UVA-11178-计算几何

题目大意:求一个三角形中每个内角的角三等分线组成的三角形的三个点的坐标;

题目解析:没有算法可言,直接上模板;

AC代码:

#include<bits/stdc++.h>
using namespace std;
struct Point
{
    double x,y;
    Point(double x=0,double y=0):x(x),y(y){}
};
typedef Point Vector;
Vector operator + (Vector A,Vector B)   {return Vector(A.x+B.x,A.y+B.y);}
Vector operator - (Vector A,Vector B)   {return Vector(A.x-B.x,A.y-B.y);}
Vector operator * (Vector A,double p)   {return Vector(A.x*p,A.y*p);}
Vector operator / (Vector A,double p)   {return Vector(A.x/p,A.y/p);}
bool operator < (const Point& a,const Point& b)
{
    return a.x<b.x||(a.x==b.x&&a.y<b.y);
}
const double eps=1e-10;
int dcmp(double x)
{
    if(fabs(x)<eps) return 0;
    else return x<0?-1:1;
}
bool operator == (const Point& a,const Point& b)
{
    return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0;
}
double Dot(Vector A,Vector B) {return A.x*B.x+A.y*B.y;}                     //点的点积
double Length(Vector A) {return sqrt(Dot(A,A));}                            //向量的长度
double Angle(Vector A,Vector B) {return acos(Dot(A,B)/Length(A)/Length(B));} //向量之间的角度
double Cross(Vector A,Vector B) {return A.x*B.y-A.y*B.x;}                    //点的叉积
double Area2(Point A,Point B,Point C){return Cross(B-A,C-A);}                    //三点构成的三角形面积的两倍
Vector Rotate(Vector A,double rad)    {return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));}     //向量逆时针旋转
Vector Normal(Vector A)                                                            //向量的法线
{
    double L = Length(A);
    return Vector(-A.y/L,A.x/L);
}

//定义直线P+tv,计算两直线的交点,前提是两直线不平行
Point GetLineIntersection(Point P,Point v,Point Q,Point w)
{
    Vector u=P-Q;
    double t=Cross(w,u)/Cross(v,w);
    return P+v*t;
}
 //点到直线的距离
double DistanceToLine(Point P,Point A,Point B)
{
    Vector v1=B-A,v2=P-A;
    return fabs(Cross(v1,v2))/Length(v1);
}
 //点到线段的距离
double DistanceToSegement(Point P,Point A,Point B)
{
    if(A==B)    return Length(P-A);
    Vector v1=B-A,v2=P-A,v3=P-B;
    if(dcmp(Dot(v1,v2))<0)  return Length(v2);
    else if(dcmp(Dot(v1,v3))>0) return Length(v3);
    else return fabs(Cross(v1,v2))/Length(v1);
}
 //点在直线上的投影
Point GetLineProjection(Point P,Point A,Point B)
{
    Vector v=B-A;
    return A+v*(Dot(v,P-A)/Dot(v,v));
}
 //判断两直线是否规范相交
bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2)
{
    double c1=Cross(a2-a1,b1-a1),c2=Cross(a2-a1,b2-a1),c3=Cross(b2-b1,a1-b1),c4=Cross(b2-b1,a2-b1);
    return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0;
}
 //计算多边形的有向面积
 double PolygonArea(Point* p,int n)
 {
     double area=0;
     for(int i=1;i<n-1;i++)
     {
         area+=Cross(p[i]-p[0],p[i+1]-p[0]);
     }
     return area/2;
 }

Point fun(Point a,Point b,Point c)
{
    double ang=Angle(b-a,c-a);
    Point v1=Rotate(b-a,ang/3);
    ang=Angle(a-b,c-b);
    Point v2=Rotate(a-b,-ang/3);
    return GetLineIntersection(a,v1,b,v2);
}
int main()
{
    Point a,b,c,d,e,f;
    int t;
    scanf("%d",&t);
    while(t--)
    {
        scanf("%lf%lf",&a.x,&a.y);
        scanf("%lf%lf",&b.x,&b.y);
        scanf("%lf%lf",&c.x,&c.y);
        d=fun(b,c,a);
        e=fun(c,a,b);
        f=fun(a,b,c);
        printf("%.6lf %.6lf %.6lf %.6lf %.6lf %.6lf\n",d.x,d.y,e.x,e.y,f.x,f.y);
    }
    return 0;
}


  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值