- 图像过滤无论是在作图工具还是特效的实现上都时有运用,这里发一些通常会使用到的图像
- 过滤着色器供有需要的朋友参考.
- 备注:这里列出的都是片元着色器,顶点着色器都是一样地简单变换顶点和传递纹理坐标.
- 高斯过滤 - 常用于进行图像模糊
- 横向过滤:
- const int g_iWeightNumber = 17;
- uniform sampler2D g_FilterTexture; // 被过滤纹理
- uniform float g_aryWeight[g_iWeightNumber]; // Blur权重数组
- uniform vec2 g_aryVerticalOffset[g_iWeightNumber]; // 横向Blur偏移数组
- void main()
- {
- vec4 vec4Sum = vec4(0.0);
- for(int i = 0; i < g_iWeightNumber; ++i)
- {
- vec4Sum += texture2D(g_FilterTexture, gl_TexCoord[0].st + g_aryVerticalOffset[i])*g_aryWeight[i];
- }
- gl_FragColor = vec4Sum;
- }
- 纵向过滤:
- const int g_iWeightNumber = 17;
- uniform sampler2D g_FilterTexture; // 被过滤纹理
- uniform float g_aryWeight[g_iWeightNumber]; // Blur权重数组
- uniform vec2 g_aryHorizontalOffset[g_iWeightNumber]; // 横向Blur偏移数组
- void main()
- {
- vec4 vec4Sum = vec4(0.0);
- for(int i = 0; i < g_iWeightNumber; ++i)
- {
- vec4Sum += texture2D(g_FilterTexture, gl_Te
GLSL实现Image Filter
最新推荐文章于 2022-09-18 11:50:06 发布