关于图片缩放的线程安全和非线程安全操作.
非线程安全的操作只能在主线程中进行操作,对于大图片的处理肯定会消耗大量的时间,如下面的方法
方法1:使用UIKit
+ (UIImage*)imageWithImage ( UIImage*)image scaledToSize ( CGSize)newSize;
{
// Create a graphics image context
UIGraphicsBeginImageCont
// Tell the old image to draw in this new context, with thedesired
// new size
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
// Get the new image from the context
UIImage* newImage =UIGraphicsGetImageFromCu
// End the context
UIGraphicsEndImageContex
// Return the new image.
return newImage;
此方法很简单,但是,这种方法不是线程安全的情况下.
方法2:使用CoreGraphics
+ (UIImage*)imageWithImage ( UIImage*)sourceImage scaledToSize
{
CGFloat targetWidth= targetSize.width;
CGFloat targetHeight= targetSize.height;
CGImageRef imageRef= [sourceImage CGImage];
CGBitmapInfo bitmapInfo=CGImageGetBitmapInfo(imageRef);
CGColorSpaceRef colorSpaceInfo=CGImageGetColorSpace(imageRef);
if (bitmapInfo == kCGImageAlphaNone) {
bitmapInfo =kCGImageAlphaNoneSkipLas
}
CGContextRef bitmap;
if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) {
bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerCompone
} else {
bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerCompone
}
if (sourceImage.imageOrientation == UIImageOrientationLeft) {
CGContextRotateCTM(bitmap, radians(90));
CGContextTranslateCTM(bitmap, 0,-targetHeight);
} else if (sourceImage.imageOrientation == UIImageOrientationRight) {
CGContextRotateCTM(bitmap, radians(-90));
CGContextTranslateCTM(bitmap, -targetWidth, 0);
} else if (sourceImage.imageOrientation == UIImageOrientationUp) {
// NOTHING
} else if (sourceImage.imageOrientation == UIImageOrientationDown) {
CGContextTranslateCTM(bitmap, targetWidth, targetHeight);
CGContextRotateCTM(bitmap, radians(-180.));
}
CGContextDrawImage(bitmap, CGRectMake(0,0, targetWidth, targetHeight), imageRef);
CGImageRef ref = CGBitmapContextCreateIma
UIImage* newImage = [UIImage imageWithCGImage:ref];
CGContextRelease(bitmap);
CGImageRelease(ref);
return newImage;
}
这种方法的好处是它是线程安全,加上它负责的 (使用正确的颜色空间和位图信息,处理图像方向)的小东西,UIKit版本不会。
如何调整和保持长宽比 (如 AspectFill选项)?
它是非常类似于上述,方法,它看起来像这样:
+ (UIImage*)imageWithImage UIImage*)sourceImagescaledToSizeWithSameAspe
{
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
CGFloat targetWidth= targetSize.width;
CGFloat targetHeight= targetSize.height;
CGFloat scaleFactor= 0.0;
CGFloat scaledWidth= targetWidth;
CGFloat scaledHeight= targetHeight;
CGPoint thumbnailPoint= CGPointMake(0.0,0.0);
if (CGSizeEqualToSize(imageSize, targetSize) ==NO) {
CGFloat widthFactor= targetWidth / width;
CGFloat heightFactor= targetHeight / height;
if (widthFactor > heightFactor) {
scaleFactor =widthFactor; // scale to fit height
}
else {
scaleFactor =heightFactor; // scale to fit width
}
scaledWidth
scaledHeight = height* scaleFactor;
// center the image
if (widthFactor > heightFactor) {
thumbnailPoint.y = (targetHeight - scaledHeight) *0.5;
}
else if (widthFactor < heightFactor) {
thumbnailPoint.x = (targetWidth - scaledWidth) *0.5;
}
}
CGImageRef imageRef= [sourceImage CGImage];
CGBitmapInfo bitmapInfo=CGImageGetBitmapInfo(imageRef);
CGColorSpaceRef colorSpaceInfo=CGImageGetColorSpace(imageRef);
if (bitmapInfo == kCGImageAlphaNone) {
bitmapInfo =kCGImageAlphaNoneSkipLas
}
CGContextRef bitmap;
if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) {
bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerCompone
} else {
bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerCompone
}
// In the right or left cases, we need to switch scaledWidth andscaledHeight,
// and also the thumbnail point
if (sourceImage.imageOrientation == UIImageOrientationLeft) {
thumbnailPoint = CGPointMake(thumbnailPoint.y,thumbnailPoint.x);
CGFloat oldScaledWidth= scaledWidth;
scaledWidth =scaledHeight;
scaledHeight =oldScaledWidth;
CGContextRotateCTM(bitmap, radians(90));
CGContextTranslateCTM(bitmap, 0,-targetHeight);
} else if (sourceImage.imageOrientation == UIImageOrientationRight) {
thumbnailPoint = CGPointMake(thumbnailPoint.y,thumbnailPoint.x);
CGFloat oldScaledWidth= scaledWidth;
scaledWidth =scaledHeight;
scaledHeight =oldScaledWidth;
CGContextRotateCTM(bitmap, radians(-90));
CGContextTranslateCTM(bitmap, -targetWidth, 0);
} else if (sourceImage.imageOrientation == UIImageOrientationUp) {
// NOTHING
} else if (sourceImage.imageOrientation == UIImageOrientationDown) {
CGContextTranslateCTM(bitmap, targetWidth, targetHeight);
CGContextRotateCTM(bitmap, radians(-180.));
}
CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x,thumbnailPoint.y, scaledWidth, scaledHeight), imageRef);
CGImageRef ref = CGBitmapContextCreateIma
UIImage* newImage = [UIImage imageWithCGImage:ref];
CGContextRelease(bitmap);
CGImageRelease(ref);
return newImage;