FlightGear 是一款开源的飞行模拟游戏,噢,他不仅仅是一个游戏,你还可以在里面扩展自己的飞行器,验证气动模型,使用外部设备把它扩展成自己家的是模拟器, FligthGear在Linux下的编译相对来说比较方便些,在windows下要自己编译,就比较麻烦一点了,不过以难不到那去,下面是我整理的一个编译方法.转载请注明出处.
我整理的源码库下载:http://download.csdn.net/source/565555
Compiling FlightGear 1.0.0 with Visual C++.net 2005
Build Tool:
Visual C++.net 2005 Professional Edition
Steps to build FlightGear and fgrun on Windows:
1.Unpack source to file system layout:
%FGBUILD%
|--build
| |--3rdParty
| |--media
| |--FlightGear
| |--plib
| |--SimGear
| |--fgrun-1.0.0
| /--fltk-1.1.19
|
|--run
| /--data
2.Unpack project-vc8.zip to %FGBUILD%/build directorie.
3.Building SimGear and flightGear:
Open the solution file SimGear/projects/VC8/SimGear.sln and build.
Open the solution file FlightGear/projects/VC8/FligthGear.sln and build.
4.Building fltk and fgrun:
Open the solution file fltk-1.1.9/vc2005/fltk.sln and build
Open the solution file fgrun-1.0.0/fgrun.sln and build
5.publish builded file:
run build/publish.bat
Running FlightGear:
1.running %FGBUILD%/build/publish.bat by copy files.
2.into directorie %FGBUILD%/run and run fgrun.exe