POJ 3009 Curling 2.0【带回溯DFS】

On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.

Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.


Fig. 1: Example of board (S: start, G: goal)

The movement of the stone obeys the following rules:

  • At the beginning, the stone stands still at the start square.
  • The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
  • When the stone stands still, you can make it moving by throwing it. You may throw it to any direction unless it is blocked immediately(Fig. 2(a)).
  • Once thrown, the stone keeps moving to the same direction until one of the following occurs:
    • The stone hits a block (Fig. 2(b), (c)).
      • The stone stops at the square next to the block it hit.
      • The block disappears.
    • The stone gets out of the board.
      • The game ends in failure.
    • The stone reaches the goal square.
      • The stone stops there and the game ends in success.
  • You cannot throw the stone more than 10 times in a game. If the stone does not reach the goal in 10 moves, the game ends in failure.


Fig. 2: Stone movements

Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required.

With the initial configuration shown in Fig. 1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. 3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. 3(b).


Fig. 3: The solution for Fig. D-1 and the final board configuration

Input

The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100.

Each dataset is formatted as follows.

the width(=w) and the height(=h) of the board 
First row of the board
 
... 
h-th row of the board

The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.

Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.

0vacant square
1block
2start position
3goal position

The dataset for Fig. D-1 is as follows:

6 6 
1 0 0 2 1 0 
1 1 0 0 0 0 
0 0 0 0 0 3 
0 0 0 0 0 0 
1 0 0 0 0 1 
0 1 1 1 1 1

Output

For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number.

Sample Input
2 1
3 2
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
6 1
1 1 2 1 1 3
6 1
1 0 2 1 1 3
12 1
2 0 1 1 1 1 1 1 1 1 1 3
13 1
2 0 1 1 1 1 1 1 1 1 1 1 3
0 0
Sample Output
1
4
-1
4
10
-1

今年的奥运会之后,在行星mm-21上冰壶越来越受欢迎。但是规则和我们的有点不同。这个游戏是在一个冰游戏板上玩的,上面有一个正方形网格。他们只用一块石头。游戏的目的是让石子从起点到终点,并且移动的次数最小

图1显示了一个游戏板的例子。一些正方形格子可能被砖块占据。有两个特殊的格子,起始点和目标点,这是不占用块。(这两个方块是不同的)一旦石头开始移动就不会停下,除非它击中砖块块。为了使石头到达终点,你可以通过让石块击中墙壁或者砖块来停下。


图1:例子(S:开始,G:目标)

石头的运动遵循以下规则:

  • 开始时,石头静止起点广场上。
  • 石头的运动仅限于x和y方向。禁止对角线移动。
  • 当石头静止时,你可以让他向任意方向移动,除非它移动的方向上有砖块(图2(a))。
  • 一旦抛出,石头不断向同一方向移动,直到下列事件之一发生:
    • 石头击中砖块(图2(b),(c))。.
      • 石头停在他击中的砖块之前
      • 被击中的砖块消失
    • 石块飞出游戏板之外。
      • 游戏结束的条件
    • 到达目标点
      • 石头停在目标点游戏成功
  • 不能在十步之内到达目标点则返回失败。


Fig. 2: Stone movements

通过这些规则我们想知道,石头是否能够到达目标点和最少移动次数

初始配置如图1所示,石头从开始到目标需要4次移动。路线如图3所示(a)。注意当石头到达目标时,游戏版的配置如图3(b)改变。


图3:图1的解决方案和解决之后的结果。

Input

输入是一组数据。输入结束标志为两个0。数据组的数量不超过100。

每个数据集如下展示

板的宽度(w)和高度(h) 
游戏版的第一行
 
... 
游戏版的h-th行

版的宽和高满足: 2 <= w <= 20, 1 <= h <= 20.

每行由一个空格分隔的十进制数字组成。该数字描述相应的格子的状态。

0
1砖块
2开始点
3目标点

图. D-1数据如下:

6 6 
1 0 0 2 1 0 
1 1 0 0 0 0 
0 0 0 0 0 3 
0 0 0 0 0 0 
1 0 0 0 0 1 
0 1 1 1 1 1

Output

对于每个数据,打印一个十进制整数的行,表示从开始到目标的路径的最小移动次数。如果没有这样的路线,打印- 1。每个行不应该有这个数字以外的任何字符。

Sample Input
2 1
3 2
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
6 1
1 1 2 1 1 3
6 1
1 0 2 1 1 3
12 1
2 0 1 1 1 1 1 1 1 1 1 3
13 1
2 0 1 1 1 1 1 1 1 1 1 1 3
0 0
Sample Output
1
4
-1
4
10
-1

题意:

给出一个w*h的地图,其中0代表空地,1代表障碍物,2代表起点,3代表终点,每次行动可以走多个方格,每次只能向附近一格不是障碍物的方向行动,直到碰到障碍物才停下来,此时障碍物也会随之消失,如果行动时超出方格的界限或行动次数超过了10则会game over .如果行动时经过3则会win,记下此时行动次数(不是行动的方格数),求最小的行动次数
#include <iostream>
#include <algorithm>
#include <cstdio>
#include <cmath>
#include <cstring>
#include <string>
#include <string.h>
#include <map>
#include <set>
#include <queue>
#include <deque>
#include <list>
#include <bitset>
#include <stack>
#include <stdlib.h>
#define lowbit(x) (x&-x)
#define e exp(1.0)
//ios::sync_with_stdio(false);
//    auto start = clock();
//    cout << (clock() - start) / (double)CLOCKS_PER_SEC;
typedef long long ll;
typedef long long LL;
using namespace std;

int n,m;
int s[22][22];
int sx,sy,ex,ey;
int step,min_step;
int dx[4]={0,0,-1,1};
int dy[4]={-1,1,0,0};
const int max_step=0x3f3f3f;
/*
void dfs(int x,int y)
{
    if(step>=10) return ;
    for(int i=0;i<4;i++)
    {
        while(true)
        {
            int xx=x+dx[i];
            int yy=y+dy[i];
            if(xx<0 || xx>=n || yy<0 || yy>=m) break;
            if(xx==ex && yy==ey)
            {
                step++;
                min_step=min(step,min_step);
                step--;
                return ;
            }
            else if(s[xx][yy]==1)//障碍物
            {
                if((xx-dx[i])!=sx && (yy-dy[i])!=sy)//不是起始位置
                {
                    s[xx][yy]=0;
                    step++;
                    dfs(xx-dx[i],yy-dy[i]);
                    s[xx][yy]=1;
                    step--;
                }
                break;
            }
        }
    }
}
 */
void dfs(int si, int sj)
{
    int i, pi, pj;
    if (step >= 10) return;
    for (i = 0; i<4; i++)
    {
        pi = si, pj = sj;
        while (1)
        {
            pi += dx[i];
            pj += dy[i];
            if (pi < 0 || pi>=n || pj < 0 || pj >= m) break;//如果越界,选择其他方向
            if (pi == ex&&pj == ey)
            {
                step++;
                if (min_step > step) min_step = step;
                step--;
                return;
            }
            else if (s[pi][pj] == 1)//如果遇到障碍物
            {
                
                if(pi-dx[i]!=si||pj-dy[i]!=sj)//如果不是起步
                {
                    s[pi][pj] = 0;//消除障碍物
                    step++;//前进一步
                    dfs(pi - dx[i], pj - dy[i]);//递归查找该点到终点的最小步数
                    s[pi][pj] = 1;//还原障碍物
                    step--;//还原步数
                }
                break;
            }
        }
    }  
}
int main()
{
    while(cin>>m>>n && n && m)
    {
        for(int i=0;i<n;i++)
            for(int j=0;j<m;j++)
            {
                cin>>s[i][j];
                if(s[i][j]==2)sx=i,sy=j;
                if(s[i][j]==3)ex=i,ey=j;
            }
        step=0;
        min_step=max_step;
        dfs(sx,sy);
        if(max_step==min_step) puts("-1");
        else cout<<min_step<<endl;
    }
    return 0;
}


POJ 1321 排兵布阵问题可以使用 DFS 算法求解。 题目要求在一个 n x n 的棋盘上,放置 k 个棋子,其中每行、每列都最多只能有一个棋子。我们可以使用 DFS 枚举每个棋子的位置,对于每个棋子,尝试将其放置在每一行中未被占用的位置上,直到放置了 k 个棋子。在 DFS 的过程中,需要记录每行和每列是否已经有棋子,以便在尝试放置下一个棋子时进行判断。 以下是基本的 DFS 模板代码: ```python def dfs(row, cnt): global ans if cnt == k: ans += 1 return for i in range(row, n): for j in range(n): if row_used[i] or col_used[j] or board[i][j] == '.': continue row_used[i] = col_used[j] = True dfs(i + 1, cnt + 1) row_used[i] = col_used[j] = False n, k = map(int, input().split()) board = [input() for _ in range(n)] row_used = [False] * n col_used = [False] * n ans = 0 dfs(0, 0) print(ans) ``` 其中,row 代表当前尝试放置棋子的行数,cnt 代表已经放置的棋子数量。row_used 和 col_used 分别表示每行和每列是否已经有棋子,board 则表示棋盘的状态。在尝试放置棋子时,需要排除掉无法放置的位置,即已经有棋子的行和列,以及棋盘上标记为 '.' 的位置。当放置了 k 个棋子时,即可计数一次方案数。注意,在回溯时需要将之前标记为已使用的行和列重新标记为未使用。 需要注意的是,在 Python 中,递归深度的默认限制为 1000,可能无法通过本题。可以通过以下代码来解除限制: ```python import sys sys.setrecursionlimit(100000) ``` 完整代码如下:
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