A 'C' Test: The 0x10 Best Questions for Would-be Embedded ProgrammersNigel Jones | |
Pencils up, everyone. Here's a test to identify potential embedded programmers or embedded programmers with potential | |
From the interviewee's perspective, you can learn a lot about the person who has written or administered the test. Is the test designed to show off the writer's knowledge of the minutiae of the ANSI standard rather than to test practical know-how? Does it test ludicrous knowledge, such as the ASCII values of certain characters? Are the questions heavily slanted towards your knowledge of system calls and memory allocation strategies, indicating that the writer may spend his time programming computers instead of embedded systems? If any of these are true, then I know I would seriously doubt whether I want the job in question. From the interviewer's perspective, a test can reveal several things about the candidate. Primarily, you can determine the level of the candidate's knowledge of C. However, it's also interesting to see how the person responds to questions to which they don't know the answers. Do they make intelligent choices backed up with good intuition, or do they just guess? Are they defensive when they are stumped, or do they exhibit a real curiosity about the problem and see it as an opportunity to learn something? I find this information as useful as their raw performance on the test. With these ideas in mind, I have attempted to construct a test that is heavily slanted towards the requirements of embedded systems. This is a lousy test to give to someone seeking a job writing compilers! The questions are almost all drawn from situations I have encountered over the years. Some of them are tough; however, they should all be informative. This test may be given to a wide range of candidates. Most entry-level applicants will do poorly on this test, while seasoned veterans should do very well. Points are not assigned to each question, as this tends to arbitrarily weight certain questions. However, if you choose to adapt this test for your own uses, feel free to assign scores. Preprocessor #define SECONDS_PER_YEAR (60 * 60 * 24 * 365)UL I'm looking for several things here:
2. Write the "standard" MIN macro-that is, a macro that takes two arguments and returns the smaller of the two arguments. #define MIN(A,B) ((A) < = (B) ? (A) : (B)) The purpose of this question is to test the following:
least = MIN(*p++, b); 3. What is the purpose of the preprocessor directive #error? Either you know the answer to this, or you don't. If you don't, see Reference 1. This question is useful for differentiating between normal folks and the nerds. Only the nerds actually read the appendices of C textbooks to find out about such things. Of course, if you aren't looking for a nerd, the candidate better hope she doesn't know the answer. Infinite loops There are several solutions to this question. My preferred solution is: while(1) { ?} Many programmers seem to prefer: for(;;) { ?} This construct puzzles me because the syntax doesn't exactly spell out what's going on. Thus, if a candidate gives this as a solution, I'll use it as an opportunity to explore their rationale for doing so. If their answer is basically, "I was taught to do it this way and I haven't thought about it since," it tells me something (bad) about them. A third solution is to use a goto : Loop: ... goto Loop; Candidates who propose this are either assembly language programmers (which is probably good), or else they are closet BASIC/FORTRAN programmers looking to get into a new field. Data declarations The answers are: People often claim that a couple of these are the sorts of thing that one looks up in textbooks-and I agree. While writing this article, I consulted textbooks to ensure the syntax was correct. However, I expect to be asked this question (or something close to it) when I'm being interviewed. Consequently, I make sure I know the answers, at least for the few hours of the interview. Candidates who don't know all the answers (or at least most of them) are simply unprepared for the interview. If they can't be prepared for the interview, what will they be prepared for? Static This simple question is rarely answered completely. Static has three distinct uses in C:
Most candidates get the first part correct. A reasonable number get the second part correct, while a pitiful number understand the third answer. This is a serious weakness in a candidate, since he obviously doesn't understand the importance and benefits of localizing the scope of both data and code. Const As soon as the interviewee says "const means constant," I know I'm dealing with an amateur. Dan Saks has exhaustively covered const in the last year, such that every reader of ESP should be extremely familiar with what const can and cannot do for you. If you haven't been reading that column, suffice it to say that const means "read-only." Although this answer doesn't really do the subject justice, I'd accept it as a correct answer. (If you want the detailed answer, read Saks' columns-carefully!) If the candidate gets the answer correct, I'll ask him these supplemental questions: What do the following declarations mean? const int a; int const a; const int *a; int * const a; int const * a const; The first two mean the same thing, namely a is a const (read-only) integer. The third means a is a pointer to a const integer (that is, the integer isn't modifiable, but the pointer is). The fourth declares a to be a const pointer to an integer (that is, the integer pointed to by a is modifiable, but the pointer is not). The final declaration declares a to be a const pointer to a const integer (that is, neither the integer pointed to by a, nor the pointer itself may be modified). If the candidate correctly answers these questions, I'll be impressed. Incidentally, you might wonder why I put so much emphasis on const, since it is easy to write a correctly functioning program without ever using it. I have several reasons:
Volatile A volatile variable is one that can change unexpectedly. Consequently, the compiler can make no assumptions about the value of the variable. In particular, the optimizer must be careful to reload the variable every time it is used instead of holding a copy in a register. Examples of volatile variables are:
Candidates who don't know the answer to this question aren't hired. I consider this the most fundamental question that distinguishes between a C programmer and an embedded systems programmer. Embedded folks deal with hardware, interrupts, RTOSes, and the like. All of these require volatile variables. Failure to understand the concept of volatile will lead to disaster. On the (dubious) assumption that the interviewee gets this question correct, I like to probe a little deeper to see if they really understand the full significance of volatile . In particular, I'll ask them the following additional questions:
int square(volatile int *ptr) { return *ptr * *ptr; } The answers are as follows:
int square(volatile int *ptr) { int a,b; a = *ptr; b = *ptr; return a * b; } Because it's possible for the value of *ptr to change unexpectedly, it is possible for a and b to be different. Consequently, this code could return a number that is not a square! The correct way to code this is: long square(volatile int *ptr) { int a; a = *ptr; return a * a; } Bit manipulation These are the three basic responses to this question:
#define BIT3 (0x1 < < 3) static int a; Some people prefer to define a mask together with manifest constants for the set and clear values. This is also acceptable. The element that I'm looking for is the use of manifest constants, together with the |= and &= ~ constructs Accessing fixed memory locations This problem tests whether you know that it is legal to typecast an integer to a pointer in order to access an absolute location. The exact syntax varies depending upon one's style. However, I would typically be looking for something like this: int *ptr; ptr = (int *)0x67a9; *ptr = 0xaa55; A more obscure approach is: *(int * const)(0x67a9) = 0xaa55; Even if your taste runs more to the second solution, I suggest the first solution when you are in an interview situation. Interrupts __interrupt double compute_area (double radius) { double area = PI * radius * radius; printf("/nArea = %f", area); return area; } This function has so much wrong with it, it's hard to know where to start:
Code examples void foo(void) { unsigned int a = 6; int b = -20; (a+b > 6) ? puts("> 6") : puts(" < = 6"); } This question tests whether you understand the integer promotion rules in C-an area that I find is very poorly understood by many developers. Anyway, the answer is that this outputs "> 6." The reason for this is that expressions involving signed and unsigned types have all operands promoted to unsigned types. Thus ?0 becomes a very large positive integer and the expression evaluates to greater than 6. This is a very important point in embedded systems where unsigned data types should be used frequently (see Reference 2). If you get this one wrong, you are perilously close to not getting the job. 13. Comment on the following code fragment. unsigned int zero = 0; unsigned int compzero = 0xFFFF; /*1's complement of zero */ On machines where an int is not 16 bits, this will be incorrect. It should be coded: unsigned int compzero = ~0; This question really gets to whether the candidate understands the importance of word length on a computer. In my experience, good embedded programmers are critically aware of the underlying hardware and its limitations, whereas computer programmers tend to dismiss the hardware as a necessary annoyance. By this stage, candidates are either completely demoralized-or they're on a roll and having a good time. If it's obvious that the candidate isn't very good, then the test is terminated at this point. However, if the candidate is doing well, then I throw in these supplemental questions. These questions are hard, and I expect that only the very best candidates will do well on them. In posing these questions, I'm looking more at the way the candidate tackles the problems, rather than the answers. Anyway, have fun... Dynamic memory allocation Here, I expect the user to mention memory fragmentation, problems with garbage collection, variable execution time, and so on. This topic has been covered extensively in ESP , mainly by P.J. Plauger. His explanations are far more insightful than anything I could offer here, so go and read those back issues! Having lulled the candidate into a sense of false security, I then offer up this tidbit: What does the following code fragment output and why? char *ptr; if ((ptr = (char *)malloc(0)) == NULL) else puts("Got a null pointer"); puts("Got a valid pointer"); This is a fun question. I stumbled across this only recently when a colleague of mine inadvertently passed a value of 0 to malloc and got back a valid pointer! That is, the above code will output "Got a valid pointer." I use this to start a discussion on whether the interviewee thinks this is the correct thing for the library routine to do. Getting the right answer here is not nearly as important as the way you approach the problem and the rationale for your decision. Typedef #define dPS struct s * typedef struct s * tPS; The intent in both cases is to define dPS and tPS to be pointers to structure s. Which method, if any, is preferred and why? This is a very subtle question, and anyone who gets it right (for the right reason) is to be congratulated or condemned ("get a life" springs to mind). The answer is the typedef is preferred. Consider the declarations: dPS p1,p2; tPS p3,p4; The first expands to: struct s * p1, p2; which defines p1 to be a pointer to the structure and p2 to be an actual structure, which is probably not what you wanted. The second example correctly defines p3 and p4 to be pointers. Obscure syntax int a = 5, b = 7, c; c = a+++b; This question is intended to be a lighthearted end to the quiz, as, believe it or not, this is perfectly legal syntax. The question is how does the compiler treat it? Those poor compiler writers actually debated this issue, and came up with the "maximum munch" rule, which stipulates that the compiler should bite off as big (and legal) a chunk as it can. Hence, this code is treated as: c = a++ + b; Thus, after this code is executed, a = 6, b = 7, and c = 12. If you knew the answer, or guessed correctly, well done. If you didn't know the answer then I wouldn't consider this to be a problem. I find the greatest benefit of this question is that it is good for stimulating questions on coding styles, the value of code reviews, and the benefits of using lint. Well folks, there you have it. That was my version of the C test. I hope you had as much fun taking it as I had writing it. If you think the test is a good test, then by all means use it in your recruitment. Who knows, I may get lucky in a year or two and end up being on the receiving end of my own work. Nigel Jones is a consultant living in Maryland. When not underwater, he can be found slaving away on a diverse range of embedded projects. He enjoys hearing from readers and can be reached at mailto:NAJones@compuserve.com. References
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