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原创 计算用于阴影剔除的包围体(shadow culling volume)
我们在做剔除的时候一般要用到视锥,用视锥的6个平面作为裁剪平面。但是对于渲染shadow map的时候 是不能直接使用视锥做剔除的,因为视锥外的物体是有可能将阴影投射到视锥里的。这时我们需要一个专门 用于阴影剔除的包围体(culling volume) 那么如何构造这个包围
2011-08-15 13:16:24 1964
the Art of game design 2nd.Edition
作者: Jesse Schell
出版社: A K Peters / CRC Press
出版年: 2014-11
页数: 600
定价: USD 64.95
装帧: Paperback
ISBN: 9781466598645
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner:
- Describes the deepest and most fundamental principles of game design
- Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games
- Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games
The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
2016-12-13
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