HSLToRGB = function (hsl) {
var m1, m2, r, g, b;
var h = hsl[0], s = hsl[1], l = hsl[2];
m2 = (l <= 0.5) ? l * (s + 1) : l + s - l*s;
m1 = l * 2 - m2;
return [this.hueToRGB(m1, m2, h+0.33333),
this.hueToRGB(m1, m2, h),
this.hueToRGB(m1, m2, h-0.33333)];
}
hueToRGB = function (m1, m2, h) {
h = (h < 0) ? h + 1 : ((h > 1) ? h - 1 : h);
if (h * 6 < 1) return m1 + (m2 - m1) * h * 6;
if (h * 2 < 1) return m2;
if (h * 3 < 2) return m1 + (m2 - m1) * (0.66666 - h) * 6;
return m1;
}
RGBToHSL = function (rgb) {
var min, max, delta, h, s, l;
var r = rgb[0], g = rgb[1], b = rgb[2];
min = Math.min(r, Math.min(g, b));
max = Math.max(r, Math.max(g, b));
delta = max - min;
l = (min + max) / 2;
s = 0;
if (l > 0 && l < 1) {
s = delta / (l < 0.5 ? (2 * l) : (2 - 2 * l));
}
h = 0;
if (delta > 0) {
if (max == r && max != g) h += (g - b) / delta;
if (max == g && max != b) h += (2 + (b - r) / delta);
if (max == b && max != r) h += (4 + (r - g) / delta);
h /= 6;
}
return [h, s, l];
}