雪花背景动画

public class SnowFlake {

// 雪花的角度

private static final float ANGE_RANGE = 0.1f; // 角度范围

private static final float HALF_ANGLE_RANGE = ANGE_RANGE / 2f; // 一般的角度

private static final float HALF_PI = (float) Math.PI / 2f; // 半PI

private static final float ANGLE_SEED = 25f; // 角度随机种子

private static final float ANGLE_DIVISOR = 10000f; // 角度的分母

// 雪花的移动速度

private static final float INCREMENT_LOWER = 2f;

private static final float INCREMENT_UPPER = 4f;

// 雪花的大小

private static final float FLAKE_SIZE_LOWER = 7f;

private static final float FLAKE_SIZE_UPPER = 20f;

private final RandomGenerator mRandom; // 随机控制器

private final Point mPosition; // 雪花位置

private float mAngle; // 角度

private final float mIncrement; // 雪花的速度

private final float mFlakeSize; // 雪花的大小

private final Paint mPaint; // 画笔

private SnowFlake(RandomGenerator random, Point position, float angle, float increment, float flakeSize, Paint paint) {

mRandom = random;

mPosition = position;

mIncrement = increment;

mFlakeSize = flakeSize;

mPaint = paint;

mAngle = angle;

}

public static SnowFlake create(int width, int height, Paint paint) {

RandomGenerator random = new RandomGenerator();

int x = random.getRandom(width);

int y = random.getRandom(height);

Point position = new Point(x, y);

float angle = random.getRandom(ANGLE_SEED) / ANGLE_SEED * ANGE_RANGE + HALF_PI - HALF_ANGLE_RANGE;

float increment = random.getRandom(INCREMENT_LOWER, INCREMENT_UPPER);

float flakeSize = random.getRandom(FLAKE_SIZE_LOWER, FLAKE_SIZE_UPPER);

return new SnowFlake(random, position, angle, increment, flakeSize, paint);

}

// 绘制雪花

public void draw(Canvas canvas) {

int width = canvas.getWidth();

int height = canvas.getHeight();

move(width, height);

canvas.drawCircle(mPosition.x, mPosition.y, mFlakeSize, mPaint);

}

// 移动雪花

private void move(int width, int height) {

double x = mPosition.x + (mIncrement * Math.cos(mAngle));

double y = mPosition.y + (mIncrement * Math.sin(mAngle));

mAngle += mRandom.getRandom(-ANGLE_SEED, ANGLE_SEED) / ANGLE_DIVISOR; // 随机晃动

mPosition.set((int) x, (int) y);

// 移除屏幕, 重新开始

if (!isInside(width, height)) {

reset(width);

}

}

// 判断是否在其中

private boolean isInside(int width, int height) {

int x = mPosition.x;

int y = mPosition.y;

return x >= -mFlakeSize - 1 && x + mFlakeSize <= width && y >= -mFlakeSize - 1 && y - mFlakeSize < height;

}

// 重置雪花

private void reset(int width) {

mPosition.x = mRandom.getRandom(width);

mPosition.y = (int) (-mFlakeSize - 1); // 最上面

mAngle = mRandom.getRandom(ANGLE_SEED) / ANGLE_SEED * ANGE_RANGE + HALF_PI - HALF_ANGLE_RANGE;

}

}

 

 

 

public class RandomGenerator {

private static final Random RANDOM = new Random();

// 区间随机

public float getRandom(float lower, float upper) {

float min = Math.min(lower, upper);

float max = Math.max(lower, upper);

return getRandom(max - min) + min;

}

// 上界随机

public float getRandom(float upper) {

return RANDOM.nextFloat() * upper;

}

// 上界随机

public int getRandom(int upper) {

return RANDOM.nextInt(upper);

}

}

 

 

 

 

 

 

 

 

 

 

public class SnowView extends View {

private static final int NUM_SNOWFLAKES = 150; // 雪花数量

private static final int DELAY = 5; // 延迟

private SnowFlake[] mSnowFlakes; // 雪花

public SnowView(Context context) {

super(context);

}

public SnowView(Context context, AttributeSet attrs) {

super(context, attrs);

}

public SnowView(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

}

@TargetApi(21)

public SnowView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {

super(context, attrs, defStyleAttr, defStyleRes);

}

@Override protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

if (w != oldw || h != oldh) {

initSnow(w, h);

}

}

private void initSnow(int width, int height) {

Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // 抗锯齿

paint.setColor(Color.WHITE); // 白色雪花

paint.setStyle(Paint.Style.FILL); // 填充;

mSnowFlakes = new SnowFlake[NUM_SNOWFLAKES];

for (int i = 0; i < NUM_SNOWFLAKES; ++i) {

mSnowFlakes[i] = SnowFlake.create(width, height, paint);

}

}

@Override protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

for (SnowFlake s : mSnowFlakes) {

s.draw(canvas);

}

// 隔一段时间重绘一次, 动画效果

getHandler().postDelayed(runnable, DELAY);

}

// 重绘线程

private Runnable runnable = new Runnable() {

@Override

public void run() {

invalidate();

}

};

}

 

 

 

 

 

 

 

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