Visual Studio 2019 和 qt 5.15.1 下 opengl 的运用 - Getting-started - 01 - HelloWindow

第一章太简单就不加注释了

学习learnopengl文章对应地址:https://learnopengl-cn.github.io/01%20Getting%20started/03%20Hello%20Window/

Visual Studio c++ 文件和 qt 项目链接(在一个包内):https://download.csdn.net/download/zzjzmdx/16592924

展示图:

Visual Studio 2019

代码如下:

#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>

void framebuffer_size_callback(GLFWwindow* window, int width, int height);
void processInput(GLFWwindow* window);

int main()
{
    glfwInit();
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
    //glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);

    GLFWwindow* window = glfwCreateWindow(800, 600, "LearnOpenGL", NULL, NULL);
    if (window == NULL)
    {
        std::cout << "Failed to create GLFW window" << std::endl;
        glfwTerminate();
        return -1;
    }
    glfwMakeContextCurrent(window);

    if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
    {
        std::cout << "Failed to initialize GLAD" << std::endl;
        return -1;
    }

    glViewport(0, 0, 800, 600);

    glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);

    while (!glfwWindowShouldClose(window))
    {
        processInput(window);
        glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
        glClear(GL_COLOR_BUFFER_BIT);

        glfwSwapBuffers(window);
        glfwPollEvents();
    }

    glfwTerminate();
    return 0;
}

void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
    glViewport(0, 0, width, height);
}

void processInput(GLFWwindow* window)
{
    if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
        glfwSetWindowShouldClose(window, true);
}

qt  5.15.1 

代码如下:

main.cpp

#ifndef HELLOTRIANGLE_H
#define HELLOTRIANGLE_H

#include <QOpenGLWidget>
#include <QOpenGLFunctions>

class HelloTriangle : public QOpenGLWidget, protected QOpenGLFunctions
{
    Q_OBJECT

public:
    HelloTriangle(QWidget *parent = nullptr);
    ~HelloTriangle();

protected:
    void initializeGL() override;
    void resizeGL(int w, int h) override;
    void paintGL() override;

private:

};

#endif // HELLOTRIANGLE_H

HelloTriangle.h

#include "HelloTriangle.h"

HelloTriangle::HelloTriangle(QWidget *parent)
    : QOpenGLWidget(parent)
{

}

HelloTriangle::~HelloTriangle()
{
}

void HelloTriangle::initializeGL()
{
    initializeOpenGLFunctions();
    glClearColor(0, 0, 0, 1);
    glEnable(GL_DEPTH_TEST);
}


void HelloTriangle::resizeGL(int w, int h)
{

}

void HelloTriangle::paintGL()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
}

HelloTriangle.cpp

#include "HelloTriangle.h"

HelloTriangle::HelloTriangle(QWidget *parent)
    : QOpenGLWidget(parent)
{

}

HelloTriangle::~HelloTriangle()
{
}

void HelloTriangle::initializeGL()
{
    initializeOpenGLFunctions();
    glClearColor(0, 0, 0, 1);
    glEnable(GL_DEPTH_TEST);
}


void HelloTriangle::resizeGL(int w, int h)
{

}

void HelloTriangle::paintGL()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
}

 

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