首先要建立服务器建立起socket,然后与本地的端口进行绑定,接着就开始接收客户端的请求并建立与它的连接,接下来,客户端发送的消息。
tcpserver.c代码:
int main()
{
struct sockaddr_in server_sockaddr,client_sockaddr;
int sin_size,recvbytes;
int sockfd, client_fd;
char buf[BUFFER_SIZE];
/* 建立socket连接 */
if((sockfd = socket(AF_INET,SOCK_STREAM,0)) == -1)
{
perror("socket");
exit(1);
}
printf("Socket id = %d\n",sockfd);
/* 设置socket_in 结构体中相关的参数 */
server_sockaddr.sin_family = AF_INET; /* ipv4的协议 */
server_sockaddr.sin_port = htons(PORT); /* 设置端口 */
server_sockaddr.sin_addr.s_addr = INADDR_ANY; /* ip地址服务器这边的地址 */
bzero(&(server_sockaddr.sin_zero),8); /* 保持位数 */
int i = 1; /* 允许重复使用本地地址与套接字进行绑定 */
setsockopt(sockfd,SOL_SOCKET,SO_REUSEADDR, &i,sizeof(i));
/* 绑定函数bind() */
if(bind(sockfd,(struct sockaddr *)&server_sockaddr,sizeof(struct sockaddr))== -1)
{
perror("bind");
exit(1);
}
printf("bind success!\n");
/* 调用listen()函数,创建未处理请求的队列 */
if( listen(sockfd, MAX_QUE_CONN_NM) == -1)
{
perror("listen");
exit(1);
}
printf("Listening....\n");
/* 调用accept()function,waiting client connnectting */
if((client_fd = accept(sockfd, (struct sockaddr *) & client_sockaddr,&sin_size)) == -1)
{
perror("accept");
exit(1);
}
memset(buf,0,sizeof(buf));
if((recvbytes = recv(client_fd,buf,BUFFER_SIZE,0)) == -1)
{
perror("recv");
exit(1);
}
printf("Received a message :%s\n",buf);
close(sockfd);
exit(0);
}
客户端的程序:
#include "myinclude.h"
int main(int argc, char *argv[])
{
int sockfd,sendbytes;
char buf[BUFFER_SIZE];
struct hostent *host;
struct sockaddr_in serv_adr;
if(argc < 3)
{
fprintf(stderr,"USAGE:./client Hostname(or ipaddress)Text\n ");
exit(1);
}
/* address resolution function */
if((host = gethostbyname(argv[1])) == NULL)
{
perror("gethostbyname");
exit(1);
}
memset(buf,0,sizeof(buf));
sprintf(buf,"%s",argv[2]);
/* create socket */
if((sockfd = socket(AF_INET,SOCK_STREAM,0)) == -1)
{
perror("socket");
exit(1);
}
/* set up the structure-related parameters of sockaddr_in */
serv_adr.sin_family = AF_INET;
serv_adr.sin_port = htons(PORT);
serv_adr.sin_addr = *((struct in_addr *)host->h_addr);
bzero(&(serv_adr.sin_zero),8);
/* call connect function Initiate a connection to the server */
if(connect(sockfd,(struct sockaddr *)&serv_adr,sizeof(struct sockaddr)) == -1)
{
perror("connect");
exit(1);
}
/* send messages to server */
if((sendbytes = send(sockfd,buf,strlen(buf),0))==-1)
{
perror("Send");
exit(1);
}
close(sockfd);
exit(0);
}