初步实例介绍CreateThread的用法:
带有参数的用法:
#include "stdio.h"
void Scan(char* str)
{
printf("%s",str);
}
void Start()
{
char* s="NBA YAO YEAR!/n";
HANDLE hThread=CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)Scan,s,0,NULL);
if(CloseHandle(hThread))
{
printf("/nClose Thread Success!/n");
}
else
{
printf("/nClose Thread Failed!");
}
}
void main()
{
int i=0;
for(;i<10;i++)
{
Start();
}
/*参数说明:
HANDLE CreateThread(
LPSECURITY_ATTRIBUTES lpThreadAttributes,//必须为NULL
DWORD dwStackSize, //一般为0 ,表示堆栈与外部大小相同
LPTHREAD_START_ROUTINE lpStartAddress, //线程函数名称
LPVOID lpParameter, //传递给线程函数的参数,如果为多个,自定义结构体
DWORD dwCreationFlags,//0表示创建线程后立即启动线程,如果不是立即启动需要调用ResumeThread函数
LPDWORD lpThreadId); //用来标记该线程的名称
*/
}
//不带有参数的用法
// suanfa.cpp : Defines the entry point for the console application.
//
#include<stdafx.h>
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <process.h>
#define THREAD_NUM 1
DWORD WINAPI PrintThreads (void *);
int main ()
{
HANDLE hThread[THREAD_NUM];
DWORD dwThreadID[THREAD_NUM];
char *s="guochuntao";
for (int i=0; i<THREAD_NUM; ++i)
{
int isStartImmediate = 0;
if(3 == i)
isStartImmediate = CREATE_SUSPENDED;
hThread[i]=CreateThread(NULL, // security attributes that should be applied to the new thread,
// this is for NT. Use NULL to get the default security attributes. Use NULL for win95
0, // default size of 1MB can be passed by passing zero.
(LPTHREAD_START_ROUTINE)PrintThreads, // function name:address of the function where the new thread starts.
NULL, // parameter(void pointer): pointer to the 32 bit parameter that will be passed into the thread
isStartImmediate, // flags to control the creation of the thread. Passing zero starts the thread immediately.
// Passing CREATE_SUSPENDED suspends the thread until the ResumeThread( ) function is called.
&dwThreadID[i] // pointer to a 32-bit variable that receives the thread identifier.
);
if (hThread[i])
{
printf ("Thread launched successfully/n");
}
}
printf("Start sleep 100, and let other thread excute/n");
Sleep (100);
printf("Start sleep 100, and thread 3 excute/n");
ResumeThread(hThread[3]);
Sleep(100);
for(i = 0; i<THREAD_NUM; ++i)
{
if (hThread[i])
{
CloseHandle(hThread[i]); // You need to use this to release kernel objects when you are done using them.
// If a process exits without closing the thread handle,
// the operating system drops the reference counts for those objects.
// But if a process frequently creates threads without closing the handles,
// there could be hundreds of thread kernel objects lying around and these resource leaks can have a big hit on performance.
}
}
return (0);
}
//function PrintThreads
DWORD WINAPI PrintThreads (void* s)
{
int num=0;
for (int i=0; i<1; i++)
// printf ("Thread Number is %d%d%d/n", num,num,num);
return 0;
}
二 其他基本API的说明
CreateThread() 调用成功返回句柄和一个id。
CloseHandle() 关闭一个打开的对象句柄,该对象句柄可以是线程句柄,也可以是进程、信号量等其他内核对象的句柄.
SuspendThread(HANDLE) 允许开发人员将HANDLE指定的线程挂起,如果要挂起的线程占有共享资源,则可能导致死锁。
ResumeThread(HANDLE) 恢复指定的线程。
TerminateThread() 立即终止线程的工作,不做任何清理工作。
ExitThread() 线程函数返回时回调用次函数,所以一般我们不去显示的调用。
ExitThread是推荐使用的结束一个线程的方法,当调用该函数时,当前线程的栈被释放,然后线程终止,相对于TerminateThread函数来说,这样做能够更好地完成附加在该线程上的DLL的清除工作. 但是ExitThread()会导致线程在清处构造器/自动变量之前就终止,所以我们最好不要显示的调用ExitThread()。
//支持多个参数的线程
// testth.cpp : Defines the entry point for the console application.//
#include "stdafx.h"
#include "windows.h"
#include "stdio.h"
struct Student
{
int age;
int number;
}
data;
void Scan(Student* tempdata)
{
printf("%d,%d",tempdata->age,tempdata->number);
char * str="guochuntao";
printf("%s",str);
}
void Start()
{
data.age=100+1;
data.number=2000+1;
char* s="NBA YAO YEAR!/n";
HANDLE hThread=CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)Scan,&data,0,NULL);
if(CloseHandle(hThread))
{
printf("/nClose Thread Success!/n");
}
else
{
printf("/nClose Thread Failed!");
}
}
void main()
{
int i=0;
for(;i<6;i++)
{
Start();
}
}