Cocos2d-x v2.2.1版本
下面简单实现Cocos2d-x一个视频播放的模块,需要播放视频时,不用到处乱改了,一句代码搞定!
一. IOS播放本地视频
对于IOS平台的视频播放,这里直接使用MediaPlayer.framework来播放视频
注意:MediaPlayer.framework播放视频格式有限,可能需要转换为指定的视频格式才能播放!
1.添加MediaPalyer框架到项目中
2.简单写三个类
VideoPlatform ,IOSPlayVideo,IOSVideoController
1)VideoPlatform 这个类用来判断播放视频的平台,从而调用各自平台的视频播放接口
VideoPlatform.h
#ifndef __Platform_H_H__
#define __Platform_H_H__
#include "cocos2d.h"
using namespace cocos2d;
class VideoPlatform
{
public:
//在当前的layer上播放视频,视频完毕或者点击跳过视频会跳转到指定的layer上(默认为空,也就是停留在当前layer上)
static void playVideo(const char * filename,CCLayer *layer =NULL);
};
#endif // __Platform_H_H__
VideoPlatform.cpp
#include "VideoPlatform.h"
#include "../../cocos2dx/platform/CCPlatformConfig.h"
#if (CC_TARGET_PLATFORM==CC_PLATFORM_ANDROID)
#include <jni.h>
#include "../../cocos2dx/platform/android/jni/JniHelper.h"
#include <android/log.h>
#elif(CC_TARGET_PLATFORM==CC_PLATFORM_IOS)
#include "IOSPlayVideo.h"
#endif
void VideoPlatform::playVideo(const char * filename,CCLayer *layer)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
//Android视频播放代码
JniMethodInfo minfo;
bool isHave = JniHelper::getMethodInfo(minfo,"org/cocos2dx/video/video","playVideo", "()V");
if (isHave) {
minfo.env->CallStaticVoidMethod(minfo.classID, minfo.methodID);
}
#elif(CC_TARGET_PLATFORM==CC_PLATFORM_IOS)
//iOS视频播放代码
IOSPlayVideo::playVideoForIOS(filename,layer);
#endif
}
2) IOSPlayVideo是IOS平台播放视频的接口
IOSPlayVideo.h
#ifndef __IOSPlayVideo_H_H__
#define __IOSPlayVideo_H_H__
#include "cocos2d.h"
using namespace cocos2d;
class IOSPlayVideo
{
public:
static void playVideoForIOS(const char * filename,CCLayer *layer);
};
#endif // __IOSPlayVideo_H_H__
IOSPlayVideo.mm
#include "IOSPlayVideo.h"
#include "IOSVideoController.h"
void IOSPlayVideo::playVideoForIOS(const char * filename,CCLayer *layer)
{
// char * 转化为 NSString
NSString *audioname=[NSString stringWithUTF8String:filename];
IOSVideoController *app = [[IOSVideoController alloc] init];
[app playVideo:audioname :layer];
}
3)最后IOSVideoController这个类就是ios播放视频的具体实现了
IOSVideoController.h
#import "MediaPlayer/MediaPlayer.h"
#import "cocos2d.h"
#include "SimpleAudioEngine.h"
using namespace cocos2d;
using namespace CocosDenshion;
@interface IOSVideoController :MPMoviePlayerViewController
{
MPMoviePlayerController *movePlayer;
UIWindow *window;
CCLayer *TargetLayer;
}
//播放网络视频
-(void)playUrlVideo;
//在当前场景上播放视频,播完或者点击跳过视频 到指定的场景
-(void)playVideo:(NSString *)filename :(CCLayer *)targetLayer;
@end
IOSVideoController.mm
#import "IOSVideoController.h"
#import "AppController.h"
@implementation IOSVideoController
//播放网络视频
-(void)playUrlVideo
{
}
-(void)playVideo:(NSString *)filename :(CCLayer *)targetLayer
{
TargetLayer =targetLayer;
//跳转Layer非空
if (targetLayer) {
TargetLayer->retain();
}
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
SimpleAudioEngine::sharedEngine()->pauseAllEffects();
NSString *myFilePath = [[NSBundle mainBundle] pathForResource:filename ofType:nil inDirectory:nil];
NSURL *url = [NSURL fileURLWithPath:myFilePath];
movePlayer=[[MPMoviePlayerController alloc] initWithContentURL:url];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(movieFinished:) name:MPMoviePlayerPlaybackDidFinishNotification object:movePlayer];
if([movePlayer respondsToSelector:@selector(setFullscreen:animated:)])
{
movePlayer.shouldAutoplay=YES;
CCSize winSize=CCDirector::sharedDirector()->getWinSize();
CCLog("winSize.width====%f winSize.height====%f",winSize.width,winSize.height);
// 这里iPad2和ipad3 视频位置调整是正确的,Iphone 可能需要细微调整
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone)
{
movePlayer.view.frame=CGRectMake(-80,80, 480, 320);
}
else if([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad)
{
movePlayer.view.frame=CGRectMake(-128, 128, winSize.width, winSize.height);
}
else
{
movePlayer.view.frame=CGRectMake(-80,80, 480, 320);
}
// 强制横屏
CGAffineTransform landscapeTransform;
UIDevice *device = [UIDevice currentDevice] ;
if (device.orientation==UIDeviceOrientationLandscapeLeft)
{
landscapeTransform = CGAffineTransformMakeRotation(M_PI / 2);
}
else
{
landscapeTransform = CGAffineTransformMakeRotation(-M_PI / 2);
}
movePlayer.view.transform = landscapeTransform;
// 新建一个window,添加视频这个UIView
window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
[window addSubview:movePlayer.view];
[window makeKeyAndVisible];
// 在视频上方添加“跳过”按钮
CGRect frame = CGRectMake(768-100, 100, 100, 50);
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = frame;
[button setTitle:@"跳过" forState: UIControlStateNormal];
button.transform =landscapeTransform;
button.backgroundColor = [UIColor clearColor];
button.tag = 2000;
[button addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[window addSubview:button];
// 设置是否带控制条
movePlayer.controlStyle = MPMovieControlStyleNone;
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(exitFullScreen:) name:MPMoviePlayerDidExitFullscreenNotification object:nil];
}
else
{
movePlayer.controlStyle=MPMovieControlModeHidden;
}
[self playMovie];
}
//跳过视频
-(IBAction) buttonClicked:(id)sender {
[movePlayer stop];
[movePlayer.view removeFromSuperview];
[movePlayer release];
[window release];
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
SimpleAudioEngine::sharedEngine()->resumeAllEffects();
if (!TargetLayer) {
return;
}
TargetLayer->removeAllChildrenWithCleanup(true);
TargetLayer->removeFromParent();
CCScene * scene =CCScene::create();
scene->addChild(TargetLayer,10);
CCDirector::sharedDirector()->replaceScene(scene);
}
//播放开始
-(void) playMovie
{
MPMoviePlaybackState state=movePlayer.playbackState;
if(state==MPMoviePlaybackStatePlaying)
{
NSLog(@"Movie is already playing.");
return;
}
[movePlayer play];
}
//退出全屏
-(void)exitFullScreen:(NSNotification *)notification{
CCLOG("exitFullScreen");
movePlayer.controlStyle=MPMovieControlStyleDefault;
[movePlayer.view removeFromSuperview];
}
//视频播放结束
- (void) movieFinished:(NSNotificationCenter *)notification{
// CCLOG("moviePlaybackFinished");
//视频播放完毕
movePlayer.controlStyle=MPMovieControlStyleDefault;
MPMoviePlaybackState state=movePlayer.playbackState;
if(state==MPMoviePlaybackStateStopped){
NSLog(@"Movie is already stopped.");
return;
}
[[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:movePlayer];
if([movePlayer respondsToSelector:@selector(setFullscreen:animated:)])
{
[movePlayer.view removeFromSuperview];
[window release];
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
SimpleAudioEngine::sharedEngine()->resumeAllEffects();
if (!TargetLayer) {
return;
}
TargetLayer->removeAllChildrenWithCleanup(true);
TargetLayer->removeFromParent();
CCScene * scene =CCScene::create();
scene->addChild(TargetLayer,10);
CCDirector::sharedDirector()->replaceScene(scene);
}
}
- (void)dealloc {
[super dealloc];
if (TargetLayer) {
TargetLayer->release();
}
}
@end
IOS项目里只需在需要的地方调用接口
//只在当前layer上播放视频,播完不跳转就调这个
VideoPlatform::playVideo("test.mp4");
//当前layer上播放视频,播完跳转到指定layer就调这个
VideoPlatform::playVideo("test.mp4",TestLayer::create());
就可以播放视频了!有没有发觉世界瞬间变得美好了一点呢?
二.IOS播放网络视频
只需将
NSURL *url = [NSURL fileURLWithPath:myFilePath];
类似改为:
NSURL *url = [NSURL URLWithString:@"http://127.0.0.1/test.mp4"];
(后面填写视频地址就OK!)
三.Android 播放本地视频
至于Android就稍微麻烦一点,需要用到Jni 技术, C++调用java
1) 添加一个VideoActivity
package org.cocos2dx.video;
import android.app.Activity;
import android.content.pm.ActivityInfo;
import android.media.MediaPlayer;
import android.net.Uri;
import android.os.Bundle;
import android.view.Window;
import android.view.WindowManager;
import android.widget.MediaController;
import android.widget.VideoView;
public class VideoActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);//强制为横屏
setContentView(R.layout.videoview);
final VideoView videoView = (VideoView)findViewById(R.id.VideoView01);
videoView.setVideoURI(Uri.parse("android.resource://" + getPackageName() + "/" +R.raw.theme));
videoView.start();
// 视频播控制条设置
MediaController controller = new MediaController(VideoActivity.this);
videoView.setMediaController(controller);
// 播放完成监听
videoView.setOnCompletionListener(new MediaPlayer.OnCompletionListener()
{
@Override
public void onCompletion(MediaPlayer mp)
{
//播放结束后的动作,返回点击播放视频的那个页面
finish();
}
});
}
}
2) 修改AndroidManifest.xml,添加一个Activity
<activity android:name="VideoActivity"
android:label="@string/app_name"
android:screenOrientation="landscape"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:configChanges="orientation">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
</activity>
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
tools:context=".VideoActivity" >
<VideoView
android:id="@+id/VideoView01"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_alignParentLeft="true"
android:layout_alignParentRight="true"
android:layout_alignParentTop="true"
android:orientation="horizontal"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen" />
</RelativeLayout>
5)修改video.java (我的Android 项目包名为 org.cocos2dx.video)
package org.cocos2dx.video;
import org.cocos2dx.lib.Cocos2dxActivity;
import org.cocos2dx.lib.Cocos2dxGLSurfaceView;
import android.content.Intent;
import android.os.Bundle;
public class video extends Cocos2dxActivity{
public static video instance;
public static Intent intent;
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
instance =this;
intent = new Intent(video.this, VideoActivity.class);
}
void playVideo()
{
instance.startActivity(intent);
}
public Cocos2dxGLSurfaceView onCreateView() {
Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
// video should create stencil buffer
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
return glSurfaceView;
}
static {
System.loadLibrary("cocos2dcpp");
}
}
四.Android 播放网络视频
新添加一个如下方法即可(同样也可以使用JNI C++调Java)
void playURLVideo()
{
Intent intent = new Intent(Intent.ACTION_VIEW);
String type = "video/* ";
Uri uri = Uri.parse("http://forum.ea3w.com/coll_ea3w/attach/2008_10/12237832415.3gp");
intent.setDataAndType(uri, type);
instance.startActivity(intent);
}