cf368 Bakery

B. Bakery
time limit per test2 seconds
memory limit per test256 megabytes
inputstandard input
outputstandard output
Masha wants to open her own bakery and bake muffins in one of the n cities numbered from 1 to n. There are m bidirectional roads, each of whose connects some pair of cities.

To bake muffins in her bakery, Masha needs to establish flour supply from some storage. There are only k storages, located in different cities numbered a1, a2, …, ak.

Unforunately the law of the country Masha lives in prohibits opening bakery in any of the cities which has storage located in it. She can open it only in one of another n - k cities, and, of course, flour delivery should be paid — for every kilometer of path between storage and bakery Masha should pay 1 ruble.

Formally, Masha will pay x roubles, if she will open the bakery in some city b (ai ≠ b for every 1 ≤ i ≤ k) and choose a storage in some city s (s = aj for some 1 ≤ j ≤ k) and b and s are connected by some path of roads of summary length x (if there are more than one path, Masha is able to choose which of them should be used).

Masha is very thrifty and rational. She is interested in a city, where she can open her bakery (and choose one of k storages and one of the paths between city with bakery and city with storage) and pay minimum possible amount of rubles for flour delivery. Please help Masha find this amount.

Input
The first line of the input contains three integers n, m and k (1 ≤ n, m ≤ 105, 0 ≤ k ≤ n) — the number of cities in country Masha lives in, the number of roads between them and the number of flour storages respectively.

Then m lines follow. Each of them contains three integers u, v and l (1 ≤ u, v ≤ n, 1 ≤ l ≤ 109, u ≠ v) meaning that there is a road between cities u and v of length of l kilometers .

If k > 0, then the last line of the input contains k distinct integers a1, a2, …, ak (1 ≤ ai ≤ n) — the number of cities having flour storage located in. If k = 0 then this line is not presented in the input.

Output
Print the minimum possible amount of rubles Masha should pay for flour delivery in the only line.

If the bakery can not be opened (while satisfying conditions) in any of the n cities, print  - 1 in the only line.

Examples
input
5 4 2
1 2 5
1 2 3
2 3 4
1 4 10
1 5
output
3
input
3 1 1
1 2 3
3
output
-1
Note
这里写图片描述
Image illustrates the first sample case. Cities with storage located in and the road representing the answer are darkened.
题意:给出你n,m,k;
n代表n个城市,m代表m条路,k是给出k个城市
从这k个城市中选出1个来开面包店,其他的则不能再用。

#include<stdio.h>
#include<iostream>
#include<algorithm>
using namespace std;
#include<map>
map<int,int>m;
const int maxn=100005;
struct node
{
    int x,y,d;
} num[maxn];
int cmp(node a,node b)
{
    return a.d<b.d;
}
int main()
{
    int n,M,k;
    while(~scanf("%d%d%d",&n,&M,&k))
    {
        m.clear();
        for(int i=0; i<M; i++)
        {
            scanf("%d%d%d",&num[i].x,&num[i].y,&num[i].d);
        }
        sort(num,num+M,cmp);//按路(小<大)排序
        for(int i=0; i<k; i++)
        {
            int p;
            scanf("%d",&p);
            m[p]=1;//用到的点进行标记
        }
        int flag=0;
        for(int i=0; i<M; i++)
        {
            if(m[num[i].x]==1&&m[num[i].y]==1)//两个不能都用上
                continue;
            else if(m[num[i].x]==1||m[num[i].y]==1)
            {
                flag=1;
                printf("%d\n",num[i].d);
                break;
            }
        }
        if(flag==0)
        {
            printf("-1\n");
        }
    }
    return 0;
}
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### 回答1: Bakery GPU Lightmapper是一种高效的GPU光照贴图工具,它可以在短时间内为3D模型制作高质量的光照效果。 传统的光照计算通常需要长时间的计算,而Bakery GPU Lightmapper利用GPU的强大计算能力,可以将计算时间大大缩短,提高制作效率。 此外,Bakery GPU Lightmapper还具有更高的光照质量和更稳定的渲染结果,可以满足项目中对光照效果的要求,并且支持多种3D引擎,便于开发者集成使用。 总之,Bakery GPU Lightmapper是一种高效、快速、高质量的光照贴图工具,可大大提高游戏制作和渲染的效率,并帮助开发者更好地实现项目中的光照效果。 ### 回答2: Bakery GPU Lightmapper是一款基于GPU的光照渲染器,可以有效地加速场景的光照计算。与传统的CPU光照计算相比,它能大大缩短渲染时间,同时还具有更高的渲染精度和更佳的渲染效果。除此之外,Bakery GPU Lightmapper还支持多种渲染模式,包括实时渲染、预计算渲染等,可以满足不同场景的渲染需求。 作为一款专业级别的光照渲染软件,Bakery GPU Lightmapper在应用领域也非常广泛。它可以用于游戏开发中,对场景进行高效、高精度的渲染处理,提高游戏品质和用户体验;也可以用于建筑可视化、影视后期等领域,为设计师和制作人提供强大的渲染能力,帮助他们更好地展示自己的作品。 总之,Bakery GPU Lightmapper作为一款高科技的光照渲染软件,具有广泛的应用前景和巨大的发展潜力。随着技术的不断进步,相信它将在未来的渲染领域中发挥更为重要的作用。 ### 回答3: Bakery GPU Lightmapper是一种高效的光影映射工具,利用了GPU并行处理的能力。该工具适用于游戏开发等需要高质量光影效果的领域,可以加速光影计算和渲染的速度,提高了工作效率,使得开发者可以更快地实现优质的游戏光影效果。 Bakery GPU Lightmapper可以处理复杂的场景,包括带有多个光源和反射的场景,可以创建多个UV set和多层UV Atlas,以获得更高质量的光影效果。此外,该工具还支持静态和动态物体的烘焙,可以通过GPU进行烘焙以大大加快烘焙速度。 总之,Bakery GPU Lightmapper是一款高效、易用、功能强大的光影映射工具,可以帮助开发者快速实现优质的游戏光影效果,提高游戏的画面品质和用户体验。

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