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原创 NGUI做技能冷却
效果代码using UnityEngine;using System.Collections;public class SkillControl : MonoBehaviour { public UISprite sprite; bool state = false; // Use this for initialization void Start () {
2013-06-30 22:04:07 5526
原创 Unity3D随意截图并保存
效果代码using UnityEngine;using System.Collections;using System.IO;public class CropPicture : MonoBehaviour { string localPath = "http://192.168.1.100:8080/picture/15.jpg"; Textur
2013-06-28 19:12:36 26461 13
转载 VS 2010常见快捷键
Shift+Alt+Enter: 切s换全屏编辑Ctrl+B,T / Ctrl+K,K: 切换书签开关Ctrl+B,N / Ctrl+K,N: 移动到下一书签Ctrl+B,P: 移动到上一书签Ctrl+B,C: 清除全部标签Ctrl+I: 渐进式搜索Ctrl+Shift+I: 反向渐进式搜索Ctrl+F: 查找Ctrl+Shift+F: 在文件中查找F3:
2013-06-28 09:31:56 1150
原创 Android Button
main.xml文件<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"
2013-06-26 11:57:40 892
转载 Eclipse常用快捷键
常用快捷键:Ctrl+1 快速修复Ctrl+D: 删除当前行Ctrl+Alt+↓ 复制当前行到下一行(复制增加)Ctrl+Alt+↑ 复制当前行到上一行(复制增加)Alt+↓ 当前行和下面一行交互位置(特别实用,可以省去先剪切,再粘贴了)Alt+↑ 当前行和上面一行交互位置(同上)Alt+← 前一个编辑的页面Alt+→ 下一个编辑的页面(当然是针对上面那条来说了)
2013-06-26 11:51:18 784
原创 Libgdx1
把gdx.jar gdx-backend-android.jar以及文件夹 armeabi-v7a和 armeabi复制到新建工程的libs中。MainActivity.javaimport android.os.Bundle;import com.badlogic.gdx.backends.android.AndroidApplication; public cla
2013-06-26 11:48:26 937
翻译 MiniJSON
/* * Copyright (c) 2013 Calvin Rien * * Based on the JSON parser by Patrick van Bergen * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html * * S
2013-06-26 11:41:36 5196
原创 LitJsonTest
代码using UnityEngine;using System.Collections;using LitJson;public class LitJsonTest : MonoBehaviour { string url; public UILabel label; // Use this for initialization void Sta
2013-06-25 22:17:01 1387
原创 Unity3D图片的下载及保存
代码如下: using UnityEngine;using System.Collections;using System.IO;public class DownPicture : MonoBehaviour { public GameObject plane; WWW www; string filePath; Texture2D test;
2013-06-24 15:03:35 12453 2
原创 AssetBundle测试
效果代码如下:using UnityEngine;using System.Collections;public class LoadTest : MonoBehaviour { public GameObject man; public bool state = true; public string url = "http://192.1
2013-06-24 11:05:20 2839 3
原创 AssetBundle的创建以及如何从AssetBundle实例化对象
AssetBundle的创建using UnityEngine;using UnityEditor;using System.IO;using System;public class BuildAssetBundlesFromDirectory { [@MenuItem("Asset/Build AssetBundles From Directory of Files")]
2013-06-23 15:24:33 10595
原创 NGUI聊天界面简单实现
void Update() { if (inputLabel.text!= "") { if (Input.GetKeyDown(KeyCode.Return)) { message = start2 + inputLabel.text.Replace
2013-06-20 16:54:22 5507
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