網 路上有很多文章在講解如何將SDL整合到Android的平台上,我自己也試著動手做看看,順便將一些步驟及心得整理起來。
以下是這次我所用到的開發環境。
- Cygwin
- Android NDK:android-ndk-r4b-windows
- SDL:1.2.14
《Step 1》
將SDL中的Makefile.minimal修改如下 (紅體字) :
# Makefile to build the SDL library
PREBUILT = /android-ndk-r4b/build/prebuilt/windows/arm-eabi-4.4.0
INCLUDE = -I./include -I/android-ndk-r4b/build/platforms/android-8/arch-arm/usr/include
CFLAGS = -g -O2 $(INCLUDE)
CC = $(PREBUILT)/bin/arm-eabi-gcc
AR = $(PREBUILT)/bin/arm-eabi-ar
RANLIB = $(PREBUILT)/bin/arm-eabi-ranlib
CONFIG_H = include/SDL_config.h
TARGET = libSDL.a
SOURCES = /
src/*.c /
src/audio/*.c /
src/cdrom/*.c /
src/cpuinfo/*.c /
src/events/*.c /
src/file/*.c /
src/joystick/*.c /
src/stdlib/*.c /
src/thread/*.c /
src/timer/*.c /
src/video/*.c /
src/audio/dsp/*.c /
src/audio/dma/*.c /
src/video/fbcon/*.c /
src/joystick/dummy/*.c /
src/cdrom/dummy/*.c /
src/thread/generic/*.c /
src/timer/unix/*.c /
src/loadso/dummy/*.c /
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,/.c,/.o,g')
all: $(TARGET)
$(TARGET): $(CONFIG_H) $(OBJECTS)
$(AR) crv $@ $^
$(RANLIB) $@
$(CONFIG_H):
cp $(CONFIG_H).default $(CONFIG_H)
clean:
rm -f $(TARGET) $(OBJECTS)
《Step 2》
修改 ./include/SDL_config_minimal.h (紅體字) :
#ifndef _SDL_config_minimal_h
#define _SDL_config_minimal_h
#include "SDL_platform.h"
/* This is the minimal configuration that can be used to build SDL */
#include <stdarg.h>
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef unsigned int size_t;
typedef unsigned long uintptr_t;
#define SDL_AUDIO_DRIVER_OSS 1
#define SDL_CDROM_DISABLED 1
#define SDL_JOYSTICK_DISABLED 1
#define SDL_LOADSO_DISABLED 1
#define SDL_THREADS_DISABLED 1
#define SDL_TIMER_UNIX 1
#define SDL_VIDEO_DRIVER_FBCON 1
#define HAVE_STDIO_H 1
#endif /* _SDL_config_minimal_h */
《Step 3》
由於Android的framebuffer設 備是 /dev/graphics/fb0 (Linux是 /dev/fb0),所以我們需要修改 ./src/video/fbcon/SDL_fbvideo.c。將檔案中所有的/dev/fb0全都置換成/dev/graphics/fb0
《Step 4》
開始編譯 libSDL.a,在 Cygwin下進入SDL的根目錄,輸入
make -f Makefile.minimal
《Step 4.1》
make 的過程中會遇到一些compile error,我們一步步來解決它們。首先,compiler會告訴我們某些變數已經 (在SDL_config_minimal.h) 重覆定義了:
/android-ndk-r4b/build/platforms/android-8/arch-arm/usr/include/stdint.h:53: error: redefinition of typedef 'int8_t'
./include/SDL_config_minimal.h:32: note: previous declaration of 'int8_t' was here
解決 的辦法是將SDL_config_minimal.h中重覆定義的部分mark起來 (紅體字):
//typedef signed char int8_t;
//typedef unsigned char uint8_t;
//typedef signed short int16_t;
//typedef unsigned short uint16_t;
//typedef signed int int32_t;
//typedef unsigned int uint32_t;
//typedef unsigned int size_t;
//typedef unsigned long uintptr_t;
《Step 4.2》
接 著,compiler認為SDL_dummy_enum的size不合法:
./include/SDL_stdinc.h:151: error: size of array 'SDL_dummy_enum' is negative
在 這邊,我將SDL_stdinc.h的151行mark起來 (紅體字):
//SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
《Step 4.3》
最後會遇到的error是找不到soundcard.h:
src/audio/dsp/SDL_dspaudio.c:44:27: error: sys/soundcard.h: No such file or directory
因 為sys/soundcard.h指的是/cygwin/usr/include下的header檔,所以我們要回到Makefile.minimal中 的INCLUDE,將該路徑告訴compiler (紅體字):
INCLUDE = -I./include -I/android-ndk-r4b/build/platforms/android-8/arch-arm/usr/include -I/usr/include
修 改完之後再重新make。
《Step 5》
成功,在SDL的 根目錄下產生libSDL.a
將 SDL整合至Android平台
最新推荐文章于 2023-11-16 10:21:57 发布