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原创 Objective C 单例实现
+ (instancetype)sharedInstance { static id sharedInstance = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ sharedInstance = [[self alloc] init]; }); return
2014-01-25 20:26:51 832
转载 Enum用类来实现
using UnityEngine;using System.Collections;using DB = UnityEngine.Debug;public class EnumAndClass : MonoBehaviour { // Use this for initialization void Start () { DB.Log(Week.Monday);
2014-01-12 16:24:38 698
原创 Unity3d 自制 define 管理工具
1、在工程根目录下创建Editor文件夹(如果没有的话),将下面的脚本放在该文件夹下面,脚本名称为GlobalDefineManagerWindow.csusing UnityEngine;using System.Collections;using UnityEditor;using System.Collections.Generic;using System.IO;using
2014-01-02 23:53:12 2766
原创 Base64
using UnityEngine;using System.Collections;using System;using System.Text;public class Base64 : MonoBehaviour { void Start () { string str = "hello Unity3d"; Debug.Log(str);
2014-01-02 23:34:12 1223
原创 new与override
using UnityEngine;using System.Collections;public class StringTest : MonoBehaviour{ void Start() { SDK sdk = new SDK (); sdk.print (); // SDK SDK91 sdk91 = new SDK91 (); sdk91.print ();
2014-01-02 23:00:45 697
原创 序列化
using System.Collections;using System.IO;using System;using System.Collections.Generic;using System.Runtime.Serialization.Formatters.Binary;public class PurchaseCheck{ public const string pref
2014-01-02 09:40:00 865
P31RestKit.dll 2.0
2014-06-17
FacebookSDK for Unity3d
2013-12-22
空空如也
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