( CGSize)targetSize;

{

CGSize imageSize = sourceImage.size;

CGFloat width = imageSize.width;

CGFloat height = imageSize.height;

CGFloat targetWidth= targetSize.width;

CGFloat targetHeight= targetSize.height;

CGFloat scaleFactor= 0.0;

CGFloat scaledWidth= targetWidth;

CGFloat scaledHeight= targetHeight;

CGPoint thumbnailPoint= CGPointMake(0.0,0.0);

 

if (CGSizeEqualToSize(imageSize, targetSize) ==NO) {

CGFloat widthFactor= targetWidth / width;

CGFloat heightFactor= targetHeight / height;

 

if (widthFactor > heightFactor) {

scaleFactor =widthFactor; // scale to fit height

}

else {

scaleFactor =heightFactor; // scale to fit width

}

 

scaledWidth  = width * scaleFactor;

scaledHeight = height* scaleFactor;

 

// center the image

if (widthFactor > heightFactor) {

thumbnailPoint.y = (targetHeight - scaledHeight) *0.5;

}

else if (widthFactor < heightFactor) {

thumbnailPoint.x = (targetWidth - scaledWidth) *0.5;

}

}

 

CGImageRef imageRef= [sourceImage CGImage];

CGBitmapInfo bitmapInfo=CGImageGetBitmapInfo(imageRef);

CGColorSpaceRef colorSpaceInfo=CGImageGetColorSpace(imageRef);

 

if (bitmapInfo == kCGImageAlphaNone) {

bitmapInfo =kCGImageAlphaNoneSkipLast;

}

 

CGContextRef bitmap;

 

if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) {

bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

 

} else {

bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

 

}

 

// In the right or left cases, we need to switch scaledWidth andscaledHeight,

// and also the thumbnail point

if (sourceImage.imageOrientation == UIImageOrientationLeft) {

thumbnailPoint = CGPointMake(thumbnailPoint.y,thumbnailPoint.x);

CGFloat oldScaledWidth= scaledWidth;

scaledWidth =scaledHeight;

scaledHeight =oldScaledWidth;

 

CGContextRotateCTM(bitmap, radians(90));

CGContextTranslateCTM(bitmap, 0,-targetHeight);

 

} else if (sourceImage.imageOrientation == UIImageOrientationRight) {

thumbnailPoint = CGPointMake(thumbnailPoint.y,thumbnailPoint.x);

CGFloat oldScaledWidth= scaledWidth;

scaledWidth =scaledHeight;

scaledHeight =oldScaledWidth;

 

CGContextRotateCTM(bitmap, radians(-90));

CGContextTranslateCTM(bitmap, -targetWidth, 0);

 

} else if (sourceImage.imageOrientation == UIImageOrientationUp) {

// NOTHING

} else if (sourceImage.imageOrientation == UIImageOrientationDown) {

CGContextTranslateCTM(bitmap, targetWidth, targetHeight);

CGContextRotateCTM(bitmap, radians(-180.));

}

 

CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x,thumbnailPoint.y, scaledWidth, scaledHeight), imageRef);

CGImageRef ref = CGBitmapContextCreateImage(bitmap);

UIImage* newImage = [UIImage imageWithCGImage:ref];

 

CGContextRelease(bitmap);

CGImageRelease(ref);

 

return newImage;



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