cocos2d-x IOS,Android “一键式”播放视频

Cocos2d-x v2.2.1版本

下面简单实现Cocos2d-x一个视频播放的模块,需要播放视频时,不用到处乱改了,一句代码搞定!

一. IOS播放本地视频

     对于IOS平台的视频播放,这里直接使用MediaPlayer.framework来播放视频

   注意:MediaPlayer.framework播放视频格式有限,可能需要转换为指定的视频格式才能播放!

    1.添加MediaPalyer框架到项目中

    2.简单写三个类

    VideoPlatform ,IOSPlayVideo,IOSVideoController

   1)VideoPlatform 这个类用来判断播放视频的平台,从而调用各自平台的视频播放接口

  VideoPlatform.h  

#ifndef __Platform_H_H__
#define __Platform_H_H__
#include "cocos2d.h"
using namespace cocos2d;
class VideoPlatform 
{
 public:
    //在当前的layer上播放视频,视频完毕或者点击跳过视频会跳转到指定的layer上(默认为空,也就是停留在当前layer上)
    static void playVideo(const char * filename,CCLayer *layer =NULL);
};

#endif // __Platform_H_H__

 VideoPlatform.cpp

#include "VideoPlatform.h"
#include "../../cocos2dx/platform/CCPlatformConfig.h"
#if (CC_TARGET_PLATFORM==CC_PLATFORM_ANDROID)
#include <jni.h>
#include "../../cocos2dx/platform/android/jni/JniHelper.h"
#include <android/log.h>
#elif(CC_TARGET_PLATFORM==CC_PLATFORM_IOS)
#include "IOSPlayVideo.h"
#endif

void VideoPlatform::playVideo(const char * filename,CCLayer *layer)
{

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    //Android视频播放代码
    JniMethodInfo minfo;
    bool isHave = JniHelper::getMethodInfo(minfo,"org/cocos2dx/video/video","playVideo", "()V");
    if (isHave) {
        minfo.env->CallStaticVoidMethod(minfo.classID, minfo.methodID);
    }
#elif(CC_TARGET_PLATFORM==CC_PLATFORM_IOS)
    //iOS视频播放代码
    IOSPlayVideo::playVideoForIOS(filename,layer);
    
#endif

}

2) IOSPlayVideo是IOS平台播放视频的接口

IOSPlayVideo.h

#ifndef __IOSPlayVideo_H_H__
#define __IOSPlayVideo_H_H__

#include "cocos2d.h"
using namespace cocos2d;
class IOSPlayVideo 
{ 
public:
    static void playVideoForIOS(const char * filename,CCLayer *layer);
    
};

#endif // __IOSPlayVideo_H_H__

IOSPlayVideo.mm

#include "IOSPlayVideo.h"
#include "IOSVideoController.h"

 void IOSPlayVideo::playVideoForIOS(const char * filename,CCLayer *layer)
{
//   char * 转化为 NSString
    NSString *audioname=[NSString stringWithUTF8String:filename];
    IOSVideoController *app = [[IOSVideoController alloc] init];
    [app playVideo:audioname :layer];
    
}

3)最后IOSVideoController这个类就是ios播放视频的具体实现了

IOSVideoController.h

#import "MediaPlayer/MediaPlayer.h"
#import "cocos2d.h"
#include "SimpleAudioEngine.h"
using namespace cocos2d;
using namespace CocosDenshion;

@interface IOSVideoController :MPMoviePlayerViewController
{
 MPMoviePlayerController *movePlayer;
    UIWindow *window;
    CCLayer *TargetLayer;
}

//播放网络视频
-(void)playUrlVideo;

//在当前场景上播放视频,播完或者点击跳过视频 到指定的场景
-(void)playVideo:(NSString *)filename :(CCLayer *)targetLayer;
@end

IOSVideoController.mm

#import "IOSVideoController.h"
#import "AppController.h"
@implementation IOSVideoController

//播放网络视频
-(void)playUrlVideo
{



}
-(void)playVideo:(NSString *)filename :(CCLayer *)targetLayer
{
    TargetLayer =targetLayer;
    //跳转Layer非空
    if (targetLayer) {
        TargetLayer->retain();
    }

    SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
    SimpleAudioEngine::sharedEngine()->pauseAllEffects();

    NSString *myFilePath = [[NSBundle mainBundle] pathForResource:filename ofType:nil inDirectory:nil];
    NSURL *url = [NSURL fileURLWithPath:myFilePath];
    
    movePlayer=[[MPMoviePlayerController alloc] initWithContentURL:url];
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(movieFinished:) name:MPMoviePlayerPlaybackDidFinishNotification object:movePlayer];
    
    if([movePlayer respondsToSelector:@selector(setFullscreen:animated:)])
    {
        movePlayer.shouldAutoplay=YES;
        
        CCSize winSize=CCDirector::sharedDirector()->getWinSize();
        CCLog("winSize.width====%f    winSize.height====%f",winSize.width,winSize.height);
        //         这里iPad2和ipad3 视频位置调整是正确的,Iphone 可能需要细微调整
        
        if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone)
        {
            movePlayer.view.frame=CGRectMake(-80,80, 480, 320);
        }
        else if([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad)
        {
            movePlayer.view.frame=CGRectMake(-128, 128, winSize.width, winSize.height);
        }
        else
        {
            movePlayer.view.frame=CGRectMake(-80,80, 480, 320);
            
        }
        
        //        强制横屏
        CGAffineTransform landscapeTransform;
        UIDevice *device = [UIDevice currentDevice] ;
        if (device.orientation==UIDeviceOrientationLandscapeLeft)
        {
            landscapeTransform = CGAffineTransformMakeRotation(M_PI / 2);
        }
        else
        {
            landscapeTransform = CGAffineTransformMakeRotation(-M_PI / 2);
        }
        movePlayer.view.transform = landscapeTransform;
        
        // 新建一个window,添加视频这个UIView
        window = [[UIWindow alloc] initWithFrame: [[UIScreen mainScreen] bounds]];
        
        [window addSubview:movePlayer.view];
        [window makeKeyAndVisible];
//  在视频上方添加“跳过”按钮      
        CGRect frame = CGRectMake(768-100, 100, 100, 50);
        UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
        button.frame = frame;
        [button setTitle:@"跳过" forState: UIControlStateNormal];
        
        button.transform =landscapeTransform;
        button.backgroundColor = [UIColor clearColor];
        button.tag = 2000;
        [button addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
        [window addSubview:button];
        

        //  设置是否带控制条
        movePlayer.controlStyle = MPMovieControlStyleNone;
        [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(exitFullScreen:) name:MPMoviePlayerDidExitFullscreenNotification object:nil];
        
    }
    else
    {
        movePlayer.controlStyle=MPMovieControlModeHidden;
    }
    
    [self playMovie];


}
//跳过视频
-(IBAction) buttonClicked:(id)sender {
    [movePlayer stop];

    [movePlayer.view removeFromSuperview];
    [movePlayer release];
    [window release];
    SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
    SimpleAudioEngine::sharedEngine()->resumeAllEffects();
    
    if (!TargetLayer) {
        return;
    }
    TargetLayer->removeAllChildrenWithCleanup(true);
    TargetLayer->removeFromParent();

    CCScene * scene =CCScene::create();
    scene->addChild(TargetLayer,10);
    CCDirector::sharedDirector()->replaceScene(scene);
    
    
}
//播放开始
-(void) playMovie
{
    MPMoviePlaybackState state=movePlayer.playbackState;
    if(state==MPMoviePlaybackStatePlaying)
    {
        NSLog(@"Movie is already playing.");
        return;
    }
    [movePlayer play];
}
//退出全屏
-(void)exitFullScreen:(NSNotification *)notification{
    CCLOG("exitFullScreen");
    movePlayer.controlStyle=MPMovieControlStyleDefault;
    [movePlayer.view removeFromSuperview];
}
//视频播放结束
- (void) movieFinished:(NSNotificationCenter *)notification{
//    CCLOG("moviePlaybackFinished");
    //视频播放完毕
  
    movePlayer.controlStyle=MPMovieControlStyleDefault;
    MPMoviePlaybackState state=movePlayer.playbackState;
    if(state==MPMoviePlaybackStateStopped){
        NSLog(@"Movie is already stopped.");
        return;
    }
    [[NSNotificationCenter defaultCenter] removeObserver:self name:MPMoviePlayerPlaybackDidFinishNotification object:movePlayer];
    if([movePlayer respondsToSelector:@selector(setFullscreen:animated:)])
    {

        [movePlayer.view removeFromSuperview];
        [window release];
        
        SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
        SimpleAudioEngine::sharedEngine()->resumeAllEffects();
        
        if (!TargetLayer) {
            return;
        }
        TargetLayer->removeAllChildrenWithCleanup(true);
        TargetLayer->removeFromParent();
        CCScene * scene =CCScene::create();
        scene->addChild(TargetLayer,10);
        CCDirector::sharedDirector()->replaceScene(scene);

    }
    
}

- (void)dealloc {
    [super dealloc];
    if (TargetLayer) {
            TargetLayer->release();
    }

}
@end


 

IOS项目里只需在需要的地方调用接口

//只在当前layer上播放视频,播完不跳转就调这个

  VideoPlatform::playVideo("test.mp4");

//当前layer上播放视频,播完跳转到指定layer就调这个

  VideoPlatform::playVideo("test.mp4",TestLayer::create());

就可以播放视频了!有没有发觉世界瞬间变得美好了一点呢?

二.IOS播放网络视频

只需将

   NSURL *url = [NSURL fileURLWithPath:myFilePath];
类似改为:

    NSURL *url = [NSURL URLWithString:@"http://127.0.0.1/test.mp4"];

(后面填写视频地址就OK!)


三.Android 播放本地视频

至于Android就稍微麻烦一点,需要用到Jni 技术, C++调用java

1) 添加一个VideoActivity

package org.cocos2dx.video;  
   
import android.app.Activity;
import android.content.pm.ActivityInfo;
import android.media.MediaPlayer;
import android.net.Uri;
import android.os.Bundle;
import android.view.Window;
import android.view.WindowManager;
import android.widget.MediaController;
import android.widget.VideoView;
  
  
public class VideoActivity extends Activity {  
    @Override  
    protected void onCreate(Bundle savedInstanceState) {   
        super.onCreate(savedInstanceState);  
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, 
                WindowManager.LayoutParams.FLAG_FULLSCREEN); 
        getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
        setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);//强制为横屏
        setContentView(R.layout.videoview);
     
       final VideoView videoView = (VideoView)findViewById(R.id.VideoView01); 
        videoView.setVideoURI(Uri.parse("android.resource://" + getPackageName() + "/" +R.raw.theme)); 
        videoView.start(); 
//        视频播控制条设置
 		  MediaController controller = new MediaController(VideoActivity.this);
		  videoView.setMediaController(controller);
//		  播放完成监听
		  videoView.setOnCompletionListener(new MediaPlayer.OnCompletionListener()
		   {
		     @Override
		     public void onCompletion(MediaPlayer mp)
		     {
		       //播放结束后的动作,返回点击播放视频的那个页面
		        finish();
		     }
		    });
        
    }  
  

} 


2) 修改AndroidManifest.xml,添加一个Activity

        <activity android:name="VideoActivity"
                  android:label="@string/app_name"
                  android:screenOrientation="landscape"
                  android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
                  android:configChanges="orientation">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.DEFAULT" />
            </intent-filter>
        </activity>


3) 在res /layout添加一个 videoview.xml

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:gravity="center"
    tools:context=".VideoActivity" >
    
    <VideoView
        android:id="@+id/VideoView01"
        android:layout_width="fill_parent"
        android:layout_height="fill_parent"
        android:layout_alignParentLeft="true"
        android:layout_alignParentRight="true"
        android:layout_alignParentTop="true"
        android:orientation="horizontal"
        android:theme="@android:style/Theme.NoTitleBar.Fullscreen" />

</RelativeLayout>


4)在res 下添加一个raw文件夹,里面放你要播放的视频,例如:theme.mp4,这里我的视频文件名为theme


5)修改video.java (我的Android 项目包名为 org.cocos2dx.video)

package org.cocos2dx.video;

import org.cocos2dx.lib.Cocos2dxActivity;
import org.cocos2dx.lib.Cocos2dxGLSurfaceView;

import android.content.Intent;
import android.os.Bundle;

public class video extends Cocos2dxActivity{
	 public static video instance; 
	 public static Intent intent; 
    protected void onCreate(Bundle savedInstanceState){
		super.onCreate(savedInstanceState);	
		instance =this;
		intent = new Intent(video.this, VideoActivity.class);  
   
	}
    void playVideo()  
    {  
      instance.startActivity(intent);         
    }    
    public Cocos2dxGLSurfaceView onCreateView() {
    	Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
    	// video should create stencil buffer
    	glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
    	
    	return glSurfaceView;
    }
    static {
        System.loadLibrary("cocos2dcpp");
    }     
}


至此 Android播放本地视频就OK了!

四.Android 播放网络视频


新添加一个如下方法即可(同样也可以使用JNI C++调Java)

 void playURLVideo()
 {
    	Intent intent = new Intent(Intent.ACTION_VIEW);
        String type = "video/* ";
        Uri uri = Uri.parse("http://forum.ea3w.com/coll_ea3w/attach/2008_10/12237832415.3gp");
        intent.setDataAndType(uri, type);
        instance.startActivity(intent);  
 }




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