https://github.com/NetEase/pomelo/wiki/pomelo%E5%BF%AB%E9%80%9F%E4%BD%BF%E7%94%A8%E6%8C%87%E5%8D%97点击打开链接
https://github.com/NetEase/pomelo/wiki/tutorial1--%E5%88%86%E5%B8%83%E5%BC%8F%E8%81%8A%E5%A4%A9
https://github.com/NetEase/pomelo/wiki/Home-in-Chinese#%E6%BC%94%E7%A4%BA
如果出现 Cannot find module 'pomelo-logger'就在 /usr/webserver/new_pomelo/chatofpomelo-websocket# npm install pomelo-logger
如果出现在日志中出现unknown module: "onlineUser".就在app.js中添加
app.configure('production|development', function() {
app.enable('systemMonitor');
var onlineUser = require('./app/onlineUser/onlineUser');
if(typeof app.registerAdmin === 'function'){
//app.registerAdmin(sceneInfo, {app: app});
app.registerAdmin(onlineUser, {app: app});
}
});
并在game-server-->app中添加 onlineUser文件-->添加onlineUser.js
onlineUser.js中的内容为
/*!
* Pomelo -- consoleModule onlineUser
* Copyright(c) 2012 fantasyni <fantasyni@163.com>
* MIT Licensed
*/
var logger = require('pomelo-logger').getLogger(__filename);
var utils = require('../util/utils');
module.exports = function(opts) {
return new Module(opts);
};
module.exports.moduleId = 'onlineUser';
var Module = function(opts) {
opts = opts || {};
this.app = opts.app;
this.type = opts.type || 'pull';
this.interval = opts.interval || 5;
};
Module.prototype.monitorHandler = function(agent, msg) {
var connectionService = this.app.components.__connection__;
if(!connectionService) {
logger.error('not support connection: %j', agent.id);
return;
}
agent.notify(module.exports.moduleId, connectionService.getStatisticsInfo());
};
Module.prototype.masterHandler = function(agent, msg) {
if(!msg) {
// pull interval callback
var list = agent.typeMap['connector'];
if(!list || list.length === 0) {
return;
}
agent.notifyByType('connector', module.exports.moduleId);
return;
}
var data = agent.get(module.exports.moduleId);
if(!data) {
data = {};
agent.set(module.exports.moduleId, data);
}
data[msg.serverId] = msg;
};
Module.prototype.clientHandler = function(agent, msg, cb) {
utils.invokeCallback(cb, null, agent.get(module.exports.moduleId));
};
并在game-server-->app->util中添加utils.js
utils.js内容为:
var utils = module.exports;
// control variable of func "myPrint"
var isPrintFlag = false;
// var isPrintFlag = true;
/**
* Check and invoke callback function
*/
utils.invokeCallback = function(cb) {
if(!!cb && typeof cb === 'function') {
cb.apply(null, Array.prototype.slice.call(arguments, 1));
}
};
/**
* clone an object
*/
utils.clone = function(origin) {
if(!origin) {
return;
}
var obj = {};
for(var f in origin) {
if(origin.hasOwnProperty(f)) {
obj[f] = origin[f];
}
}
return obj;
};
utils.size = function(obj) {
if(!obj) {
return 0;
}
var size = 0;
for(var f in obj) {
if(obj.hasOwnProperty(f)) {
size++;
}
}
return size;
};
// print the file name and the line number ~ begin
function getStack(){
var orig = Error.prepareStackTrace;
Error.prepareStackTrace = function(_, stack) {
return stack;
};
var err = new Error();
Error.captureStackTrace(err, arguments.callee);
var stack = err.stack;
Error.prepareStackTrace = orig;
return stack;
}
function getFileName(stack) {
return stack[1].getFileName();
}
function getLineNumber(stack){
return stack[1].getLineNumber();
}
utils.myPrint = function() {
if (isPrintFlag) {
var len = arguments.length;
if(len <= 0) {
return;
}
var stack = getStack();
var aimStr = '\'' + getFileName(stack) + '\' @' + getLineNumber(stack) + ' :\n';
for(var i = 0; i < len; ++i) {
aimStr += arguments[i] + ' ';
}
console.log('\n' + aimStr);
}
};
// print the file name and the line number ~ end
然后在重新运行game-server中的app.js就可以了